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Messages - djaydino

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Pre-release Discussion / Re: Cannot save template in unity 2018.3.b11
« on: December 04, 2018, 03:25:24 PM »
Thx for the info.
Did you also try with a playmaker beta version?

I just tested on the latest unity version (2018.2.18f1) and the latest playmaker version (1.9.0.p4) just to be sure.
But i am not gettting any errors.

Did you install playmaker in an existing project and if so is the project upgraded from an older unity version?

Can you try on a new project if errors persist?

General Discussion / Re: Velocity Unit
« on: December 04, 2018, 02:34:28 PM »

Velocity and its magnitude are measured in units per second.

Unity's default unit scale is 1 unit = 1 meter.

General Discussion / Re: Unity Cloud or MacInCloud ?
« on: December 04, 2018, 12:42:26 AM »
Are you going to use these tools for the purpose of game development? I think it is a great initiative for those who like to play. Unity cloud is the best platform for you. I will also go with the Unity Cloud because it gives you the ability or features to build the game both in 2D or 3D dimension. MacIncloud is also good as it allows you to use PC, MacOS, Linux. What type of game are you going to build? By the way, Playing game is like building so many things in you as it increases your multitasking skills, analytical skills, etc. I used to play a multiplayer game called Call of Duty World War 2 on PC. You can also check this (Link removed by Djaydino)  to have detail information about the various type of video game that can support any platforms like PC, PS, Xbox, etc to play.

Please do not link unrelated commercial urls!

General Discussion / Re: What's better save game pro or easy save?
« on: November 26, 2018, 12:26:20 PM »
I also use EasySave for 4 years now and i am very happy with it.

I also Checked SaveGamePro but it has indeed some bad reviews.

I would go for EasySave as its been battle tested already since 2011 and it is still actively updated.

+it's on sale now as i could see.

General Discussion / Re: Why Player is not falling ?
« on: November 25, 2018, 12:38:50 PM »

Have you tried on a new scene with only the player?

also on your last image i can see that 'use gravity' is not checked.

What i usually do is :
Have a gameobject variable on the prefab (called gamemanger for example)
Then when i create or spawn the prefab @ runtime, store the created/spawned object.
Then use a 'set fsm gameobject' and store the object that needs the reference.

Playmaker Bug Reporting / Re: Is it an error or bug? Anyhoo...
« on: November 25, 2018, 09:04:01 AM »
Those are warnings actually not errors :) red ones are errors :)

The warnings are saying that certain methods are obsolete and that they will be removed in a later version.

They will be updated before that happens, you can ignore the warnings :)

General Discussion / Re: Why Player is not falling ?
« on: November 25, 2018, 09:00:02 AM »
Maybe the box collider is very large (i can see that the size is set to 10,10,10)

Playmaker Help / Re: playMaker compatibility with articy:draft 3
« on: November 24, 2018, 02:01:28 AM »
To import the content would not be an issue.

But to communicate with the asset, Articy:Draft does not seem to have dedicated PlayMaker actions.

You probably could use Get/Set Properties actions and call/invoke method actions
But its better to have dedicated actions.

You could ask the author if he could support PlayMaker integration/actions (better option)
If he is willing, he can always contact Jean or me if he needs some help on building actions.

Another options is to look for another dialogue system asset which supports PlayMaker

It is also possible to build your own dialogue system, but it would take time to learn to build this inside playmaker.

Playmaker Help / Re: Help with FSM structure
« on: November 24, 2018, 01:18:23 AM »
You can have a look to the api :

There are some samples on how to communicate from/to scripts.

Playmaker Help / Re: Building Does not Include any Playmaker Scripts
« on: November 24, 2018, 01:10:19 AM »
You can try updating to the latest PlayMaker version.

Make a backup before you update!

Playmaker Help / Re: Loading 100's of FSMs at same time
« on: November 24, 2018, 01:04:17 AM »
Maybe its better to have one fsm to handle this with an array to loop thru each tile.

But i don't think it will crash.

Best is to make a test scene and make a build

Playmaker Help / Re: [SOLVED] Round Float value to 10's
« on: November 23, 2018, 02:19:28 PM »
I would do a random in between 20 and 30, then multiply by 10 and convert to float :)

Playmaker Help / Re: Way to Manage Animations More Simply?
« on: November 22, 2018, 03:05:20 PM »
I think you might want to try multiple conditions for the transitions and use Sub-State Machines

You can the use a trigger and go to a sub state machine and inside use (for example) an int to go to the desired animation in the sub state machine (group)

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