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Messages - 600

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16
Work In Progress... / Re: Flashing Lights: Police - Fire - EMS
« on: March 03, 2018, 12:23:36 PM »
Hi!
 8) nice one, pretty good for a first time :)
Did you record in one piece in one time?
Many times and sticked together ;D

17
Work In Progress... / Re: Flashing Lights: Police - Fire - EMS
« on: March 01, 2018, 02:33:00 PM »
Hear me out guys ;D my very first dev log with voice over…
It was quite a challenge to start talking in front of mic :D

18
Work In Progress... / Re: Flashing Lights: Police - Fire - EMS
« on: February 27, 2018, 01:41:23 AM »
Hi.

Signed!

Where can is send the bribe money?  8) 8) 8)
Thanks! ;D

19
Playmaker Help / Re: Path-o-logic Pool manager spawning
« on: February 26, 2018, 07:42:03 AM »
Hi, you need to drop the prefab object from assets folders in the Spawn action.
Check image in this post:
http://hutonggames.com/playmakerforum/index.php?topic=9080.msg43344#msg43344

20
Work In Progress... / Re: Flashing Lights: Police - Fire - EMS
« on: February 22, 2018, 08:35:03 AM »
Hi, check out the new trailer revealing release date and price!


Also I welcome you to check out the Steam announcement and follow the link to sign up for Closed Alpha:
http://steamcommunity.com/games/605740/announcements/detail/1672396103795606893


21
User Showcase / Re: JinxterGames Playmaker Samples
« on: February 10, 2018, 09:32:10 AM »
Great stuff and tutorials well made!
Congrats on release :D

22
Playmaker Announcements / Re: Playmaker Game Jam
« on: February 08, 2018, 08:52:13 AM »
Good point, yeah probably 100% Playmaker rule could be too limiting. And actually using PM + code can demonstrate the workflow how to combine them and use on assets etc.

I could give some keys for prizes from my assets too.

23
Playmaker Announcements / Re: Playmaker Game Jam
« on: February 08, 2018, 02:54:58 AM »
This is great idea!
Most likely I will not have time to participate, but surely support the idea and good to see this happening!

My 2 cents:
For the name I would vote for “Playmaker Game Jam 2018”.
And for the rules I think it should be 100% Playmaker, to create new systems/prototypes or custom actions during process. That would feel as true Playmaker jam to showcase that depending on game 90% to 100% can be made with it.

24
Action Requests / Re: Target Frame Rate[SOLVED]
« on: February 01, 2018, 01:53:05 AM »
Thank you Jean!
How I missed it ...  ::)

25
Action Requests / Target Frame Rate[SOLVED]
« on: January 31, 2018, 09:03:43 AM »
Hi,
On the Ecosystem there is this action Target Frame Rate,
I have used it long time ago in older Unity, but now seems to be not working in Unity 2017+, no errors or any reaction.
Could someone check, thanks!

26
Thanks!

27
Hi, thanks for looking at this.

I made a new project in Unity 2017.1.1f1,
Downloaded and imported Car Setup for Playmaker,
Import Playmaker 1.8.8.
(also tried import PM first and asset second)

Then all assets variables are unlinked from actions.

FSM show data version 2

28
Work In Progress... / Re: Flashing Lights: Police - Fire - EMS
« on: January 26, 2018, 05:16:23 AM »
Thanks, the grain effect is only from gif compression, but indeed looks good in this size :D

Yes here is the Unity Connect page too:
https://connect.unity.com/p/flashing-lights

29
Work In Progress... / Re: Flashing Lights: Police - Fire - EMS
« on: January 25, 2018, 12:41:05 PM »
 ;D ;D ;D ;D ;D

. . . o k   . . .   s o o n   . . . ish . . . :D

30
Playmaker Help / Re: Get Wheel Collider Is Grounded Action
« on: January 25, 2018, 09:46:38 AM »
Can you show the same action with Debug at runtime? Is it None still?

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