playMaker

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - djaydino

Pages: 1 [2] 3 4 ... 204
16
Hi.
I can confirm the issue, but it seems that the action only gets scenes that are in the hierarchy and not in the build.

I did some research on the unity forums and it works differently that in-scene so i made a new action.

you can get it from the attachment below.

17
Playmaker Help / Re: Playmaker and Inventory Pro and EasySave
« on: June 13, 2018, 04:31:13 AM »
Hi.
If the collection is in a json file, maybe you can use datamaker to grab it.

Here is a tutorial for datamaker :


18
Playmaker Help / Re: SetVelocity with fixed update
« on: June 13, 2018, 02:53:36 AM »
Hi.
Yes no problem.

Okey that's something different :)

You mean like a sort of retro style jumping?

1st think that comes in my mind is by using an array loop which would hold
a bunch of y positions to 'Animate' the jump.
and use a wait and array get next to loop thru each position.

if the floor for you game has different heights you would also need a raycast to look after each position if the floor is nearby.

19
Action Requests / Re: get level name of level id x
« on: June 13, 2018, 02:33:13 AM »
Hi.
Refference is similar to the variable name, but is a string

When you use arrays for a grid based game its easier to access the needed array with a Refference (string) than a group of variables.
Also array list has some more advanced actions like for example :
- Array List Sort Game Object By Distance.
-Array List Get Average Value

For the error you are getting :

Did you add your scenes in the build settings?



20
Playmaker Help / Re: Playmaker and Inventory Pro and EasySave
« on: June 13, 2018, 02:20:03 AM »
Hi,
From your 1st image i can see that  there is a 'Get Inventory Player' which i guess will be using arrays and i think works similar to collection.

But there is no 'Get Collection' or Get Items Collection' i do not own inventory pro, and i can't see their code so its to hard to for me make a custom action.

I would suggest to mail the author and say that this action is missing.
and you can mention me, if they need help completing their actions.

Where you able to get the collection in another way?

21
Action Requests / Re: get level name of level id x
« on: June 12, 2018, 02:56:23 PM »
Hi,
Try 'Get Scene name' :)

ArraMaker is definitely not obsolete :)
It is more advanced than the standard and a big advantage is that it uses references.
And Array maker includes also Hash Tables :)

22
Playmaker Help / Re: Playmaker and Inventory Pro and EasySave
« on: June 12, 2018, 02:49:12 PM »
Hi.
Does inventory pro not have actions for that?
I believe they do have playmaker support.

23
Playmaker Help / Re: SetVelocity with fixed update
« on: June 12, 2018, 02:41:34 PM »
Hi,
It can be that there is some lag in the editor but not in a build (due to several reasons inside the editor.
But there can be many other reasons.

Maybe you can make a video or something?

You can also pm me if you do not wish to do that public.

24
Playmaker Help / Re: A question from a Unity noob
« on: June 12, 2018, 02:34:53 PM »
Hi.
In short yes you can. you can do about anything as in coding.

But of course there is a learning curve, but a lot lower than learning c#

My suggesting is to start with some small simple 'learn' project to get used to Playmaker, not go straight into making your game.

You can find many tutorials on the User Tutorial Wiki Page

And feel free to ask any help on the forum or on our discord channel

25
Playmaker Help / Re: SetVelocity with fixed update
« on: June 12, 2018, 12:45:17 PM »
Hi,
Have you tried in a build?

26
Playmaker Help / Re: SetVelocity with fixed update
« on: June 12, 2018, 07:48:02 AM »
Hi.
You can open the action script by right-clicking the action and select edit script.

in the action you will see this part :
Code: [Select]
public override void OnFixedUpdate()
{
DoSetVelocity();

if (!everyFrame)
Finish();
}

Which means that it runs on fixed update :)

So there must be some other issues.

I check on the unity forums and actually many people have issues with that

I did a bit of testing and when i use an 'add force' and force Mode set to 'impulse'

it seems to be consistence.

Maybe you can show your setup?

27
Playmaker Help / Re: SetVelocity with fixed update
« on: June 12, 2018, 01:22:03 AM »
Hi.
The set velocity works in fixed update :)

So there might be something else going on, maybe drag?

28
Playmaker Help / Re: Unstable trigger 2D event
« on: June 12, 2018, 01:17:36 AM »
Hi.

If they trigger the same tags and are on the same state then that is an issue.

If you are using on stay, on enter is not needed.

Place on exit on a different state (for example after the state with on stay trigger)

29
Playmaker Bug Reporting / Re: Ghost states
« on: June 12, 2018, 01:13:30 AM »
Hi.
Happy to help.

To bad to know that the issue is still there :(

The concept is very good and easier to setup than github (especially for my clients), but these kind of bugs are to crucial to take the risk for me :(

30
Playmaker Help / Re: assembly error
« on: June 12, 2018, 01:07:48 AM »
Hi.
Maybe you got the unity 4 version.

There are 2 version for pun on the Ecosystem, one for unity 4 and one for unity 5

If you use unity 5 or later you need to use the unity 5 version.

You might need to remove some files/folders, do you have a backup?

Pages: 1 [2] 3 4 ... 204