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Topics - djaydino

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Feature Requests / FSMDouble support
« on: August 23, 2016, 02:46:02 AM »
There are several cases that i (and other) actually need to use doubles, but it is not supported yet on pm.

For example when using coordinates or on a clicker game.

Feature Requests / Integrate Ecosystem
« on: June 23, 2016, 12:34:54 PM »
The Ecosystem has almost become a must have add on for custom action and packages, so i think it is getting time to integrate this into playmaker.

Maybe with a separate updater if needed, so it can update even when PM has no update yet.

And could be used for action packages that are not always used (for example networking / 2D and things that trigger permissions for mobile)

Playmaker Bug Reporting / Set property broken?
« on: June 21, 2016, 02:33:13 PM »
It seems that set property is working as "get property"

Instead of that i can give a value i can only store a value.

Playmaker Bug Reporting / "Set Fsm Array Item" is broken [FIXED]
« on: June 19, 2016, 06:02:21 AM »
strange_aeons posted having a problem with "Set Fsm Array Item"

I have tested this and confirmed that there is a problem with it

it seems to set the default Value from the variable.

to test this : set a value in to a Variable, then use an add value or a set value and change the value and then use "Set Fsm Array Item"

BUT, it does work when every frame is checked !

Feature Requests / add "get next reset"
« on: June 17, 2016, 01:57:04 AM »
is it possible to add a reset bool to  "array get next" and "get next child"

And also add an "increment by" in the "array get next" action similar to the "iterate" action from jean

Playmaker Bug Reporting / Global Variables import
« on: June 14, 2016, 11:26:40 AM »
I exported my globals and then i tested on another project to import then.

when i export it makes this : PlayMakerGlobals.unitypackage

Then when i use that with import globals it says "no globals to import"
and places the PlaymakerGlobals_EXPORTED.asset in the root of the project

Then when i go to import again and go to the folder with PlaymakerGlobals_EXPORTED in it i can not see it by default.
i have to change the extension to all files (*.*)
then i can select it and when i import it,
then it works after reloading the scene

I don't think that this the way it is supposed to be :D

User Showcase / Tetris for tutorial
« on: June 13, 2016, 09:52:29 AM »
i made a Tetris game for playmaker tutorial purpose and i placed it on my website for testing.
Try it out and if you find some bugs please let me know.

I will release a documented package on my website in a couple of days when i think most bugs are gone.

And i will make a video tutorial about it :)

you can check it out here (best played in firefox) :

Playmaker Bug Reporting / Global events export
« on: June 13, 2016, 07:54:47 AM »
I make tutorials and sample files, but when i export globals are not exported unless i use Export globals or add the PlaymakersGlobals.asset file (which will overwrite the original file)

I would be great if it would be possible if global variables are missing to have the option to add them the same way like you have when an event is missing on an action :

Share New Actions / Key / String Actions
« on: June 13, 2016, 06:44:52 AM »
Hi i made some new actions, check it out :

Get Key Code To String
Get Key Down From String
Get Key From String
Get Key Up From String

Playmaker Bug Reporting / fsm Events used incorrect
« on: June 07, 2016, 02:08:51 AM »
I was cleaning up my project and removing Events and broke my game :(
i always have a backup so i could revert and i noticed then that used events are incorrect

Playmaker Help / fsm array
« on: June 06, 2016, 08:39:33 AM »

is it possible to limit this to only string and int array :

Code: [Select]
        [Tooltip("Store the value in a variable.")]
        public FsmArray scoreList;

and can i detect inside the script if it is a int or string?

It seems that string split does not work properly.

I am getting data from a website as 'pipe' into a string this is the result.

Code: [Select]
oneil|1399|0||6/2/2016 12:50:42 PM|0
shreck|1344|0||6/2/2016 12:50:55 PM|1
jack|1200|0||6/2/2016 12:49:54 PM|2
jill|1199|0||6/2/2016 12:50:06 PM|3
bif|900|0||6/2/2016 12:49:47 PM|4
groot|800|0||6/2/2016 12:49:40 PM|5
ikke|500|0||6/2/2016 12:49:28 PM|6
dino|200|0||6/2/2016 12:49:21 PM|7
Carmine|100|0||6/2/2016 12:49:13 PM|8
ruiter|48|0||6/2/2016 3:24:51 PM|9

Then i want to split each line. But i get this as a result :

Playmaker Help / coroutine in script
« on: June 01, 2016, 10:29:11 AM »
i am tying to make some actions to use for a online highscore.

and i am trying to convert from this script :

the problem is that i need to use a coroutine

Here is my Script so far :

Code: [Select]
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
// Action Made By : DjayDino
/*--- __ECO__ __PLAYMAKER__ __ACTION__ ---*/

using UnityEngine;
using System.Collections;
namespace HutongGames.PlayMaker.Actions
[Tooltip("Saves highscore to Dreamlo website")]
public class DreamloAddScore : FsmStateAction
[Tooltip("Place Private Code from the Dreamlo website")]
public FsmString privateCode;

[Tooltip("Place Public Code from the Dreamlo website")]
public FsmString publicCode;

[Tooltip("Place Player Name Here. Player Name Must be urlfriendly (if player name exists it will change to the highest score and not add the name a 2nd time)")]
public FsmString PlayerName;

[Tooltip("Place Player Score Here")]
public FsmInt PlayerScore;

[Tooltip("Place Player Seconds left, Seconds done or any int value you need (level for example)")]
public FsmInt Secconds;

[Tooltip("Place any String here for example surname or rank (like Sergeant for example)")]
public FsmString text;

public FsmEvent isError;
[Tooltip("Where any errors thrown will be stored. Set this to a variable, or leave it blank.")]

public FsmString errorMessage = "";

private WWW www;

public override void Reset()
privateCode = null;
publicCode = null;
PlayerName = null;
PlayerScore = null;
Secconds = null;
errorMessage = "";

public override void OnEnter()


public void AddNewHighScore()
if (text != null)
if (Secconds == null)
Secconds = 0;

www = new WWW("" + privateCode.Value + "/add/" + WWW.EscapeURL(PlayerName.Value) + "/" + PlayerScore.Value + Secconds.Value + WWW.EscapeURL(text.Value));
Debug.Log("Has Text");

if (Secconds != null & text == null)
www = new WWW("" + privateCode.Value + "/add/" + WWW.EscapeURL(PlayerName.Value) + "/" + PlayerScore.Value + Secconds.Value);
Debug.Log("Has Secconds");

if (text == null & Secconds == null)
www = new WWW("" + privateCode.Value + "/add/" + WWW.EscapeURL(PlayerName.Value) + "/" + PlayerScore.Value);
Debug.Log("No Text No Secconds");

I am not using on awake, i only want a single score to be send each time i use the action.

Feature Requests / remove feature
« on: May 27, 2016, 12:35:12 AM »
i would like to ask to remove a feature and that is itween
as it is slow and laggy but many new users do not know that and tend to use it
you could start by deprecate it on the next patch and remove it a patch or 2 after

now i have to warn people not to use it regularly.

I made a quick tutorial about Global Events and Global Transitions :

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