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Messages - djaydino

Pages: [1] 2 3 ... 206
1
Playmaker Help / Re: Vegetation System
« on: Today at 04:24:03 AM »
Hi.

There are probably different ways to do so, but it depends a bit also what platforms you are targeting.

But i think Load Scenes Async 'additive'would be the best way to go.

But if you are still new with PlayMaker, i would suggest you to follow some tutorials and make some simple projects to get familiar with PlayMaker.
And then start your main project

You can find many tutorials on the user tutorials wiki page, on the tutorial page and on youtube

Here is a little tutorial about Load Scenes Async Additive :


2
Playmaker Help / Re: Audio
« on: Today at 04:09:44 AM »
Hi,
Maybe you want to use 'audio pause'?

If you want to 'fade' the volume, you can use 'Audio Fade In' and Audio Fade Out'
These to are custom actions which you can find on the Ecosystem (along with many other custom actions) :)

3
Hi.
If you use Get/Set properties action you also need to use the Linker Wizard

There is a custom action on the Ecosystem called 'Set Sorting Renderer Layer'

Maybe that's what you are looking for?

4
General Discussion / Re: Paid PlayMaker Freelance Gig:
« on: Today at 03:56:23 AM »
Hi.
I can code in c#, make custom actions, Editor Stuff for automation and have a good knowledge with playmaker :)

On my signature links you can see some of my work but it's a bit outdated (i really need to update my portfolio :P )
Also you can find many of my tutorials on youtube.

The Pm system is not that good, so it is best to communicate by mail
i will pm you my e-mail.

5
Action Requests / Re: Send Event if Thumbstick is Neutral?
« on: Today at 03:37:49 AM »
Hi.
"Axis Event" has a 'No Direction' Event

For the controls i use (already a long time) the Rewired Asset which is better than the input manager.
It's not cheap, but worth every penny.

6
General Discussion / Re: Playmaker or PlayMaker or playMaker ?
« on: June 24, 2018, 04:53:56 PM »
Hi.
Yes i like "PlayMaker" the most also :)

7
Playmaker Help / Re: Best way to Limit Rigidbody 2D velocity?
« on: June 24, 2018, 04:52:09 PM »
Hi.
@verybinary

That is actually a bad habit. (and believe me, i did that also before)
usually this can be prevented by doing everything in a single state or use 2 or more fsm's

and if you really need to do this then you can also use a 'next frame event' instead of a wait, which would be more consistent than a wait :)

8
Playmaker Help / Re: Third Person Controller - Jumping
« on: June 24, 2018, 08:05:59 AM »
Hi.
I am not sure how you made your setup, but you could add a 'wait' or something after jump button is pressed so it can not be pressed again until jump is 'ready' again.

for movement i use 'get axis' or 'get axis vector' and the 'set velocity'.

if you search on youtube for 'playmaker 3rd person controller' you can find some tutorials how to set up the moment.

9
Playmaker Help / Re: Animated mouse cursor?
« on: June 24, 2018, 07:28:54 AM »
Hi,
Ah ok,
So you are using sprites

I think it is best done with the animator, similar to a 2d sprite character but by using triggers or bools instead of using the axis float.

There are many animator and sprite sheet animation tutorials on youtube.
There are a whole bunch of animator action you can use, to transits to the different animations.

I Think i will make a tutorial video for this.
But think i won't have time to do that this week :(

10
Playmaker Help / Re: achievements, in game shop, ads
« on: June 24, 2018, 06:11:17 AM »
Hi.
There is a package called Datamaker that works with xlm.
But if have a json file you can get the Datamaker_Xml_Json package

Then you need to convert the json to xml and you can use the action to search/get/set/add/remove from the file.

Easy Save is a good asset to use and has good and complete actions.

11
Playmaker Help / Re: Animated mouse cursor?
« on: June 23, 2018, 11:29:45 AM »
Hi.
There is a action "Set Mouse Cursor"
Maybe this is what you are looking for ?

12
Playmaker Help / Re: achievements, in game shop, ads
« on: June 23, 2018, 11:25:51 AM »
Hi.
For the achievements.
An advantage when on a webserver is that if the player reinstalls the game or installs on a new device that the achievements are not gone.

But requires the be online to update to server, and takes a little bit more effort to set up.

so it really depends on your game and it achievements if it is worthy to set up a webserver. 

14
Playmaker Help / Re: Third Person Controller - Jumping
« on: June 23, 2018, 06:56:21 AM »
Hi.
Make a separate fsm for your 'jump' and you can use 'add force' and set to impulse to do a jump

15
Playmaker Help / Re: Best way to Limit Rigidbody 2D velocity?
« on: June 23, 2018, 06:53:26 AM »
Hi.
have you tried a 'float clamp' ?

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