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Messages - 600

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31
Playmaker Help / Re: Photon Update Compiler Errors
« on: July 12, 2017, 12:58:04 AM »
On which Unity version is this?

32
Share New Actions / Re: Photon Networking update[June 2017]
« on: June 16, 2017, 10:33:23 AM »
Awesome, Thanks!

33
Playmaker Help / Re: Games don't work after build?
« on: June 14, 2017, 12:57:22 AM »
Hello,
About triggers - I had so that they did not work in a build (but worked in editor), after days of chasing the cause found that in some cases they do not work if they are Created or Instantiated at runtime. Only solution was to put them in the scene in editor. However that is a Unity bug and not related to Playmaker as I did test it with scripted version too. It may be because of different Layer trigger parented to another Layer rigidbody.
For my game I did a workaround by placing those objects with triggers in editor not by runtime and it was ok for my requirements. If this is a no solution for your game, maybe can try other Unity versions.
I did not investigate it further as the workaround works for me for now.
Hope this can lead to some clues how to fix your solution.

34
User Showcase / Re: Car Setup for PlayMaker [Asset]
« on: June 03, 2017, 07:36:53 AM »
ah ok i have it in the wish list :D so i became the info for the next sale.Thx for your answer and the great asset,by the way i have a one question ,when i give no speed or i use brake will the car stop instant , i need this when the player press e for get out the car at the moment i have a c# asset and when i press e the player go out the car with animations but the car roll ca 3-5 meter and stop later.
For this you can adjust Drag on rigidbody component, how much air resistant it is + set high brake value on wheel colliders when exit a car, like auto-parking brakes that’s how I did for my game. If you need even sharper stop, could set velocity to 0.
This is a custom logic, not included in the asset.

35
User Showcase / Re: Car Setup for PlayMaker [Asset]
« on: June 03, 2017, 02:36:21 AM »
When came the next sale for this asset?
Unity is not giving us such information, only in short notice before it happens and then it is against the agreement to share that to public.

36
Work In Progress... / Re: Flashing Lights [Steam Greenlit]
« on: June 02, 2017, 01:39:37 AM »
Thanks djaydino!
I am excited, still looong way to go :)

37
Work In Progress... / Re: Flashing Lights [Steam Greenlit]
« on: June 01, 2017, 10:58:30 AM »


I'm happy to announce the Flashing Lights are now in cooperation with Excalibur Games! Their core focus is within simulations and they have worked with some great games including Jalopy, Euro Truck Simulator, Flight Simulator and Train Simulator. With their help we hope to deliver a higher quality game than I had originally planned. With their support and the community's involvement, I feel that we will make a great game together!

Excalibur Games website

38
Work In Progress... / Re: Flashing Lights [Steam Greenlit]
« on: May 29, 2017, 11:12:46 AM »
Frisk, arrest, handcuff first testing:


- Person grab and guide function.
- Frisk function.
- Handcuff function.
- Arrest (register person).
- AI sit in back seat.
- Interaction menu while in vehicle.
- Vehicle door control now separate from getting in.

39
User Showcase / Re: moto RKD dash [100% PlayMaker]
« on: May 18, 2017, 04:31:43 AM »
Awesome! Keep us posted!  ;D

40
Work In Progress... / Re: Flashing Lights [Steam Greenlit]
« on: May 04, 2017, 08:06:28 AM »
Hi, thanks for the link!
It would be funny for us to record the audio ;D
I should really consider to start with myself :D
Thanks for the support!

41
Work In Progress... / Re: Flashing Lights [Steam Greenlit]
« on: May 03, 2017, 04:10:07 AM »
Thanks djaydino!

AI giving ID animation is in my library actually, will have to plan some time to add these little features as they got missed when creating the overall systems.

About fire extinguisher I agree with you, those are default water particles and the extinguisher should have some sort of foams coming out. for now I’m happy that it works  :D

Voices… I wish! Not sure how to plan that as then I would need many different voices saying the same phrases for various situations. I am considering to put my voice as placeholders for now, but I have to cross the personal barrier hearing myself in audio + foreign english ;D

42
Work In Progress... / Re: Flashing Lights [Steam Greenlit]
« on: May 02, 2017, 05:53:04 PM »
A short insight of development progress:


- Implementing features from previous prototypes
- New map
- AI and prop spawners
- AI interaction (ID, Wait, Follow)
- AI name database
- Fire
- Updated trunk

43
User Showcase / Re: [SALE -30%] Car Setup for PlayMaker [Asset]
« on: April 30, 2017, 03:54:06 AM »
The last day with discounted price! :D
> Link

44
User Showcase / Re: [SALE -25%] Modular Traffic [Asset]
« on: April 30, 2017, 03:53:18 AM »
The last day for the Big Sale! :D
> Link

45
One thing to try is check your Photon Dashboard (on their web) if they connect to the same region. Another idea, maybe there are some logic that depends on “Wait”, so on other systems some setup might be missed?
Other than that, it should work on any build or OS.

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