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Messages - djaydino

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Playmaker Help / Re: Infinite Loop or not?
« on: September 18, 2016, 04:30:06 AM »
I would set this up differently (see picture)
be sure to place the "set fsm bool" above the other actions and have every frame turned off, the other actions must be every frame.
(except set the bool to false in "out of vision")

General Discussion / Re: What is a optimal FSM vs a Bad FSM ?
« on: September 16, 2016, 03:57:57 AM »
I think about 4 years now, but still as a hobby :)
I hope one day i can do this full time and quit my job

General Discussion / Re: No android controls for playmaker?
« on: September 16, 2016, 03:55:29 AM »
To be honest, i do not know if they will be enough.
I never used them yet because the time when i started using touch these actions where not there yet and i bought input.touches :) and used that ever since :)

But i am planning to buy easy touch 5 and use that instead,
it looks more advanced and playmaker is supported by the author

Playmaker Help / Re: Xbox 360 controller D Pad setup?
« on: September 15, 2016, 01:56:37 AM »
I think you need to add it in the input manager

edit/project settings/input

for up/down
make size 1 bigger and edit the added input, change the name (for example DpadV)
Set type to joystick axis and on axis select 7th axis.

for left / right add another input but use 6th axis.

Then instead of using Get Key Down you need to use Axis Event
Place the name you made in vertical (DpadV)
and also for horizontal if you have (else make it empty)
and set up the events

General Discussion / Re: No android controls for playmaker?
« on: September 15, 2016, 01:13:19 AM »
You should look for touch, it is standard on all touch devices.

But i am using an asset called Input.Touches and you can find custom action for it here
There are others on the asset store like for example easy touch 5 which has playmaker actions bundled in his asset.

an advantage on those are that you can tweak the controls

General Discussion / Re: What is a optimal FSM vs a Bad FSM ?
« on: September 15, 2016, 12:49:08 AM »
Not really, but what i definitely suggest is that you always document as much as you can.
So always name your states and use comments, when your fsm does something to another fsm (for example a send event) also document that.
You can also change the Action names but personally i do not like to do that (and i never do) because if ever someone else will work on my project it is way harder to edit/update en even for myself if i needed to update it a year later.

Create and destroy things is also something you want to avoid.
You can use pools or arrays and activate/deactivate objects.

Playmaker Help / Re: WebGL and PUN
« on: September 14, 2016, 03:45:01 PM »
If PUN can work with webgl then yes :)

Playmaker Help / Re: Need help with selecting objects
« on: September 14, 2016, 03:41:43 PM »
There is a custom action called "Find Closest 2" on the Ecosystem
With that one you can find with tag AND layer so you can use that for your drone.

You can set the layer right next to the tag, it does not matter what name only the layer number

Playmaker Help / Re: Split apart a string?
« on: September 14, 2016, 09:46:39 AM »
I am happy you got it to work  :)

Playmaker Help / Re: Timed item
« on: September 14, 2016, 05:45:14 AM »
There is a custom action called "Get timespan between dates" on the Ecosystem

So what you can do is get time and date with "Get System Date Time"
save it and when you want to check the time between, get the time and date again and use "Get timespan between dates" then compare the result to a value of your choice.

if you want to use seconds you can add ":ss" to the format

Playmaker Help / Re: Split apart a string?
« on: September 14, 2016, 01:35:27 AM »
This should work.

How are you getting the word?

You can right click on a state to set a breakpoint (pause) for example on the state with the iterate and also turn on debug.

If you can't get it to work, can you show a video with your states / actions ?
or share that part of your project?

Playmaker Help / Re: Split apart a string?
« on: September 13, 2016, 04:40:41 PM »
There is a custom action called iterate on the Ecosystem
that you can use to loop.

Here is how you can set it up :

Playmaker Help / Re: Fading camera without fading UI?
« on: September 13, 2016, 04:07:23 PM »
I can't test right now but Maybe an easy solution would be instead of fading the camera to have a black image as panel above all other ui in your canvas list (so it will be below all others) and fade in the Black image,
Using ugui graphics set color and ease float

Playmaker Tutorials / Update User Tutorials Wiki
« on: September 12, 2016, 04:54:23 AM »
I will soon start with updating the User Tutorial wiki and i thought that before i start,
 i would ask you guys for any ideas on how to set it up.

Things i have planned are :

- Make a topic where you can post links to tutorials that are not yet in the wiki
- To sort tutorials by category
- Section for Tutorials in different languages
- Have a link to the topic (if there is), to the sample file (if there is) and directly to the video.
- Have Links to playmaker tutorial sites
- Use multiple pages instead of everything on one page
- a page for outdated (Older version below 1.7.x) tutorials

For the layout i am thinking to use a grid base layout list that includes :
Tutorial name / topic link / sample link / video link / author

If you have any suggestion or ideas please let me know.

What version of playmaker and unity are you using?
i had this problem on an older version from playmaker.

Are the global variables visible when you play?
If so can you try if they are not visible if they are still changed when you play.

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