playMaker

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - djaydino

Pages: 1 ... 144 145 [146] 147 148 ... 235
2176
Hi,
Are you using this on unity UI objects? if so, that will not work.

You can get the action for UI on the Ecosystem
Search for 'ugui proxy full' and install the package.

for some tutorials you can check the User Tutorial Wiki Page

2177
Action Requests / Re: animator.rootRotation
« on: April 21, 2017, 12:41:24 PM »
Hi,
Aw, sorry i did not know that they where included in the latest version.

Be sure to always make backups when you change / add / remove things,
it is the most important thing to do.
I learned that the hard way being lazy making backups and lost literally months of work.

I will see if i can make an action for it in the next week.

2178
Action Requests / Re: animator.rootRotation
« on: April 21, 2017, 04:25:40 AM »
Hi,

There is an animator package on the Ecosystem.
Maybe you can find the actions you need in that package.

I am not @ my computer so i can not see if there is one.

If not, let me know i will see what i can do.

2179
Playmaker Help / Re: Monopoly Movement
« on: April 21, 2017, 04:18:31 AM »
Hi,
that depends on how you set up your project,
You can use for example a bool switch or if you have more than 2 player you can use an int switch.

lets say you start with player 1, when that player is done set a int variable (for example 'current player') to "2" then loop back to the int switch, it will detect 2 and will go to the state for player 2


Another possibility is to use arrays, use the int variable for the index nr, but player one should be 0, player 2 should be 1 and so on (arrays start @ index 0)

(for example) have one array for you 'player' gameobject and one for current positions, one for certain buffs or debufs, and so on...

A big advantage by using arrays is that you need a lot less states to do things.

if you would need 4 states per player...in the 1st method you will need 17 states

in the 2nds method 4 or 5.

There are some tutorials for arrays on the user tutorial wiki page

2180
Playmaker Help / Re: Finding a child during runtime
« on: April 21, 2017, 12:16:38 AM »
Hi,
Maybe you can use an array to place your objects it and find them there,
that is better for performance.

if you are creating the child object you can store the object in a variable and then add to an array.

2181
Playmaker Help / Re: Monopoly Movement
« on: April 20, 2017, 11:52:52 PM »
Hi,
Your issue might be the 'Finish Distance'
on the "move towards" action.
The action will finish on 1 before the 'target position'

2182
Playmaker Help / Re: Monopoly Movement
« on: April 20, 2017, 09:34:17 AM »
Hi,
Can you show the move state?

2183
Playmaker Help / Re: Monopoly Movement
« on: April 20, 2017, 07:39:47 AM »
Hi,
A vectors are always a float value, even if you input a value of (for example) 1 it will still be handled as a float.

Your problem might be that your object is hitting other objects, try disabling the colliders or set them as trigger.

2184
Playmaker Help / Re: Get Angular Velocity broken?
« on: April 20, 2017, 07:28:17 AM »
Hi,
I can't test at the moment, but probably you object is not rotating by force.

Try by using "Set Angular Velocity" to the object en then use "Get Angular Velocity"
then you can see if it works.

I am not sure how to calculate the rotating speed if it is not by force, i will do some testing when i get home.

2185
Hi,
Quote
If its so difficult to get this small thing  done in playmaker  and with not much support from forum or tutorial videos and wasting 1 week[ 8 hrs x7 = 56 hours on this one issue  .... i am drained tired and beginning to regret buying playmaker .. :(  . any help will be highly appreciated :(

1st off all this is only your 3th post and your first 2 posts got replied the same day...
Being so negative won't help you at all...

Now, you can find a lot of tutorials here
Be sure to check out the users tutorial wiki page

For your problem, is the player inside a empty parent gameobject?
from what you say it seems that the problem is the animation.

Try making an empty object, drop in your player and set your movements on the new parent empty object.

2186
Hi.
I think you should consider using Unity UI.
You can get the actions on the Ecosystem.
Search for 'Ugui proxy full'

You can find some tutorials on the User tutorial wiki page


2187
Playmaker Help / Re: String Character Count
« on: April 19, 2017, 10:17:42 PM »
No problem :)

2188
Playmaker Help / Re: Array export
« on: April 18, 2017, 04:30:51 AM »
Happy to help :)

2189
Playmaker Help / Re: Spam Messages
« on: April 17, 2017, 02:25:47 PM »
Hi,
I just want to say thanks for all the spam reports!
Keep em coming :)

2190
Playmaker Help / Re: String Character Count
« on: April 16, 2017, 05:19:14 PM »
Hi,
Look for "Get String Length"

Pages: 1 ... 144 145 [146] 147 148 ... 235