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Messages - miguelfanclub

Pages: [1] 2 3 4
1
Didnt know wbout that! Ill try it. Thanks!

2
I have updated my project from 2017.1 to 2017.3. Also from playmaker1.8.7 to 1.8.9. Everything works well but now, a collider i was using for trigger events is no longer moving, either using set position or itween add actions.

Once i remove the rigid body component, it works.

So im not sure if its due unity or playmeker

3
Playmaker Help / Re: Using Playmaker with Rewired
« on: February 09, 2018, 12:12:35 PM »
@Guavaman

But still, a basic scene as an example using some basic actions would be the best.

Actually, is the first professional package supporting playmaker that I have that dont include scenes.

In my case, I could map buttons and axes for my character movement. I couldnt map right stick to control my mouselook camera (using right stick to map literally the mouse, that moves the camera)

4
General Discussion / Re: Playmaker working on Nintendo Switch (Full Setup)
« on: February 09, 2018, 02:56:58 AM »
Same for me, it didnt work after doing same setup.

error CS1704: An assembly with the same name `PlayMaker' has already been imported. Consider removing one of the references or sign the assembly
Assets/plugins/PlayMaker/PlayMaker.dll (Location of the symbol related to previous error)
Assets/plugins/PlayMaker/WebGL/PlayMaker.dll (Location of the symbol related to previous error)


UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x00207] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172
  at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)



5
Playmaker Help / Re: Code Flow in Playmaker
« on: February 09, 2018, 02:49:38 AM »
Thanks.

Can you tell me how to create a sequential state?
With this, Action 4 in my example, will only start once the global event sent by action 3 is finished, right?

6
Playmaker Help / Re: Activate gameobject based on a string name variable?
« on: February 07, 2018, 10:14:46 AM »
I think you should look into arraymaker to do this.

https://www.youtube.com/watch?v=6SBuH1vxC7A


7
General Discussion / Re: Playmaker working on Nintendo Switch (Full Setup)
« on: February 07, 2018, 08:34:19 AM »
I have both kits as well

Can you clarify this?

"Plugins/PlayMaker/WebGL, check Editor, check Standalone, check Switch
Plugins/PlayMaker, uncheck Editor, uncheck Standalone"

Dont see those options

8
Playmaker Help / Code Flow in Playmaker
« on: February 07, 2018, 04:41:44 AM »
A trivial question but to be very sure:

- A state with several actions inside:

-- Action 1
-- Action 2
-- Action 3 (send global event)
-- Action 4

Does the action 4 starts when global event from action 3 is finished?
If that global event fired fires another global event will occur the same?
Is there a way to put a breakpoint in an action rather than a state?




9
Playmaker Help / Re: Mouse pick event Error importing an UI prefab
« on: January 30, 2018, 09:14:26 AM »
In case is useful to anyone:

So the problem was that importing a prefab that contains a canvas into a scene doesnt create an event system. What I did is create a new canvas in the scene, then  Unity automatically add an Event System and then just delete the canvas. It worked.

10
Playmaker Help / Re: Mouse pick event Error importing an UI prefab
« on: January 23, 2018, 01:50:47 PM »
I see. but its weird as im not calling anyone from the prefab, just game objects that are inside.

That scene is full of compiler errors. Ill keep looking.

thanks

11
Playmaker Help / Mouse pick event Error importing an UI prefab [SOLVED]
« on: January 22, 2018, 01:11:29 PM »
Ive done my inventory system in a separate scene and save it as a prefab.
When importing it into the main scene, ive got this error from all the objects using the MousePick2 action.

NullReferenceException: Object reference not set to an instance of an object
HutongGames.PlayMaker.Actions.MousePick2dEvent.DoRaycast () (at Assets/PlayMaker/Actions/Physics2D/MousePick2dEvent.cs:103)

Am i doing anything wrong?

12
Playmaker Help / Re: Playmaker wont load after installing Array Maker
« on: January 16, 2018, 06:36:11 AM »
Thanks dude. Its working now.

13
Playmaker Help / Re: Unity doesn't save changes made with Array Maker
« on: January 15, 2018, 10:06:41 AM »
I just posted a new topic about this.

Installing array maker from the ecosytem makes playmaker to not to being loaded.

http://hutonggames.com/playmakerforum/index.php?topic=16451.0

14
Playmaker Help / Playmaker wont load after installing Array Maker[SOLVED]
« on: January 15, 2018, 07:53:41 AM »
After installing it from the ecosystem:

Assets/PlayMaker ArrayMaker/__internal__/Editor/PlayMakerArrayListProxyInspector.cs(47,4): error CS0103: The name `EditorSceneManager' does not exist in the current context

Latest version of unity and latest version of playmaker

15
Playmaker Help / How to know who is calling a global event
« on: December 18, 2017, 06:19:50 AM »
Hi!

Is there a way to know whicf fsm is calling a global event? Im trying to debug something and its getting difficult.

Thanks

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