playMaker

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31
Thanks!

32
Hi, thanks for looking at this.

I made a new project in Unity 2017.1.1f1,
Downloaded and imported Car Setup for Playmaker,
Import Playmaker 1.8.8.
(also tried import PM first and asset second)

Then all assets variables are unlinked from actions.

FSM show data version 2

33
Work In Progress... / Re: Flashing Lights: Police - Fire - EMS
« on: January 26, 2018, 05:16:23 AM »
Thanks, the grain effect is only from gif compression, but indeed looks good in this size :D

Yes here is the Unity Connect page too:
https://connect.unity.com/p/flashing-lights

34
Work In Progress... / Re: Flashing Lights: Police - Fire - EMS
« on: January 25, 2018, 12:41:05 PM »
 ;D ;D ;D ;D ;D

. . . o k   . . .   s o o n   . . . ish . . . :D

35
Playmaker Help / Re: Get Wheel Collider Is Grounded Action
« on: January 25, 2018, 09:46:38 AM »
Can you show the same action with Debug at runtime? Is it None still?

36
Playmaker Help / Re: Get Wheel Collider Is Grounded Action
« on: January 25, 2018, 06:46:02 AM »
Yes, but I mean not the component. The whole game object (holding wheel collider) must be filled in the "Wheel" variable.

Maybe I misunderstood and there is errors with the action it self?  :D

37
Playmaker Help / Re: Get Wheel Collider Is Grounded Action
« on: January 25, 2018, 05:52:53 AM »
Need to fill the variable with the game object holding Wheel Collider component.
Can do it at runtime with Find Child or drag/drop in the variable in Edit mode.

38
Playmaker Help / Re: Get Wheel Collider Is Grounded Action
« on: January 25, 2018, 03:45:23 AM »
In the screenshot, there is None in Wheel variable.

39
Hi,

Just tested my assets with Playmaker 1.8.8.
Unfortunately all Float and Bool variables are reset in actions as missing variable fields.
Is this to be normal with this release and here to stay? There are more than 1100 errors - missing set variables.
Could you please check, I think you have keys for my assets, but I can give you another if needed for testing.

Thanks!

40
Work In Progress... / Re: Flashing Lights: Police - Fire - EMS
« on: January 24, 2018, 10:30:38 AM »
Hi, the first update in 2018!


- Now traffic lights and stop/yield intersections added to the world.
- Traffic lights synchronised for multiplayer.


- Each game session have different random parking spots active.

- Parking tickets and vehicles are synchronised with online game session, new players will see already fined vehicles.

- Check out the full post on Steam page.

41
Work In Progress... / Re: Flashing Lights: Police - Fire - EMS
« on: January 24, 2018, 10:27:03 AM »
Thanks Jean!  ;D

42
Awesome! Thank you!! ;D

43
Array List Build String Fast
Action on Ecosystem.
It never sends Done or Failure events, but the Result string is filled correctly, can see with Debug.

Thanks!

44
Playmaker Help / Re: Event search or monitor
« on: January 16, 2018, 03:53:35 PM »
There are also a few new features in the new 1.8.7 update.

The Used count in the Events Manager now includes actions that send the event.
If you right-click on the Event you get 2 sub menus: Sent By and Received By.

Also in Preferences > Graph View enable Show Send Events Icons on States.
This will show a little event icon on states that send events.
Click the icon to get a menu showing the events sent.
This is an experimental new feature so please post your experience with it!

Also, in the Fsm Log Window you can click an Event log entry to select the action that sent it: https://hutonggames.fogbugz.com/f/page?W28

We're working on more overview tools to help manage larger projects. Please post any ideas along those lines :) Mockups or examples from other tools would be great! Thanks!! :)
O wow! :o

45
Playmaker Help / Re: Event search or monitor
« on: January 16, 2018, 12:59:46 PM »
My game is getting bigger every day but my brains remains small ;-)
This is brilliant ;D
Something I would like to quote in the future :D


Use Get Event Info action and set Sent By value, use this action as very first in the state that receive the global event.

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