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Topics - djaydino

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Playmaker Help / MOVED: 1.8.5 - Change in 'None' behaviour?
« on: December 04, 2017, 01:13:29 PM »

Playmaker Bug Reporting / Duplicated States
« on: September 12, 2017, 11:15:45 PM »
i think i bumped into a bug :

1st time this happens i thought i duplicated something accidentally but it happend more than once.

i am working for a client using unity Colaborate and i think the bug is connected to Colaborate.

I do have a copy from the project backed up so if you want i can send it, but i can't place it public as it is not my project :)

I wanted to use a template for some enemy behavior but i have a refference to a "Enemy Manger" GameObject which holds several array list.

But this breaks because the template thinks its a prefab and Can't refer to hierarchy objects.

So then i thought to make a global and reference that, but there i cant drop them in neither

even if one of the 2 would work, it would enhance the template a lot.

Another possibility would be to have the ability to place a template inside an fsm
as if it was a state, similar to grouping a bunch of states (another requested feature)

also for Globals this would be very nice as you could easier set references using its global variable instead of dragging and dropping the gameobject

Share New Actions / Ugui Grid Layout Actions
« on: August 29, 2017, 02:45:10 AM »
I just added a bunch of actions for the Grid Layout Group Component

Playmaker Tutorials / Playmaker Inventory system (uncut version)
« on: August 16, 2017, 11:44:20 PM »
Hi i made this uncut tutorial a while ago (released on my patreon page)

but i did not have time yet to make a clean version so i decided to release the uncut version to the public 1st until i have time to make a clean version, sorry for the looong video!

Share New Actions / Activate Component
« on: July 30, 2017, 12:53:33 AM »
I made a new Action Called Activate Component.

You can drop in a component to activate / deactivate or use a object variable.

This should work with most components that can be activated / deactivate
This does NOT work with colliders, but there is a different action for that on the ecosystem.
You can get the action on the ecosystem or get the attachment below.

Playmaker Tutorials / High score System using arrays
« on: June 21, 2017, 07:19:33 PM »
I have released a new tutorial :

please support me on Patreon!
In return you will get early access to tutorials and more!

Feature Requests / Action group "used Actions"
« on: June 16, 2017, 05:06:01 AM »
Hi, i would love to see a group "used Actions"
i make tutorial sample and i need to add the custom actions to my exported package, atm i need to check all my states if i used a custom action in it.

Playmaker Tutorials / Inventory system sneak preview
« on: June 13, 2017, 09:20:05 PM »
At last i got some time to work on this inventory system tutorial.

Here is a sneak preview and there is a beta (uncut) tutorial video on my patreon page.

Playmaker Bug Reporting / Category Bug
« on: May 26, 2017, 02:46:18 AM »
Hi Alex,
I found a way to repo that Category bug that i have send a while ago :

PM 1.8.4f5 unity 5.5.1f1

If anyone can confirm :)

Share New Actions / Version
« on: April 26, 2017, 03:05:48 AM »
I made 2 new actions :

Unity Version :
this will give the unity version into a string @ runtime in the editor


Application Version :
This will give the version you have set in "Version*" inside the player settings, into a string on mobile and in the editor.
you can also add a version name.

Playmaker Help / Spam Messages
« on: April 12, 2017, 01:33:23 AM »
Lately the spam messages are posting more and more.
There need to be found a solution for this...
If anyone has some solution for this, post it here :)

We are working on a solution now,
but you can still post ideas to fight those evil ad spammers.

I also requested to Alex to give access to remove posts but even if i can remove them manually, it would be better if we can find another solution.

I can remove posts now.

If you find some spam please let me know on our Playmaker discord channel in the 'report-spam' channel. (this is the fastest way)
If possible please add the url from the spam message.

Here is a link to our discord channel :

Or you can click on 'Report to moderator' on the post to report.

Thanks in advance for all the help

Playmaker Help / Server Side "Slot Machines"
« on: April 05, 2017, 12:08:59 AM »
This is not really a playmaker question, but i thought i ask here also.

I am working on a project with a 'sort of' slot machines,
But at the moment everything works locally.

I want to do all of the data and calculations on a server,
but i am not sure where to start.

The data should be separated for the player and the "machines"
The player data i think i can manage... :)

the "machines" i am not sure how to do this.

Each "machine" has a win/lose rate calculator which manipulates the weight of  some random numbers that will give you the reels result.
There is also a chance to get a pre-set reels.
This i want to be done on the server.

and if possible i want, one player on one "machine".
So i would have like (for example) 20 virtual machines each holding their own win/lose and other data.
If all machines are in use then automatically add a (permanent) new machine.

Any kind of help, info or tutorial suggestions would be very appreciated.

Btw, i have photon+ but never worked with it yet :)

Share New Actions / uGui image fill ammount
« on: March 24, 2017, 01:45:21 AM »
I could not find these on the ecosystem so i made some and added them to the ecosystem.

uGui Image Get Fill Amount
uGui Image Set Fill Amount

there are useful for making (for example) a health bar.

If they do exist somewhere please let me know :)

Work In Progress... / Balloonacy Nuked
« on: February 26, 2017, 01:21:02 PM »
Balloonacy is a old arcade game on the amiga 500.
My wife used to play it a lot.... so i made it for android/web

But then i added some different gameplay ideas myself so i called it Balloonacy Nuked.
You can try it out here

Here is a video of the original game :

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