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Topics - djaydino

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Playmaker Bug Reporting / Global Events Not counted as used
« on: September 08, 2016, 03:33:23 AM »
When i Cleaned up my Project i was removing the events that i was not using anymore but then i noticed (after breaking my game) that the global event that i 'used' in the fsm has a used count of 0.
I had a backup of my game of course but i do think that these events should be counted as used for easier project cleanup :)

The Get Child Action Does not work as expected :

i have child objects with the same name but different tags used for something else so i tried to get them by setting "With Tag" to none but that did not work.

Action Requests / Actions for double.
« on: August 25, 2016, 01:14:54 AM »
I and some other peeps need to use double's for their project but there are no actions for doubles and i can't make then because FSMdouble is not supported yet,
i hope i can do soon :)

Feature Requests / FSMDouble support
« on: August 23, 2016, 02:46:02 AM »
There are several cases that i (and other) actually need to use doubles, but it is not supported yet on pm.

For example when using coordinates or on a clicker game.

Feature Requests / Integrate Ecosystem
« on: June 23, 2016, 12:34:54 PM »
The Ecosystem has almost become a must have add on for custom action and packages, so i think it is getting time to integrate this into playmaker.

Maybe with a separate updater if needed, so it can update even when PM has no update yet.

And could be used for action packages that are not always used (for example networking / 2D and things that trigger permissions for mobile)

Playmaker Bug Reporting / Set property broken?
« on: June 21, 2016, 02:33:13 PM »
It seems that set property is working as "get property"

Instead of that i can give a value i can only store a value.

Playmaker Bug Reporting / "Set Fsm Array Item" is broken [FIXED]
« on: June 19, 2016, 06:02:21 AM »
strange_aeons posted having a problem with "Set Fsm Array Item"

I have tested this and confirmed that there is a problem with it

it seems to set the default Value from the variable.

to test this : set a value in to a Variable, then use an add value or a set value and change the value and then use "Set Fsm Array Item"

BUT, it does work when every frame is checked !

Feature Requests / add "get next reset"
« on: June 17, 2016, 01:57:04 AM »
is it possible to add a reset bool to  "array get next" and "get next child"

And also add an "increment by" in the "array get next" action similar to the "iterate" action from jean

Playmaker Bug Reporting / Global Variables import
« on: June 14, 2016, 11:26:40 AM »
I exported my globals and then i tested on another project to import then.

when i export it makes this : PlayMakerGlobals.unitypackage

Then when i use that with import globals it says "no globals to import"
and places the PlaymakerGlobals_EXPORTED.asset in the root of the project

Then when i go to import again and go to the folder with PlaymakerGlobals_EXPORTED in it i can not see it by default.
i have to change the extension to all files (*.*)
then i can select it and when i import it,
then it works after reloading the scene

I don't think that this the way it is supposed to be :D

User Showcase / Tetris for tutorial
« on: June 13, 2016, 09:52:29 AM »
i made a Tetris game for playmaker tutorial purpose and i placed it on my website for testing.
Try it out and if you find some bugs please let me know.

I will release a documented package on my website in a couple of days when i think most bugs are gone.

And i will make a video tutorial about it :)

you can check it out here (best played in firefox) :

Playmaker Bug Reporting / Global events export
« on: June 13, 2016, 07:54:47 AM »
I make tutorials and sample files, but when i export globals are not exported unless i use Export globals or add the PlaymakersGlobals.asset file (which will overwrite the original file)

I would be great if it would be possible if global variables are missing to have the option to add them the same way like you have when an event is missing on an action :

Share New Actions / Key / String Actions
« on: June 13, 2016, 06:44:52 AM »
Hi i made some new actions, check it out :

Get Key Code To String
Get Key Down From String
Get Key From String
Get Key Up From String

Playmaker Bug Reporting / fsm Events used incorrect
« on: June 07, 2016, 02:08:51 AM »
I was cleaning up my project and removing Events and broke my game :(
i always have a backup so i could revert and i noticed then that used events are incorrect

Playmaker Help / fsm array
« on: June 06, 2016, 08:39:33 AM »

is it possible to limit this to only string and int array :

Code: [Select]
        [Tooltip("Store the value in a variable.")]
        public FsmArray scoreList;

and can i detect inside the script if it is a int or string?

It seems that string split does not work properly.

I am getting data from a website as 'pipe' into a string this is the result.

Code: [Select]
oneil|1399|0||6/2/2016 12:50:42 PM|0
shreck|1344|0||6/2/2016 12:50:55 PM|1
jack|1200|0||6/2/2016 12:49:54 PM|2
jill|1199|0||6/2/2016 12:50:06 PM|3
bif|900|0||6/2/2016 12:49:47 PM|4
groot|800|0||6/2/2016 12:49:40 PM|5
ikke|500|0||6/2/2016 12:49:28 PM|6
dino|200|0||6/2/2016 12:49:21 PM|7
Carmine|100|0||6/2/2016 12:49:13 PM|8
ruiter|48|0||6/2/2016 3:24:51 PM|9

Then i want to split each line. But i get this as a result :

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