playMaker

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - 600

Pages: 1 ... 31 32 [33] 34 35 ... 39
481
Hi,

NAV Mesh works with Indie too :) with some minor limitations.

https://hutonggames.fogbugz.com/default.asp?W1174

482
User Showcase / Re: My Summer Car (Win, PC)
« on: October 28, 2014, 05:15:05 AM »
This is awesome, I like it!

The main feature is to set up a car, I would ruin it by accident as Im no good to fix cars :D
Super features that you can put stuff in the trunk and my favorite - you can tune in a radio in car from first person view, thats cool, with volume adjustment.

Stack your things in the trunk and hit the road :D
Will keep an eye on this :)

Btw: are you thinking about a car damage system? With all those spare parts that sounds very complex.

483
Playmaker Help / Re: Rigid body centre of mass
« on: October 23, 2014, 06:36:15 AM »
Hello,
use Get Component action to get the Rigidbody (store it in Object variable UnityEngine.Rigidbody), then Set Property for that Object var, there will be "centerOfMass" in dropdown menu :)

484
Playmaker Help / Re: Photon offline mode...
« on: October 22, 2014, 10:02:00 PM »
Hi,

when you set Offline mode on, you have to create a room, it will be offline room.
Now photon tries to send rpc or instantiate while not in a room.

Hope this helps:)

485
oh sorry I forgot that it was not with the base install,

Here:
http://hutonggames.com/playmakerforum/index.php?topic=1996.0

486
Hello,

before animation use Get Material Color action,
use "Color" variable type to save a color,
then animate those variables in one state with SetMaterialColor every frame as the last action.

487
Playmaker Help / Re: Photon and variables such as int
« on: October 21, 2014, 02:24:14 AM »

So the only way to update the scene object with a non-master is through RPC calls?  So in order to update variables for offline mode I'll have to have separate "offline" and a "online" updates for variables...


Hi, I would like to add that you can use RPC in offline mode, they sends events like in multiplayer mode.
Same for Room custom properties, after this new update Offline mode is supported.

488
Playmaker Help / Re: Photon Network Player Custom property - gameObject
« on: October 20, 2014, 07:27:17 AM »
Thanks for the reply,

its a great idea about viewID to send id with auto-find its "other side",
that would be sooo convenient :)

Now I have a system something you suggested, but its all manually looped while finding etc. Most important that it works,but could be optimized in future with this autoID-feature :)

Checking trello, thanks!

489
Playmaker Help / Re: PhotonNetwork.InstantiateSceneObject
« on: October 20, 2014, 07:14:32 AM »
Thank you very much!

This is super awesome!

Tested the update and all works well - scene Objects being instantiated with no errors.

+ with this update Room Custom properties can be used in Offline mode :)

Thanks!!

490
Playmaker Help / Re: Photon & String values
« on: October 19, 2014, 03:39:42 AM »
Hi you can use Send RPC event with a string.
In receiver fsm use Get Event info to get that string.

491
Playmaker Help / Re: Detect Key Combo
« on: October 17, 2014, 08:24:33 AM »

e.g.
1. user pressed up arrow
2. go to new state and check space key
3. Do action

I think something like this with Wait on the part 2 like Lane suggested

or if you already use these buttons in other FSMs,
make an empty gameObj who takes all needed bools
(GetFSM bool) + check All True = do a combo action.


492
Playmaker Help / Re: Detect Key Combo
« on: October 17, 2014, 12:52:00 AM »
Hi, you can check if a key is already pressed with GetKey or GetButton actions, store them in bools and compare to check what to do next.

493
Playmaker Help / Re: PhotonNetwork.InstantiateSceneObject
« on: October 16, 2014, 11:51:56 AM »
Hi,

its a prefab in Recources folder same as other prefabs for regular photon instantiate.

Made a new scene with a Cube prefab and getting same results.
Attached an image of cubes setup just in case, it has an empty fsm on it.

Versions:
Unity 4.3.4f1 + PM 1.7.7.f6 on a mac

Thanks

494
Playmaker Help / Re: PhotonNetwork.InstantiateSceneObject
« on: October 16, 2014, 01:52:26 AM »
Hi, thanks for your replies.

I will check and report back in upcoming days.

495
Yes that could be the way to do it.

I have some Fsm's which takes variables from each other, before GetFsm*** they check FsmState "Done" or other, then its safe to get variables meaning they are loaded.

Pages: 1 ... 31 32 [33] 34 35 ... 39