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481
General Discussion / Re: NGUI?
« on: October 01, 2014, 09:22:04 AM »
Was thinking the same, but for now I'm waiting for the new Unity GUI to come out, in forum there are beta on this I think. Not tested yet.

I would suggest to wait if your project allows that :)


Edit:

uGUI (WIP)
http://hutonggames.com/playmakerforum/index.php?topic=8452.0

482
Playmaker Help / Re: Need help with photon position sync
« on: October 01, 2014, 08:06:43 AM »
Hi,

in second image you need to set to World in SetPosition action:)

483
Playmaker Help / Re: PhotonNetwork.InstantiateSceneObject
« on: September 26, 2014, 09:10:07 AM »
Hi,

I'm getting one error on InstantiateSceneObject:

Works all good when two players joins a room and one of them instantiates a scene object.

Error:
If one player creates a room, instantiates a scene object and only then other player joins, "slave" client gets an error, please see in image bellow.

After this error everything is still running.
Is this something to worry about?

Thanks!

484
Share New Actions / Re: Steamworks.NET
« on: September 25, 2014, 11:01:17 PM »
Yes yes yes!
Cant wait to try them :)

485
Playmaker Help / Re: Pathfinder?
« on: September 25, 2014, 01:43:15 AM »
Using Unity Pathfinding,
works all good for my needs,
maybe worth checking:

https://hutonggames.fogbugz.com/default.asp?W1174

486
Playmaker Help / Re: Pool Manager Setup
« on: September 24, 2014, 06:15:27 AM »
Hi, looks all good, same setup for me..

One thing I read in other thread was not to use the cyrcle icon to pick the Prefab from the list, instead just drag and drop from folder, same for Spawn actions.
Another thing, try naming poll containing GO same as the pool.

Mayybe these wierd things help :D

487
General Discussion / Re: Steam Integration
« on: September 23, 2014, 01:40:52 PM »
There is a Steam topic in To Do List in Trello:

https://trello.com/c/DqeNkXEK/88-steam

Check it out and vote if possible :)

489
Playmaker Help / Re: How to work with Gui easily
« on: September 23, 2014, 05:27:16 AM »
Thanks for comment, Lane

490
Action Requests / Re: Wheel colliders
« on: September 23, 2014, 01:48:01 AM »
Hi, thanks for the reply,

Will look at Unity5, maybe its a good idea to wait and then decide how to act.
Meanwhile will try other ideas how to "cheat" suspensions visuals.
Actual wheel collider is working good, bouncing, sliding, moving the car.

Will report how this ends, the goal is to make much as possible in Playmaker :)

491
Action Requests / Re: Wheel colliders
« on: September 23, 2014, 12:13:58 AM »
bump :)

492
Playmaker Help / Re: Customizable vehicle
« on: September 20, 2014, 07:27:01 AM »
Sorry forgot to mention that I'm using PlayerPrefs to save that string. If App is reopened Player can choose to use saved setup or build a new one.

493
Playmaker Help / Re: Customizable vehicle
« on: September 20, 2014, 02:55:07 AM »
Hi, I'm making something similar.

Player opens a menu to setup his car, when all done, on exit I build all parts in a string, every part is defined in a bool (is it on or off), after that I have a string 010110101010 for example, where every 0 or 1 means true or false. When car is spawned it checks which part to add.
I'm doing this way so I can send that string to others in multiplayer too, to spawn the same car+parts.

Maybe you can use this method. Depends on your game setup, if lots of parts that could be hard to manage 0101010100101010100101… etc. :)

494
Playmaker Help / Re: Expected top level layout group missing!
« on: September 19, 2014, 03:41:38 AM »
Hmmm weird.
Maybe there are added some or one GUILayout action be mistake in some state, you could check Actions browser GUILayout actions if theres a count how many times used and where to find if thats the case.

If not, then Im not sure why you have that error, maybe a PM Dev could help.

Good luck sorting this out :)

495
Playmaker Help / Re: Expected top level layout group missing!
« on: September 19, 2014, 02:51:09 AM »
Error shown that problem is in GUILayout, if you are using simple GUI actions not GUILayout actions,
maybe there are GUILayout action by mistake in between regular GUI actions?

Your setup is without GUILayout?

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