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Messages - djaydino

Pages: 1 [2] 3 4 ... 153
16
Hi,
The picture is unclear, but i do think you could reduce the transitions a lot probably by using arrays.

The loading issue lies probably  in (A) as (B) is already loaded and it is loading (A)

But to find the issue, we need more information.

Maybe you can make a video showing you Fsm/States/Actions
Or if you want i can have a look into your project using Collaborate or upload the project and Pm me a link.

17
Hi,
'Get axis' and 'Rotate' actions?
And probably check 'Per Second' .

18
Work In Progress... / Re: Shot Bots
« on: November 21, 2017, 11:45:48 AM »
Hi,
I know the feeling i had/have many projects that i didn't finished.
But then i did a click in my head (and said to myself for g#*&$*% finish this game already...bad or not bad!)
Now i am picking up my older projects one by one and finish them also.

Also a good thing is to get others involved and not only close friends as they tend not to say the truth about your game.
Those people might give you new ideas, perspectives, tweaks
which fuels your interest again to work on the game(s)

Control Freak 2 looks good indeed and cheap.

19
Playmaker Help / Re: Player bouncing on top of the ladder
« on: November 21, 2017, 09:42:49 AM »
Hi,
Maybe some gravity settings  when close to the top.

Can you pm me a sample scene, so i know your setup and can try to find a solution.


20
Playmaker Help / Re: Animator State Sync issue.
« on: November 21, 2017, 09:32:14 AM »
Hi,
I guess the video is outdated "to" does not work anymore instead use "->"

But i wonder that you are getting a first cycle, i did not get any cycle for the "between" states when using 'to'

21
Hi,
Happy to help, you can find many tutorials on youtube for ugui, and many are useful even they are not used with Playmaker (like scrolling/dropdown/positioning/many more..)

22
Hi,
Happy to help :)
btw. are you for hire to make some (animated)graphics?

23
Hi,
I do not own an Oculus (yet) so i can't really test and find a solution.
I did try the uGuiVrGazeButton.
Is the gaze point not in position, if so maybe you can adjust the position from it to match.

Also maybe you could tune the position in the 'Gaze' FSM.
on the states "Gaze Enter/Exit Watcher"
Between 'Rect Transform World To Screen Point' and 'Event System Current Ray Cast All'
Do a "vector 3 Add" if you need to deduct you can use the negative sign (-1 for example)

Again i can't test so i am not sure if this would work :)

24
Playmaker Help / Re: How to Play Audio Clip with Loop
« on: November 20, 2017, 04:59:41 PM »
Hi,
I use 'Audio play' and 'Set Audio Loop' actions :)

25
Hi,
Great trailer and game!
Also the graphics are very nice!

I played it a little bit (on android) and i noticed when i restart the level (on the outrun only) the fade out does not fade out completely.
Are you using tweens or animator? (or something different)

i played not enough to really know the gameplay, but for my first impression i do find it a bit short (to play a level)
It would be nice to get extra time when collecting peanuts (that makes it more challenging)

On the outrun mode maybe when using boost to drop one of the brothers on his back would be a nice extra.

But i have to say Great job!

26
Hi,
I think this is the old gui, maybe its better to look into uGui
It has input fields buttons sliders and more.
(in the hierarchy, right click and select Ui to see and select them)

You can find the uGui actions on the Ecosystem
seacrh for "ugui proxy full"


I also made a new action called 'U Gui Text Set Font' if you need to set a font @ runtime

And to set the color @ runtime you can use 'U Gui Graphic Set Color'

To get the text from an inputfield you can use 'U Gui Input Field Get Text'

27
Work In Progress... / Re: Erebus : Shmup
« on: November 20, 2017, 03:12:08 PM »
Hi,
I have edited it for you :)

You can edit your post to see how :) just be sure to remove the 's' from 'https'

28
Playmaker Help / Re: Animator State Sync issue.
« on: November 20, 2017, 03:09:46 PM »
Hi,
I believe that you can achieve this by making a state and name it with the 2 animator states and add 'to' in between (so "state1 to state2")

29
Playmaker Help / Re: Animator State Sync issue.
« on: November 19, 2017, 03:27:52 PM »
Hi,
If you use 4 states does it work as supposed to?
If so maybe you should make the 2 state event in a different fsm and use a send event from the synced fsm

30
Playmaker Tutorials / Re: ArrayMaker Tutorials for All! (5th UP!)
« on: November 19, 2017, 02:30:10 PM »
Hi,
Just to let people know, there was a typo in the "Array Get Next 2" which broke the reset.
please re download the action.

@sebaslive
Indeed array maker is more power full than the standard, but for this case the standard works fine :)

@Kathar
I actually did something similare with that.
What i did is make a copy from the list and remove from the list when looping :


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