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Messages - djaydino

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Action Requests / Re: isShowingSplashScreen (unity 5.2)
« on: March 14, 2016, 11:39:29 AM »
Sorry about that..... i forgot to place it on the EcoSystem,,,,  :-[

It can be found now on the EcoSystem :)

Could you confirm if it works properly.

Maybe you should store your get axis variable into a global and use that global to set the animator float and also to compare.

Instead of setting the animator float and getting it again to compare.
I can not test this now but i think that will help.

If you are using the animator i would go for the PlayMakerAnimatorStateSynchronization

Else you can try to play arround with the tolerance, try setting it to 0.1 on the moving state.

I was looking to your pictures again and i think you might be able to use the
PlayMakerAnimatorStateSynchronization component to do what  you are trying to do.

Playmaker Help / Re: Take Screenshot
« on: March 10, 2016, 07:03:22 AM »
Thanks for sharing your solution.

Playmaker Help / Re: LoadLevel memory leak
« on: March 10, 2016, 07:00:06 AM »
A bit more info would be helpfull :)

Are you using a stripping level when building your game?
(many times this gives problems before with me. if so try disabling this 1st)

In the load level action do you have Additive and/or Async checked

Are you using don't destroy on load.

Does the load level work when you play in the editor?

Playmaker Help / Re: Delete All PlayerPrefs
« on: March 10, 2016, 06:50:33 AM »
I never had this issue neither, but i think this is a unity issue.
You should try to search their forum and/or post the issue there also.

Playmaker Help / Re: 1,000 FSMs (any tricks to save perf?)
« on: March 10, 2016, 03:52:44 AM »
Hi jasperPT,

I will try to make a tutorial video for this next week.
Do you have a sample of how you set this up?
That would save me time to figure it out myself :)

you can try to add a state in between and add the action "Next Frame Event"

Playmaker Help / Re: 1,000 FSMs (any tricks to save perf?)
« on: March 09, 2016, 12:58:15 PM »
I made a quick sample, hope this helps you :)

Playmaker Help / Re: PM1.8 UGUI problem
« on: March 08, 2016, 12:04:05 PM »
These are just warnings pointing out that in the code of that script there are some commands that will be removed in a feature version of unity.

So everything is still working fine :)

Next time you may post in the help section for questions, you will have more chance to a response there :)

Playmaker Help / Re: Ecosystem causes errors with playmaker 1.8
« on: March 08, 2016, 11:51:37 AM »
the latest version is : 0.4.5 try that one if it works.

Playmaker Help / Re: Ecosystem causes errors with playmaker 1.8
« on: March 07, 2016, 11:57:29 PM »
Are you using the latest ecosystem version?

You should try to do as much as possible in one fsm because later on you might get Latency issues when you use many little fsm's (i learned that the hard way :) )

is this the behavior you are looking for?

Playmaker Help / Re: Projecting behaviour (AI) of minions
« on: March 06, 2016, 10:58:13 AM »
Can you make a video of what you have so far?
When you make a video also show the fsm's and actions.
Also show what is working and what is not working.

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