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Messages - foxdeltagames

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46
The UI proxy works fine, but is there a way to detect once the mouse hovers over a button?

47
Playmaker Help / Re: "Set Mouse Cursor" is broken in Unity 5
« on: March 05, 2015, 02:26:57 PM »
I suppose that is a suitable alternative.

What GPU do you have?


I'm using a Nvidia GTX 570

48
Playmaker Help / Re: "Set Mouse Cursor" is broken in Unity 5
« on: March 05, 2015, 01:17:20 PM »
Thanks, a lifesaver!

For me hiding does not work, unless I set the cursor texture to transparent texture and use a "Force Software". (Win PC, 64bit editor and 32bit game builds).

Also alt+tabbing and coming back to game, loses control of the cursor. But I think I can override that issue by resetting the action once in a while.

I'm sure you tired to click on the game mode window to see if it centers right?

49
Playmaker Help / Re: "Set Mouse Cursor" is broken in Unity 5
« on: March 05, 2015, 01:15:42 PM »
Cool! Thanks for the feedback =)


Are you on Windows or Mac?

I'm using windows 7 64 bit. One thing to note the mouse does not hide propertly when playing in the editor NOT in full screen.

I noticed that if you set to game mode window to full screen the mouse will disappear.

Also if you make a game build and play in full screen. The mouse does disappear. I have not tried playing the build in window mode. I'll let you know when I do

50
Playmaker Help / Re: "Set Mouse Cursor" is broken in Unity 5
« on: March 05, 2015, 09:59:02 AM »
Give the attached action a try.

I'm getting mixed feedback on using the Visibility flag, it doesn't work in my tests but others report it fine.. Let me know.


Its working for me, just fine.

All i did it just drag and drop the C# script to the actions folder located in the playmaker folder in my project.

Thanks a ton for this action! :)

51
Playmaker Help / Re: "Set Mouse Cursor" is broken in Unity 5
« on: March 05, 2015, 09:40:12 AM »
How do I make a action that uses the new Unity API to lock and hide the mouse?

52
I found the UI proxy. hope this works with Unity 5

53
Is there going to be any support for the new UI with Playmaker?

I am willing to help fund of the R&D to make it happen.

54
So whenever you are going to complete this tutorial series, what plans do you have with other genres?

Well I am still learning Playmaker, and right now so far I manage to get as far as I can making a FPS type of game.

Once I finish my current project, and get started on an other project; I will then post videos based on what I done on those projects.

I'm looking to add how to add tracers to the bullets when firing on my next video when I have time to make it, so keep an eye out for it.

:)

PS sorry for the late reply.

55
Thanks Lane. It took me a while to get things right.

CoffeANDsoda, yes I am. once I figure out how to do the course and re run it a few times on my own I will make the next one.

I think I'll plan on dealing damage with the bullet to a game object and Colling with level props.

Pretty much I will be making videos on how I did things and what worked for me and for my projects. I will like to share them with the rest of the community to help others get things going.

I'm sure there are other ways to do things besides what I showed. :)

56
Hey guys, I just made my very first Playmaker tutorial. I cover on how to make a object fly acting as the bullet, and make it spawn by using the left mouse button. I will show how to make a handgun system also a automatic weapon system.

So I hope everyone enjoys, and I hope my method of making bullets work for you.


57
Action Requests / Re: Limit Look at Rotation
« on: September 04, 2014, 04:20:15 PM »
I am bumping this post like you asked for :)

58
Action Requests / Re: Action to get bool from Mouse Move
« on: August 27, 2014, 05:03:18 PM »
1+ this post. This will be very helpful to my project.

59
Action Requests / Limit Look at Rotation[SOLVED]
« on: August 01, 2014, 03:27:21 PM »
Hi guys, I was am wondering if this request can done.

Is there a way to make a rotation limit to "look at" or "Smooth look at"?
It will be the same as both actions, but gives the user a option to put a limit on the Y, X, and Z axis.

For example, for my mech game I need the mech head to look at the player, but as the way it is right now. it will look at the player while rotating a whole 360. In my game I need the mech's head to only do 180 turns from left to right.

and maybe have store float options.

Thanks guys.

60
Playmaker Help / Re: help with gravity on character
« on: May 20, 2014, 09:22:33 AM »
no one? :(

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