playMaker

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Messages - 600

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16
User Showcase / Re: [-30% SALE] Car Setup for PlayMaker [Asset]
« on: May 03, 2018, 01:29:44 AM »
Car Setup For PlayMaker
featured in the May Madness Sale!

30% off!



Sale ends in May 11th 23:59 PST

17
Action Requests / Re: mouse/cursor lock to window action?
« on: April 27, 2018, 04:00:31 AM »
Oh sorry my mistake!

Here the Reply #18 from Lane:
http://hutonggames.com/playmakerforum/index.php?topic=9740.msg50902#msg50902

(or the first post, not sure if they are the same :D )

18
Action Requests / Re: mouse/cursor lock to window action?
« on: April 26, 2018, 04:38:27 AM »
Use action Set Cursor Mode from Ecosystem.

19
Work In Progress... / Re: Flashing Lights: Police - Fire - EMS
« on: April 11, 2018, 10:04:57 PM »
Dev Diary #2 - Closed Alpha Feedback, controller support and some new environment shots ;D


http://store.steampowered.com/app/605740/Flashing_Lights__Police_Fire_EMS/

Heading off to EGX Rezzed in London, anyone visiting - step by and say spaghetti!

20
Share New Actions / Re: FSM Communication actions
« on: April 07, 2018, 12:10:29 AM »
Great stuff, thanks!!

21
Work In Progress... / Re: Flashing Lights: Police - Fire - EMS
« on: March 27, 2018, 03:03:20 AM »
Thuis looks fantastic!
Is it entirely Unity + Playmaker created?

fab stuff.
well done.
Thanks! Yes all done or controlled by Playmaker.

22
Work In Progress... / Re: Flashing Lights: Police - Fire - EMS
« on: March 08, 2018, 11:24:24 AM »
Closed Alpha Starting 15th March


>>> Sign up for Closed Alpha: http://www.flashinglightsgame.com/

23
Work In Progress... / Re: Flashing Lights: Police - Fire - EMS
« on: March 03, 2018, 12:23:36 PM »
Hi!
 8) nice one, pretty good for a first time :)
Did you record in one piece in one time?
Many times and sticked together ;D

24
Work In Progress... / Re: Flashing Lights: Police - Fire - EMS
« on: March 01, 2018, 02:33:00 PM »
Hear me out guys ;D my very first dev log with voice over…
It was quite a challenge to start talking in front of mic :D

25
Work In Progress... / Re: Flashing Lights: Police - Fire - EMS
« on: February 27, 2018, 01:41:23 AM »
Hi.

Signed!

Where can is send the bribe money?  8) 8) 8)
Thanks! ;D

26
Playmaker Help / Re: Path-o-logic Pool manager spawning
« on: February 26, 2018, 07:42:03 AM »
Hi, you need to drop the prefab object from assets folders in the Spawn action.
Check image in this post:
http://hutonggames.com/playmakerforum/index.php?topic=9080.msg43344#msg43344

27
Work In Progress... / Re: Flashing Lights: Police - Fire - EMS
« on: February 22, 2018, 08:35:03 AM »
Hi, check out the new trailer revealing release date and price!


Also I welcome you to check out the Steam announcement and follow the link to sign up for Closed Alpha:
http://steamcommunity.com/games/605740/announcements/detail/1672396103795606893


28
User Showcase / Re: JinxterGames Playmaker Samples
« on: February 10, 2018, 09:32:10 AM »
Great stuff and tutorials well made!
Congrats on release :D

29
Playmaker Announcements / Re: Playmaker Game Jam
« on: February 08, 2018, 08:52:13 AM »
Good point, yeah probably 100% Playmaker rule could be too limiting. And actually using PM + code can demonstrate the workflow how to combine them and use on assets etc.

I could give some keys for prizes from my assets too.

30
Playmaker Announcements / Re: Playmaker Game Jam
« on: February 08, 2018, 02:54:58 AM »
This is great idea!
Most likely I will not have time to participate, but surely support the idea and good to see this happening!

My 2 cents:
For the name I would vote for “Playmaker Game Jam 2018”.
And for the rules I think it should be 100% Playmaker, to create new systems/prototypes or custom actions during process. That would feel as true Playmaker jam to showcase that depending on game 90% to 100% can be made with it.

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