playMaker

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Messages - 600

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31
Action Requests / Re: Target Frame Rate[SOLVED]
« on: February 01, 2018, 01:53:05 AM »
Thank you Jean!
How I missed it ...  ::)

32
Action Requests / Target Frame Rate[SOLVED]
« on: January 31, 2018, 09:03:43 AM »
Hi,
On the Ecosystem there is this action Target Frame Rate,
I have used it long time ago in older Unity, but now seems to be not working in Unity 2017+, no errors or any reaction.
Could someone check, thanks!

33
Thanks!

34
Hi, thanks for looking at this.

I made a new project in Unity 2017.1.1f1,
Downloaded and imported Car Setup for Playmaker,
Import Playmaker 1.8.8.
(also tried import PM first and asset second)

Then all assets variables are unlinked from actions.

FSM show data version 2

35
Work In Progress... / Re: Flashing Lights: Police - Fire - EMS
« on: January 26, 2018, 05:16:23 AM »
Thanks, the grain effect is only from gif compression, but indeed looks good in this size :D

Yes here is the Unity Connect page too:
https://connect.unity.com/p/flashing-lights

36
Work In Progress... / Re: Flashing Lights: Police - Fire - EMS
« on: January 25, 2018, 12:41:05 PM »
 ;D ;D ;D ;D ;D

. . . o k   . . .   s o o n   . . . ish . . . :D

37
Playmaker Help / Re: Get Wheel Collider Is Grounded Action
« on: January 25, 2018, 09:46:38 AM »
Can you show the same action with Debug at runtime? Is it None still?

38
Playmaker Help / Re: Get Wheel Collider Is Grounded Action
« on: January 25, 2018, 06:46:02 AM »
Yes, but I mean not the component. The whole game object (holding wheel collider) must be filled in the "Wheel" variable.

Maybe I misunderstood and there is errors with the action it self?  :D

39
Playmaker Help / Re: Get Wheel Collider Is Grounded Action
« on: January 25, 2018, 05:52:53 AM »
Need to fill the variable with the game object holding Wheel Collider component.
Can do it at runtime with Find Child or drag/drop in the variable in Edit mode.

40
Playmaker Help / Re: Get Wheel Collider Is Grounded Action
« on: January 25, 2018, 03:45:23 AM »
In the screenshot, there is None in Wheel variable.

41
Hi,

Just tested my assets with Playmaker 1.8.8.
Unfortunately all Float and Bool variables are reset in actions as missing variable fields.
Is this to be normal with this release and here to stay? There are more than 1100 errors - missing set variables.
Could you please check, I think you have keys for my assets, but I can give you another if needed for testing.

Thanks!

42
Work In Progress... / Re: Flashing Lights: Police - Fire - EMS
« on: January 24, 2018, 10:30:38 AM »
Hi, the first update in 2018!


- Now traffic lights and stop/yield intersections added to the world.
- Traffic lights synchronised for multiplayer.


- Each game session have different random parking spots active.

- Parking tickets and vehicles are synchronised with online game session, new players will see already fined vehicles.

- Check out the full post on Steam page.

43
Work In Progress... / Re: Flashing Lights: Police - Fire - EMS
« on: January 24, 2018, 10:27:03 AM »
Thanks Jean!  ;D

44
Awesome! Thank you!! ;D

45
Array List Build String Fast
Action on Ecosystem.
It never sends Done or Failure events, but the Result string is filled correctly, can see with Debug.

Thanks!

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