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Messages - zirai

Pages: [1] 2
1
User Showcase / Re: Chickie Hop (Android)
« on: November 11, 2017, 11:17:56 PM »
Hi Zeldag,
yup it's definitley came up from flappy bird,actually this idea came up after watching flappy bird in 2012, but it just stayed in my head until now yay ;D

yes i have plan to update it in the future,maybe add multiplayer, right after releasing all ideas in my head  ;D

Thx a lot for your input  ;)

2
User Showcase / Re: Finished Projects Made With PlayMaker
« on: November 10, 2017, 06:06:21 AM »
Hi again all,
Chickie Hop available now on Google Play Store  ;D
I'm trying to be more productive now and focusing more on simple and
short game. Hope you guys like it :D

===How To Play===
Tap the left screen to hop left and right screen to hop right
Keep eating caterpillars and avoid spike and other animals


link :
https://play.google.com/store/apps/details?id=com.HapisodaStudio.ChickieHop&hl=en

Gameplay Video

https://www.youtube.com/watch?v=sBoBVfD39So

3
User Showcase / Chickie Hop (Android)
« on: November 10, 2017, 01:31:04 AM »
Hi again all,
Chickie Hop available now on Google Play Store  ;D
I'm trying to be more productive now and focusing more on simple and
short game. Hope you guys like it :D

===How To Play===
Tap the left screen to hop left and right screen to hop right
Keep eating caterpillars and avoid spike and other animals


link :
https://play.google.com/store/apps/details?id=com.HapisodaStudio.ChickieHop&hl=en

Gameplay Video

https://www.youtube.com/watch?v=sBoBVfD39So


4
User Showcase / Re: Durian Catcher (Android)
« on: November 01, 2017, 02:51:09 AM »
We should start thread "Dev with most prototypes"  ;D

5
User Showcase / Re: Durian Catcher (Android)
« on: October 31, 2017, 10:45:32 PM »
Thx a lot Djay and Jean  ;D

I actually went from "flappy bird" in 2012 to simple action to 2d side scroll and things got bigger and bigger and i ended up not release anything at all because i got bored with those ideas (but my skill got better and better though)

So i go minimal now and finally release a product and it feels good lol :D


6
User Showcase / Durian Catcher (Android)
« on: October 30, 2017, 08:04:46 AM »
Hi all,
So after wasting to many times in prototyping, i've decided to really start small
and trying to be more productive.

So this is my super casual "Durian Catcher". Available on Googleplay store

link :
https://play.google.com/store/apps/details?id=com.HapisodaStudio.DurianCatcher

Gameplay Video

https://www.youtube.com/watch?v=LhoHIEuBz0s

Thanks hutong games for making playmaker
You guys rock!!!

7
User Showcase / Town Delivery by Krunchisoft (Trailer Ready)
« on: August 24, 2016, 09:37:31 AM »
Hi I'm Freddy from krunchisoft.
I want to introduce my game, "Town Delivery".
I'd like to make a very simple game with simple theme.hope you guys enjoy this game :)
Google link : https://play.google.com/store/apps/details?id=com.KRUNCHISOFT.TownDelivery

https://www.youtube.com/watch?v=UMZj6uye8Aw

8
Playmaker Help / Re: Need help with photon position sync
« on: October 01, 2014, 08:14:03 AM »
OH MY GOD IT WOOOORRRRKED.
THX A LOT MAN.
IT'S SO SIMPLE I FEEL SO ASHAMED LOL  :D

9
Playmaker Help / Need help with photon position sync (SOLVED)
« on: October 01, 2014, 06:45:38 AM »
Hi everyone,

I’m triyng to make a 2d flappy bird or tiny wing style multiplayer with photon and i follow the instruction from playmaker demo worker sample.
I use rigid body and add force to control the character.

so far i m doing quite well till the position sync part.
so i at the start of the game i want all the player to spawn at the same x & y coordinate, but all i have is the second player always spawn like couple pixel behind.
also the player position is different on each player game screen.
I've attached the screenshot below.

Please help.
This is driving me nuts.
especially for a non programmer like me LOL.











