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Messages - 600

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1
Playmaker Help / Re: Send array with photon?[SOLVED]
« on: January 11, 2018, 02:52:02 AM »
There is also  custom action Build String from Array and Split array to string.

2
Playmaker Help / Re: Sync moving scene objects in Photon?
« on: January 03, 2018, 04:50:23 AM »
I see it as my traffic lights, every X seconds an RPC is called to everybody switch lights. Could do something similar.
Can have maybe two events or one event with value like 0 or 1.
Host sends 0 - everyone update their elevators at ground floor, if 1 then drive up and stay there. With value in RPC you can even show a number of floor if there are more.

3
Playmaker Help / Re: Sync moving scene objects in Photon?
« on: January 03, 2018, 04:05:35 AM »
Sure no problem, I can speak only of what I have seen/used.
So in multiplayer if you want the closest sync with Photon cloud, then use everyframe variable synch. Other than that not sure if there are any more precise measures, except Authoring server setup which is different setup, like all is calculated on server machine and all users get the same behaviour on synched entities. This is not included in Photon cloud and the implementation is different. I have not worked with it.

About the difference of things I mentioned. Basically as you say it is the same - level restart or RPC.
But if only sync the level restart, the difference with pc and network ping will only match once - at start. but if you use RPC or check for room properties, the example elevator would have more sync checkpoints. Sending RPC on movement start and movement end can speed up or wait for other player’s elevator to match its position. Some delay there will be anyway.

4
Playmaker Help / Re: Sync moving scene objects in Photon?
« on: January 02, 2018, 04:09:13 AM »
Not sure about "real studios", the restart on each pc would be in different speed/time, so you could only have some kind of wait system, that host wait until all players are loaded. With same RPC message for example.
But still it is not so reliable if you sync only the needed moving parts in demand.

5
Playmaker Help / Re: Sync moving scene objects in Photon?
« on: December 29, 2017, 06:37:57 AM »
The RPC is not heavy at all, if not EveryFrame, same for Properties, sent only once similar as Global Event the movement processed locally on player’s side.

Photon will update values in Room properties, actions:
Set Room Custom Property
Get Room Property

The difference would be, with RPC the elevator would be ordered to move, but with Properties the elevator would check when to move.

6
Playmaker Help / Re: Sync moving scene objects in Photon?
« on: December 29, 2017, 05:56:25 AM »
Hello, maybe use RPC to set start movement.
Another idea, the host set Server Custom property, like bool and all players check it.

7
I had this and it was a Unity bug, because I tried with scripted set up also without Playmaker. Took days of research and head banging ;D
All I managed to track was that children as Triggers in different layers from parent object, that also have own colliders was ignoring trigger events on builds. Also there was problems when I create trigger object at runtime.

Test to separate them as root objects without parenting.
If you have a trigger created at runtime, instead try to put in the scene and activate it.

Hope you find the cause and the fix.

8
Work In Progress... / Re: Flashing Lights: Police - Fire - EMS
« on: December 21, 2017, 02:10:26 PM »
Hi.
Stop the teasing!!! i can't wait to play  :o :o :o

 ;D ;D ;D
;D

9
Work In Progress... / Re: Flashing Lights: Police - Fire - EMS
« on: December 21, 2017, 07:39:44 AM »


Working on First Person Driving View, In Car Computer and AI traffic.
Finally all roads on the map are prepared for AI.



Very excited about the in-car computer system with offset cursor that allow use it while driving.

More gifs and about the progress on Steam page

10
Playmaker Help / Re: Big scene will make playmaker Lag ?
« on: December 19, 2017, 06:42:11 AM »
Check Playmaker preferences, turn off real-time error checking.

11
User Showcase / Re: Car Setup for PlayMaker [Asset]
« on: December 19, 2017, 04:12:25 AM »
Sent you messages MAXFORCE and saneinsylum :)

All vouchers given out, Happy Holidays and drive safe!

12
Playmaker Help / Re: How to know who is calling a global event
« on: December 18, 2017, 06:33:05 AM »
Get Event Info action.
Set it as the first one, right after event comes in.

13
User Showcase / Re: [Giveaway!] Car Setup for PlayMaker [Asset]
« on: December 18, 2017, 06:19:09 AM »
Hey guys I would love to get the giveaway for Christmas and experiment with some car setups :)
Sent you a message :)

14
User Showcase / Re: [Giveaway!] Car Setup for PlayMaker [Asset]
« on: December 18, 2017, 05:57:29 AM »
Yay! I want it!
Actually i have it already, so.. bump :D
;D

15
User Showcase / Re: [Giveaway!] Car Setup for PlayMaker [Asset]
« on: December 18, 2017, 04:58:01 AM »


Celebrating Car Setup asset’s 3rd year on the Asset Store,
I will give away 3 free copies here on forums.

The first 2 vouchers will go to the first replies after this message!
The third voucher will be played later today in about 6 hours!

All 3 vouchers still available!
Just hit a reply in this post and receive a gift!  ;D

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