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Messages - miguelfanclub

Pages: 1 [2] 3 4 5
16
General Discussion / Re: Playmaker working on Nintendo Switch (Full Setup)
« on: February 09, 2018, 02:56:58 AM »
Same for me, it didnt work after doing same setup.

error CS1704: An assembly with the same name `PlayMaker' has already been imported. Consider removing one of the references or sign the assembly
Assets/plugins/PlayMaker/PlayMaker.dll (Location of the symbol related to previous error)
Assets/plugins/PlayMaker/WebGL/PlayMaker.dll (Location of the symbol related to previous error)


UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x00207] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172
  at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)



17
Playmaker Help / Re: Code Flow in Playmaker
« on: February 09, 2018, 02:49:38 AM »
Thanks.

Can you tell me how to create a sequential state?
With this, Action 4 in my example, will only start once the global event sent by action 3 is finished, right?

18
Playmaker Help / Re: Activate gameobject based on a string name variable?
« on: February 07, 2018, 10:14:46 AM »
I think you should look into arraymaker to do this.

https://www.youtube.com/watch?v=6SBuH1vxC7A


19
General Discussion / Re: Playmaker working on Nintendo Switch (Full Setup)
« on: February 07, 2018, 08:34:19 AM »
I have both kits as well

Can you clarify this?

"Plugins/PlayMaker/WebGL, check Editor, check Standalone, check Switch
Plugins/PlayMaker, uncheck Editor, uncheck Standalone"

Dont see those options

20
Playmaker Help / Code Flow in Playmaker
« on: February 07, 2018, 04:41:44 AM »
A trivial question but to be very sure:

- A state with several actions inside:

-- Action 1
-- Action 2
-- Action 3 (send global event)
-- Action 4

Does the action 4 starts when global event from action 3 is finished?
If that global event fired fires another global event will occur the same?
Is there a way to put a breakpoint in an action rather than a state?




21
Playmaker Help / Re: Mouse pick event Error importing an UI prefab
« on: January 30, 2018, 09:14:26 AM »
In case is useful to anyone:

So the problem was that importing a prefab that contains a canvas into a scene doesnt create an event system. What I did is create a new canvas in the scene, then  Unity automatically add an Event System and then just delete the canvas. It worked.

22
Playmaker Help / Re: Mouse pick event Error importing an UI prefab
« on: January 23, 2018, 01:50:47 PM »
I see. but its weird as im not calling anyone from the prefab, just game objects that are inside.

That scene is full of compiler errors. Ill keep looking.

thanks

23
Playmaker Help / Mouse pick event Error importing an UI prefab [SOLVED]
« on: January 22, 2018, 01:11:29 PM »
Ive done my inventory system in a separate scene and save it as a prefab.
When importing it into the main scene, ive got this error from all the objects using the MousePick2 action.

NullReferenceException: Object reference not set to an instance of an object
HutongGames.PlayMaker.Actions.MousePick2dEvent.DoRaycast () (at Assets/PlayMaker/Actions/Physics2D/MousePick2dEvent.cs:103)

Am i doing anything wrong?

24
Playmaker Help / Re: Playmaker wont load after installing Array Maker
« on: January 16, 2018, 06:36:11 AM »
Thanks dude. Its working now.

25
Playmaker Help / Re: Unity doesn't save changes made with Array Maker
« on: January 15, 2018, 10:06:41 AM »
I just posted a new topic about this.

Installing array maker from the ecosytem makes playmaker to not to being loaded.

http://hutonggames.com/playmakerforum/index.php?topic=16451.0

26
Playmaker Help / Playmaker wont load after installing Array Maker[SOLVED]
« on: January 15, 2018, 07:53:41 AM »
After installing it from the ecosystem:

Assets/PlayMaker ArrayMaker/__internal__/Editor/PlayMakerArrayListProxyInspector.cs(47,4): error CS0103: The name `EditorSceneManager' does not exist in the current context

Latest version of unity and latest version of playmaker

27
Playmaker Help / How to know who is calling a global event
« on: December 18, 2017, 06:19:50 AM »
Hi!

Is there a way to know whicf fsm is calling a global event? Im trying to debug something and its getting difficult.

Thanks

28
Playmaker Help / Re: Unity UI crossfade Alpha action
« on: September 30, 2017, 05:37:59 AM »
Im also trying to use this action. Doesnt seems to work at all.

29
So my camera has mouse look. Im calling a global event to stop it when i want, like when showing an UI pop up window.

Probem is that when i come back via global event to continue doing mouse look action, it randomly rotates the camera exactly 60ยบ, which is the value of the maximum X field.

You can see mouse look working. When I trigger the UI, I stop it. When I click on the continue button, i call it again, but most of the times, i get the annoying rotation.

In the video you can see it fails, but then after sec 10, it works a couple of times   (cam doesnt rotate when i call again mouse look)

https://youtu.be/933g6MddVUw

30
Playmaker Help / Re: GET FSM Variable
« on: September 22, 2017, 11:57:06 AM »
OK, because im getting weird errors stuff in the editor log (no errors while running)
as well as weird behaing that SHOULD work, so I wanted to discard this.

Thanks

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