Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - djaydino

Pages: 1 ... 144 145 [146] 147 148 ... 213
Playmaker Help / Re: Find mutliple Gameobjects
« on: September 19, 2016, 05:07:15 PM »
That is very strange, but you should not use itween it is outdated and veeryy laggy,
you should get Dotween from the asset store (the free one or the pro)
and you can find the custom actions here or on the Ecosystem

if you stil have issues with arrays let me know.

General Discussion / Re: Get Button down trouble!
« on: September 19, 2016, 04:59:26 PM »
Do you mean in the same state or in different fsm?
if you have one for different axis's (horizontal / vertical and or other axis's) in a state then that is fine.
even if you would have 2 of the same it would be ok but not useful.

if you need the axis value you can store the value in a global or you can use "get fsm float"

General Discussion / Re: Get Button down trouble!
« on: September 19, 2016, 09:16:48 AM »
Then maybe you can use a next frame event instead of a wait

Action Requests / Re: parent has index child X?
« on: September 19, 2016, 09:14:32 AM »
Maybe you could use "get next child" instead?

If not, what you can do is "get child count" and do an "int add" -1
The result = the highest index nr

I would use an int value to know which button was pressed last
so if you press button 1, do the bool switch and also do a set int value and set it to 1.
for button 2 set the int to 2 and so on, then you can use an int switch to get to the last button pressed, if you would add them to an array you could even go back several steps.

Playmaker Help / Re: Find mutliple Gameobjects
« on: September 19, 2016, 08:57:21 AM »
What you can do is when you create a prefab, store it into an array
or in several arrays based on their tag.
When you used several arrays based on their tag, then the tag can be used for different things if needed.

I believe that Find game objects is quite resource heavy so that would not be a very good idea.

Playmaker Help / Re: Need gui buttons
« on: September 19, 2016, 08:50:33 AM »
You should get "Ugui Proxy Full" from the Ecossystem

And here is a tutorial video you can watch :)

General Discussion / Re: Get Button down trouble!
« on: September 19, 2016, 08:33:44 AM »
Get button down should work the directly when pressed.

As i understand when you press the button it does go to another state?
If so then there is a different issue.

Maybe you can make a quick video showing what is going on and show the state/actions you are using

General Discussion / Re: GUI text fade
« on: September 19, 2016, 03:31:36 AM »
If you are using the legacy gui you can use "set Gui Alpha"
and use an "ease float on it" the float going from 1 to 0

If you are using Ugui, you need to get "Ugui Proxy Full" Package from the Ecosystem
and use "U Gui Grapic Set Color" instead of Gui Alpha,
Set color to none (click on the = sign) and set your float on the alpha line.

and turn on Every frame

Playmaker Bug Reporting / Re: Set Event Properties couldn't send Array
« on: September 18, 2016, 06:29:58 AM »
i think that array is not a supported variable for Event Data,
if you look to "get Event Info

Maybe Get/Set Fsm Array can help you out


Indeed the fsm name has a bug,
i have been testing a bit and i noticed that it does get the fsm name but only the 1st time even if it is not a child.

But the "Get Game Object  Data" seems to work fine in my side

I have send a bug report for this.

Playmaker Help / Re: 3d Physics Movement
« on: September 18, 2016, 05:07:02 AM »
Add Force will do relative force if world is set to self.

if you right-click on an action you can select edit script and you can look into the scripts,

also you should get the EcoSystem (if you don't have yet)
there you can find loads of custom actions :)

Playmaker Help / Re: Writing debug output to txt file
« on: September 18, 2016, 04:51:46 AM »
Maybe this can help you.

You can use the "Debug Float" Action and "Check" Send to unity log.

Playmaker Help / Re: Infinite Loop or not?
« on: September 18, 2016, 04:30:06 AM »
I would set this up differently (see picture)
be sure to place the "set fsm bool" above the other actions and have every frame turned off, the other actions must be every frame.
(except set the bool to false in "out of vision")

General Discussion / Re: What is a optimal FSM vs a Bad FSM ?
« on: September 16, 2016, 03:57:57 AM »
I think about 4 years now, but still as a hobby :)
I hope one day i can do this full time and quit my job

Pages: 1 ... 144 145 [146] 147 148 ... 213