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Messages - djaydino

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Playmaker Help / Re: Never copy paste your code! works for playmaker?
« on: August 04, 2015, 10:21:30 AM »
Personally i think that's fine and in many cases less chance thing don't work the way it supposed to and it saves a lot of time.

But what you should always do is Name all your states!
and comment as much as you can inside the descriptions! ( that i still forget to much myself and regret it every time ;) )

I actually miss that in PM,
to have a way to export fsm's (i know it can be done with the normal export)
to use in different games.

Templates values can be edited if the variables inspector is checked
you can change them in the fsm component under Controls

Playmaker Help / Re: PlayMaker Ecosystem download link not working
« on: August 04, 2015, 07:33:25 AM »
just tested it and it works, maybe something with your browser settings or some browser add-ons blocking it?

Playmaker Help / Re: How to make player be able to push objects?
« on: August 04, 2015, 03:40:25 AM »
just tested it and should work on both 2d and 3d,

do you also have colliders on both?

Playmaker Help / Re: How to make player be able to push objects?
« on: August 04, 2015, 03:27:48 AM »
Are you using 2d or 3d?

I have not tested on 2d yet, but will test that today

on 3d that should work

Playmaker Help / Re: How to make player be able to push objects?
« on: August 03, 2015, 03:41:24 PM »
if you have a ridgidbody on both (player and crate)
you should be able to push by walking against it

Playmaker Help / Re: Add mass when collision 2D
« on: August 03, 2015, 01:52:09 PM »
Yes because you are setting the mass to 1.7 every time and not adding
you should use an add float on the "mass" you stored and and use it on the Set Mass action.

Android Help / Re: Removing Android Permissions
« on: August 03, 2015, 10:49:31 AM »
yeah that's pretty annoying.

there should be way that they are easier to take out (in an option menu)
or let them out standard and have an option to get what you need

i will do a request for this later, in a hurry now :)

Playmaker Help / Re: How to make player be able to push objects?
« on: August 03, 2015, 10:40:52 AM »
there are different ways to do this 1 for example you make the mass from the player bigger than the mass from the objects to push


you can use a trigger and set the item as child when triggered, but that might need some more actions, like for example to detach child when player moving to the other side

it depends on your project

Playmaker Help / Re: easysave turns rect into quaternion.!!
« on: August 03, 2015, 10:16:48 AM »
you can try asking on the easysave forum or e-mail them to fix this, because we can not see or edit their scripts (actions)

Playmaker Help / Re: Add mass when collision 2D
« on: August 03, 2015, 10:07:18 AM »
Hmm really strange the action "get mass" should only get the mass value of your object and is not setting (changing) anything
Only "set mass" will set (change) its value.

Also the state "add mass" is active but the action is greyed out which means the action has been done and not doing anything anymore  :)

so you should "get mass" then add wanted value and then "set mass"

but before you do so try to find out what is adding mass to your object

Playmaker Help / Re: Multiple conditions before going to state?
« on: August 03, 2015, 09:51:00 AM »
Another way is to use Global Transitions and set a empty state (idle)
and use send event to set to Idle or Active.
this way only the fsm is "disabled" and not the whole object

Playmaker Help / Re: One FSM updates all of the same type FSM in scene?
« on: August 03, 2015, 12:04:05 AM »
i think you can do it like this :

right click inside your fsm and "save template"

then on the other object add an "playmaker fsm script" (fsm)
and you can set your template @ use template

after you did that, on the original also set your template,

because if you change something in the original file it won't change the template and if you use safe template again it will break the connections on the other fsm's and you need to direct them again to the templates.

Playmaker Help / Re: Virtual Joystick Ecosystem Sample
« on: August 01, 2015, 01:13:27 PM »
That fsm is just there to work with the ugui system you can just ignore that object/fsm
but do not disable or remove.

Playmaker Help / Re: Check rigid body position
« on: August 01, 2015, 11:53:57 AM »
there is a custom action on the Ecosystem called "RigidbodyTranslatePosition" that seems to work with FixedUpdate.

Playmaker Help / Re: Running avatar animations with a trigger FSM
« on: August 01, 2015, 11:01:43 AM »
I'm happy to help, and maybe i'll drop by in London when i have some free time :)

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