10
User Showcase / Re: Killer retro racing game for mobile
« on: September 23, 2014, 10:14:28 PM »
COOOOOOOOOLLL!!!!
Yes i used to have that turbo dashboard :D
Good ol childhood

11
User Showcase / Re: (ANDROID) (IOS) KOSHINUKE RIDER
« on: September 22, 2014, 10:00:27 AM »
V1.1 RELEASED ON GOOGLE PLAY STORE.
Leaderboard button not working - FIXED
FB button will not work until restart - FIXED

12
User Showcase / (ANDROID) (IOS) KOSHINUKE RIDER
« on: September 19, 2014, 06:44:53 AM »
AVI GAME STUDIO PRESENTS :

---KOSHINUKE RIDER---

Description
***KOSHI WANTS TO BECOME A SUPERHERO, BUT ALL HE HAS IS DODGING SKILL.
SO YOU MUST HELP KOSHI BECOME A SUPER HERO BY AVOIDING AS MUCH HIT AS YOU CAN.
***THIS GAME IS GOOD FOR REFLEX TRAINING AS WELL***
***LET'S SEE HOW FAST YOU CAN REACT***

FEATURE :

-PIXEL ART STYLE GRAPHICS
-CHIPTUNES
-LEADERBOARDS

HOW TO PLAY :

-SWIPE LEFT TO AVOID LEFT HOOK
-SWIPE RIGHT TO AVOID RIGHT HOOK
-SWIPE DOWN TO AVOID SWING

https://play.google.com/store/apps/details?id=com.AVIGameStudio.KoshinukeRider&hl=in




13
iOS Help / Re: easy save 2 missing playmaker action in Xcode
« on: August 30, 2014, 11:58:19 AM »
i'm using version 1.7.7.f6 blackberry.
there is no error on my editor log.
the easy save version is 2.50.

funny thing is when i didn't use the easy2 playmaker action(exist,load int and save int),the Xcode works just fine.
so is the easy save action doesn't work with my version of playmaker?

please help

14
Playmaker Help / Re: How do you setup coins like Jetpack joyride?
« on: August 29, 2014, 09:53:56 PM »
Hi there,
i'm currently applying jetpack joe style coin for my game as well.
i didn't use object pool.

so i put like 20 coins in my hierarchy, and i parent them all under coinMoverObject.

The idea when the coins already outside the screen,then they will respawn with another form.

So my trick is use "array maker" action and have bunch of shapes like stars,heart,etc.
Then i use "array list get random" action to randomize the shapes that will spawn.
And this is the most boring part ever, for example when the "star shapes" got picked, i use the set position for all 20 coins. so i arrange the coins into star shape on the scene and i copy paste the x and y coordinates for each coins. and i have almost 20 shapes. so do the math :D

Hope it helps.

15
iOS Help / easy save 2 missing playmaker action in Xcode
« on: August 29, 2014, 09:35:16 PM »
Hi there,

Just got easy save 2 and i use the "save int" and "load int" playmaker action.
everything works great in editor and when i deployed it to Xcode, the build was succeed. but when the game scene started(it's the scene where i use the "save int" and "load int" action), Xcode give me this error :

Unhandled Exception: System.MissingMethodException: Method not found: 'Default constructor not found...ctor() of HutongGames.PlayMaker.Actions.MissingAction'.
  at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.FsmState state, Int32 actionIndex) [0x00000] in <filename unknown>:0
  at HutongGames.PlayMaker.ActionData.LoadActions (HutongGames.PlayMaker.FsmState state) [0x00000] in <filename unknown>:0
  at HutongGames.PlayMaker.FsmState.LoadActions () [0x00000] in <filename unknown>:0
  at HutongGames.PlayMaker.Fsm.InitData () [0x00000] in <filename unknown>:0
  at HutongGames.PlayMaker.Fsm.Init (UnityEngine.MonoBehaviour component) [0x00000] in <filename unknown>:0
  at PlayMakerFSM.Init () [0x00000] in <filename unknown>:0
  at PlayMakerFSM.Awake () [0x00000] in <filename unknown>:0
 
Please help.
It drives me crazy :D

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