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Messages - Phuzz

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31
Playmaker Help / Cannot convert fsmvector3 unityengine vector3 [SOLVED]
« on: February 10, 2016, 07:13:11 AM »
Hello,

I am trying to apply the following line to a custom action im working on:

TileID.Value = (tilename.GetTileIdAtPosition (Position, LayerNumber));

ofcorse im using the variables:

FSMVector3 Position
FSMInt LayerNumber

I am getting an error cannot convert FSM.Vector3 to UnityEngine.Vector3

I am not a coder, just trying to copy actions and modify them, and so far has been working but i stuck at this one. any help? Thank you

I am using tk2dTilemap Class

32
Playmaker Help / Re: Egg Catch
« on: December 14, 2015, 10:39:36 AM »
Hello,

I haven't checked the example, but if its related in anyways. you can use Tweening?

33
Playmaker Help / Re: IsPointerOverUi "StoreObject"
« on: December 14, 2015, 10:36:33 AM »
Alright :) thanks for the advice, and for your help.

34
Playmaker Help / IsPointerOverUi "StoreObject"
« on: December 13, 2015, 01:59:30 AM »
Hello

I have a grid of UI images, something like a crosswords game, I have an FSM attached to the Image prefab, is there a way to use "IsPointerOverUi" action with the Gameobject variable ? I need to store the UI object the the pointer is over, this way I can manage all buttons from one manager instead of having many FSMs when many are created for harder levels. So basically something like a MousePick event but with UI.

35
Share New Actions / Re: A* pathfinding (stable 0v841)
« on: September 29, 2015, 02:46:59 AM »
Hello,

That sounds like a good idea, my main issue is smooth turns, is it working in this method?

36
Action Requests / 2DToolkit Tilemap Actions in Playmaker
« on: September 28, 2015, 12:56:59 AM »
Hello,

I was wondering if the 2DToolkit Tilemap API could be available in playmaker actions?

http://2dtoolkit.com/docs/latest/html/classtk2d_tile_map.html

Thank you

37
Share New Actions / Re: A* pathfinding (stable 0v841)
« on: September 12, 2015, 04:03:07 AM »
HEllo,

Smooth Turns option on the Movto Action seems to crash unity, its a very important option in A*, I know this thread seems a bit abandoned but if any one knows how to solve this problem would be great.

I am able to use Moveto action successfully except smooth turns.

38
Hello,

I know this Topic is old but just wanted to share my workaround for this that I found on Unity forums, just set a Random priority from 1-100 on start,  I did this and now Navmesh agents dont face each other stuck forever.

39
Playmaker Help / RTS Selection Box Scaling
« on: August 22, 2015, 06:37:47 AM »
Hello,

Following examples here I was able to create an RTS selection box, it does the selection and everything I need except the scaling, when I click Mouse Down it starts exactly at the mouse coordinates by Using Screen to World, but when I scale the Box to do my selection, the more I move the mouse the further it gets from the corner of the Box, I know theres only one step let but I cannot figure it out.

Thank you,

40
Hello

I noticed that the link in the Playmaker AddOns list for "EveryPlay - IOS & Android"
actually links to "Exploder" in the asset store  ;D maybe you can fix it ?

Thank you

41
Playmaker Help / Conditional Random Letters
« on: April 11, 2015, 10:28:37 PM »
Hello,

I have a crosswords game, everything is working perfect, except the fact that letters are randomly generated on the tiles with no condition, so sometimes you can barely make up a few words because you will have letters like "G,H,K,F.. etc" in a row so it becomes almost impossible to find words.

How can one achieve Letter generation on tiles that is somewhat smart and will have actual words? I just need the tip of the iceberg I do not know where to start.

42
Action Requests / Re: Chartboost
« on: March 07, 2015, 12:35:18 AM »
Video ads work fine with me, did you setup your video in the Chartboost dashboard?

43
Action Requests / Grid by Gamelogic
« on: March 07, 2015, 12:34:04 AM »
Hello,

It would be nice to see some custom actions for this great plugin, it solves everything related to grids, and is very convenient  :) I hope this is not a dream  ;D Custom Actions would be great

http://gamelogic.co.za/grids/

44
Playmaker Help / Draw Line, Snap to Grid
« on: March 05, 2015, 01:57:18 AM »
Hello,

Is there a way to draw a line, snap to grid to activate corresponding tiles? I just need tip of the iceberg so i can do it, it is the only thing stopping me from proceeding my project :) Picture attached for reference, thank you


45
Playmaker Help / Re: Activate Neighbouring Tiles
« on: February 27, 2015, 11:41:42 PM »
Im Still stuck in here is just not working out, maybe there is another approach? Draw a line that snaps to grid also diagonal, and choose the tiles based on that?

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