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Messages - djaydino

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Playmaker Bug Reporting / Re: Possible "get closest" bug
« on: February 15, 2018, 12:32:03 AM »
Hmm that's strange.

I check the code from both actions and they do exactly the same
Except that one takes the objects from a standard array and the other from the array list.

i did a few tests on "array get closest game object" but i can't repo this.

Playmaker Bug Reporting / Re: Duplicate variable listed?
« on: February 15, 2018, 12:15:15 AM »
That should not happen indeed.
What unity / playmaker versions are you using?

To send a bug report : in unity go to Playmaker/tools/submit bug report

Playmaker Help / Re: Onclic send event to NAMED fsm
« on: February 15, 2018, 12:04:35 AM »
Probably because there was an fsm above that one,
Anyway if you need to send events to multiple fsms on 1 object you can use the proxy :)

Playmaker Help / Re: Onclic send event to NAMED fsm
« on: February 14, 2018, 04:12:55 PM »
Do you have multiple fsms?
I believe it should work, but only on the top fsm in the inspector,
But i am not sure :)

But you can use the PlayMaker UGui Component Proxy Component.

Playmaker Help / Re: Updating Errors- _please help
« on: February 13, 2018, 11:47:20 PM »
Was the previous unity version older that 5.3?
You might need to get the latest Ecosystem

Playmaker Help / Re: iTween shake position parent
« on: February 13, 2018, 11:43:49 PM »
It is indeed better to use dotween as itween is outdated and slow

Playmaker Announcements / Re: Playmaker Game Jam
« on: February 13, 2018, 01:34:57 PM »
That could be a good idea, but maybe we should make a separate one for the Gamejam that can also upload it somewhere (similar to the asset store tool)

As it should get the complete project (except playmaker) , it will be a lot easier.

simply open the tool, set user name and submit.

Playmaker Help / Re: iTween shake position parent
« on: February 12, 2018, 11:58:11 PM »
I believe you can set the space to self?

Playmaker Help / Re: Swapping variables in an action
« on: February 12, 2018, 11:55:32 PM »
You could also use an array for your scores.

Element 0 = score level 1
Element 1 = score level 1
and so on. (an array starts at 0 btw)

Then you can load the array and make a loop to total the saved scores in the list (array) to get the total score

So the builds before you did with cloud build?

Playmaker Help / Re: Not working after build on android
« on: February 12, 2018, 05:23:14 AM »
Did you try with playmaker 1.8.9?

Did you check uf your Android sdk is up to date?

maybe you can send the project (pm private link)

or add me as collaborate (on your test project)

Playmaker Help / Re: How do I create a sprite where my mouse clicks?
« on: February 12, 2018, 05:20:19 AM »
if you check "Debug" you can see what values are in the x y z

Where are you getting the x y z values?

Playmaker Help / Re: GameObject not working right
« on: February 12, 2018, 05:17:53 AM »
Seems to work fine also.

My Mesches

and my prefabs

Can you show an image of your gameobjects in the project folder?

Playmaker Help / Re: How do I create a sprite where my mouse clicks?
« on: February 12, 2018, 04:08:08 AM »
You can use "Set Vector 3 XYZ" and use that variable in the Create object position.

Share New Actions / Re: Trigger Event Once Per Object
« on: February 12, 2018, 04:05:54 AM »
Updated the action, please re-import
it should now have a reset option

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