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Messages - djaydino

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16
Playmaker Help / Re: Self made Mouse Look
« on: September 17, 2018, 04:03:13 AM »
Hi.
Strange on mine i cant see the lock cursor option.

17
Playmaker Help / Re: Self made Mouse Look
« on: September 16, 2018, 10:47:15 PM »
Hi.
Catching up un-replied post.

Quote
First question: why there's no action to set the Mouse Pointer coordinates?
You will need an api for that as the movement is done by windows(or mac) not the game itself.
There are some assets on the assets store that can handle that.
Quote
Second question: in the MouseLook 2 action there's a Lock Cursor option
Are you on a older Playmaker version, i don't have this on Mouse Look 2.
But there is an action called "Set Mouse Cursor' to lock the mouse.

You would need a next frame event as you might not have any movement yet in the same frame and get bad results.

18
Playmaker Bug Reporting / Re: NullReferenceException
« on: September 16, 2018, 10:21:32 PM »
Hi.
Going over un-replied messages.

For which things you are using the set properties?

If possible you should change these with dedicated actions.
Get/set property actions are only there for 3rd party/custom scripts/assets which do not have actions (and even then it would be better to make custom actions for it)

let me know so i can see to make custom actions for it or redirect you to the usable actions instead.

19
General Discussion / Re: Smooth Portals Demo [ECOSYSTEM] [SEPTEMBER 2018]
« on: September 16, 2018, 10:14:05 PM »
Hi.
I haven't looked yet to your sample, but i think i will try to build myself 1st and then compare it with yours.
Just to see if there will be differences in setting this up. (for educative reasons :) )

After that i will make a video tutorial for it :)

20
Hi.
Just checking if you got it to work.

21
Playmaker Help / Re: Anyway of comparing float and use AND operator?
« on: September 16, 2018, 10:04:42 PM »
Hi.
For 8 way axis.
There is an action on the Ecosystem called 'Axis Event Extended'
Which handles 8 way events. maybe it can be useful for you

22
Share New Actions / Re: Set Game Object as Viewport label...
« on: September 15, 2018, 11:29:00 PM »
Hi.
Many Custom actions can be found on the Ecosystem.

23
Playmaker Help / Re: Anyway of comparing float and use AND operator?
« on: September 15, 2018, 11:26:43 PM »
Hi.
You can use 2 Float Compare and set the state in 'action sequence' (right click on empty space in the state window to select action sequence)

In the 1st compare if greater, do nothing. then it will check the 2nd compare.
if you do not set action sequence you can have wrong behavior.

if sequence is active each action will not start if the previous one is not yet finished.
if sequence is NOT active each action will start from top to bottom, but it will not wait for the actions to finish.

Here you can see a setup (the v in the line between the actions shows that sequence is active) :


24
Playmaker Help / Re: Playmaker Tutor?
« on: September 14, 2018, 12:20:29 AM »
Hi.
I don't have no live (one on one) teaching experience but i do make tutorial videos.

Is the one on one training for you or your child? (or both)

25
Playmaker Help / Re: Right click on Transition not bringing up menu?
« on: September 13, 2018, 10:51:14 PM »
Hi.
I am not sure what the problems is, i will ask jean.

26
Action Requests / Re: Mouse Look issue[SOLVED]
« on: September 13, 2018, 10:40:39 PM »
Hi.
To have the camera separate from the player or object is actually the best solution.

i just recently build a fps control for a client which had the camera as a child from the object.

It gets the position from the player and it moves the camera holder to that position
also it gets the camera y rotation to set the players rotation.

One of the main reason i did this is :
When the camera was on the player and i would parent the player on a moving object (so it moves with the platform) the camera gets a 'juke' and when unparent also.
I stripped the scene and attached it here.

in your case, once entering the vehicle you could "pause" following the player(camera holder) , then tween the position to the vehicle and then follow the vehicle.

to add smooth stop would need a rebuild from the complete action. or make a custom system not using mouselook directly.

27
Playmaker Help / Re: Right click on Transition not bringing up menu?
« on: September 13, 2018, 09:26:44 PM »
Hi.
if you look to the 1st error it is mentioning a runFMS, can you find the action and maybe remove and place it back again?

28
Playmaker Help / Re: Right click on Transition not bringing up menu?
« on: September 13, 2018, 01:44:54 AM »
Hi.
What was the previous PlayMaker version?

Try "PlayMaker/Tools/Update All FSM's In Build"

Also try "Assets/Reimport All"

29
Playmaker Help / Re: Looking for an action like this...
« on: September 13, 2018, 01:39:18 AM »
Hi.
If you have the child object as a variable you can use the 'get component', then activate the component.
it should not give performance issues

'find' any thing, you should stay away from (if possible).

When you create or pool 'gameobjects' place them in an array or variables to reference them.

30
Playmaker Help / Re: Looking for an action like this...
« on: September 12, 2018, 10:54:13 PM »
Hi.
Maybe you can use "Activate Component" or "Activate Components"?
and if needed you can use "Get Component" to get it from the child.

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