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Messages - phannDOTde

Pages: 1 ... 14 15 [16]
Playmaker Help / Object is Active [SOLVED]
« on: November 28, 2013, 11:05:14 AM »

Is there an Option in PM to Test eather a GameObject or an FSM is active semilar to Fsm State Test?


Playmaker Help / Re: Playmaker/Itween RunFSM Null Exception Bug
« on: November 23, 2013, 11:19:05 PM »
I submitted the Issue as you suggested. Meanwhile i found a great workaround that all so hides the unwanted Variables in the RunFSM. I made a SpawnGenerator with all the Logic in it (that one causen the Problems) left it in the Scenen attached to a empty Gameobject. Now i did a new Template that forwards only the needet Variables to the Generator and Start that one with RunFSM. It took a while but seems to work fine :-)

Another little Issue i have and cant get my head arount is that spawning objects and translate them with itween Move to acros the Screen in a Horizontal line/curve works fine. But if i do the same in a vertical line/curve the Objects meant to be following the Path flip at a certain point 180 degrees. Cant figure out why!? Allready tryied to to move my scene away from the 0,0,0 Vector but didnt help. Any Idea? Not sure if its a Bug or my lack of experience.

The attached Generator Prefab works fine with adding a 15x15 Cube and setting the Horizontal Var to false - then the Issue shouldt be good noticable.


Playmaker Help / Re: Playmaker/Itween RunFSM Null Exception Bug
« on: November 23, 2013, 02:04:27 PM »
Another Suggestion on RunFSM I got is that when i copy the RunFSM-Action inside a State it should copy the Variable Settings to instead to switch back to the default ones provided by the Template. That would be awsome.

AND to add somethting more to my wishlist - Coloring Actions inside the Stateview to structure Actionsequences with several identical Actions would make it a lot easier to orientate in the State View since the Actions cant be renamed (as far i understand).


Playmaker Help / Re: Playmaker/Itween RunFSM Null Exception Bug
« on: November 23, 2013, 12:52:28 PM »
Hey Alex,

thanks for your quik reply. I will do as you suguested, have a nice Weekend :-)

Playmaker Help / Re: Playmaker/Itween RunFSM Null Exception Bug
« on: November 23, 2013, 11:37:02 AM »
Another Question related - is there by Chance an Option on RunFSM to just draw the Variables marked as "Inspector" it would be a little toogle button at the ActionArea making RunFSM so mutch better :-)

Playmaker Help / Playmaker/Itween RunFSM Null Exception Bug
« on: November 23, 2013, 11:34:26 AM »
Hey there,

i run into an issue yesterday that a cant figure out even after 6 Houres of Rechearch and Workaround tryouts.

I found exaktly the same Issue described @itweens here

What i do is that i toke a perfektly working FSM that is using a "Move to iTween" to generate a Spline with 3 generated Nodes and turned it into a Template.
(Project Sample Video of what im doing there:

When i use that Template directly on an empty Gameobject in Unity eveything works find BUT if i am calling the same Template through runFSM I get Null Exception Errors.

Since what i could find via Google refered to that as a problem with "Use the Owner for something" i reworked my template so i dont need any "Owner Data" in it anymore but that didnt fix the Issue.

No Idea how i fix that or where i go from here since it would save me a lot of time if i could use my template via runFSM instead of stepping through it all with "Set Var X".

So any Ideas? Had someone found some wisdom on this already?

Playmaker Help / Re: Switching a 2D Sprites Texture
« on: November 22, 2013, 10:55:28 PM »
Thanks alot! I just where always drag&dropping the object from the Hierachyview, didnt know i couldt get/set single components of an object, awsome :-)

Playmaker Help / Switching a 2D Sprites Texture[SOLVED]
« on: November 20, 2013, 08:18:54 PM »
Hey there,

is there any way to switch a 2D Sprites Texture in Unity 4.3 at the moment (or comming up soon)?


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