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Messages - djaydino

Pages: [1] 2 3 ... 226
1
Playmaker Help / Re: Get Agent Remaining Distance Issue
« on: Today at 10:38:44 AM »
Hi.
Can you give a link to the post that said that he fixed it?

2
Hi.
With infinity scoring usually
a certain amount is added after next level or add a certain percentage (or combination of the 2)

3
Playmaker Help / Re: Playmaker Unity PLE version
« on: Today at 10:33:09 AM »
Hi.
PLE version of Unity?

Unity has a standard free version for indie developers with very few limitations :)

and PlayMaker works on all unity versions :D

For the price, you can check it on the asset store (i believe it should show your currency)

@ this time it's on sale actually :)

4
Playmaker Help / Re: Problem with raycast normal
« on: Today at 07:01:48 AM »
Hi.
Did you get it to work?

5
General Discussion / Re: Refund
« on: September 22, 2018, 10:02:30 AM »
Hi.
To be honest i actually learned c# thanks to playmaker ;)

6
Playmaker Help / Re: Problem with raycast normal
« on: September 22, 2018, 09:59:53 AM »
Hi.
After you pool the object you should store the object and then use the "Quaternion Look Rotation" with the stored object.

I looked to a c# tutorial doing this :



So he is doing a raycast,
Then instantiate (where he should pool)

Then uses the hit point + hit normal multiplied by 0.00001 (this is to set it a little bit in front of the hit position, so you wont get flickering images)
and Quaternion.LookRotation with the hit normal.

I  will see if i can make a sample after the weekend.

7
Share New Actions / Re: Steamworks.NET BETA
« on: September 22, 2018, 09:44:13 AM »
Hi,
They will come in the next update.

They are available now on my discord steam beta channel

8
Playmaker Help / Re: Problem with raycast normal
« on: September 22, 2018, 04:35:49 AM »
Hi.
Did you try using "Quaternion Look Rotation" instead of the rotation field?

Pooling is a solution to use instead of creating and destroying (which is expensive cpu wise See this link for an explanation why you should use pooling.)
Pooling will create a preset amount of the object (disabled) and reuse them when needed

There are several pool asset on the asset store, but there is also a simple one on the Ecosystem called 'Pooler'
Also in one of the next PlayMaker updates there will be a build in pool system included.

9
General Discussion / Re: How to rename global variables?
« on: September 22, 2018, 03:38:53 AM »
Hi.
Actually the best thing is to avoid using globals.

https://hutonggames.fogbugz.com/default.asp?W1462

10
iOS Help / Re: Touch-end events problem
« on: September 22, 2018, 03:35:08 AM »
Hi.

1st make sure you have a backup.
Then make a new project.
Then open both projects and place them side by side.
Drag and drop everything (preferable folder by folder)
from the old project window to the new project window.
You might get some errors when not everything is moved yet, but they should be gone when everything is moved.

And try if the issue persists on the new project.

11
Playmaker Help / Re: Problem with raycast normal
« on: September 22, 2018, 03:18:03 AM »
Hi.
What action do you use to set the rotation?

I think you can try using "Quaternion Look Rotation"

By the way you should also look into 'pooling' then instead of creating.

12
Share New Actions / Re: Steamworks.NET BETA
« on: September 22, 2018, 02:33:49 AM »
Hi.
Yes, but at the moment we just moved to our new office and there is still a lot of construction work going on so it is hard to record due to the noise.

So it might take a week or 2

13
Share New Actions / Re: Steamworks.NET
« on: September 21, 2018, 05:12:19 AM »
Hi.
The 1st open beta action package is available, go to this topic for more info :

http://hutonggames.com/playmakerforum/index.php?topic=19458.0

I will try to make some samples in the coming week and maybe some videos
(working in a new office while they are still constructing, so a lot of noise at the moment.)

14
Share New Actions / Re: Steamworks.NET BETA
« on: September 21, 2018, 02:34:19 AM »
Reserved

15
Share New Actions / Re: Steamworks.NET BETA
« on: September 21, 2018, 02:34:10 AM »
Reserved

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