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Messages - djaydino

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Playmaker Help / Re: UGUI text prefab position problem.
« on: September 06, 2016, 05:35:08 PM »
Maybe instead of using a prefab you could enable/disable the object.
you can use the "ActivateGameObject" action for this.
create and destroy are 'expensive' ('read lag' when using several in a single frame)

Playmaker Help / Re: Raycast; Problems with small objects
« on: September 06, 2016, 05:28:59 PM »
maybe you can make the collider bigger and if it is a meshcollider make it a box collider
On the collider adjust the size and center as needed.

Playmaker Help / Re: Parent not moving with child?
« on: September 06, 2016, 05:24:02 PM »
Is the camera set as child of the player and/or does the camera have some smooth follow or something
Maybe you can make a video of what is going on.
if possible also show the states and actions that you are using

Playmaker Help / Re: Parent not moving with child?
« on: September 06, 2016, 03:13:27 AM »
When you move a parent, the child objects will move with it
and when you move the child the parent will not.

Now if you want to change the position of a parent and not the child you need to detach the child, then move the parent and then attach the child back.
you can use the set parent action for this.

Commonly the parent is used for moving the player.

i am not sure what you want to do, but maybe for the death position you could save it in a vector3 and use that for what you want to do?

Playmaker Bug Reporting / Re: Get Child Action problem
« on: September 06, 2016, 02:56:01 AM »
It is very simple just make an object and place a child in it with a tag on it
the use get child, set the child name then on the with tag press the = to set to none.

But i just noticed when i press = again, it will show an empty bar and then it seems to work.
the script is not checking if the tag is null or empty and i made a solution already but i think this should be updated on the official action :)

Playmaker Help / Re: Move Towards Target Position Bug????
« on: September 04, 2016, 03:57:45 PM »
Yeah unity starts doing weird stuff here to sometimes it is not only in playmaker :)
best thing to do is save and restart unity.

Playmaker Help / Re: VR games
« on: September 04, 2016, 05:41:35 AM »
Yes, there is even a dedicated help section for VR :)

Playmaker Help / Re: Move Towards Target Position Bug????
« on: September 04, 2016, 03:57:37 AM »
What version of Playmaker and Unity are you using?
Can you make a video of what is happening?

General Discussion / Re: FSM's and sync work flows
« on: September 02, 2016, 12:54:31 PM »
Unless you have a backup i think you can not get it back anymore but i am not sure.
but thing you could try for future, make an empty object and place your fsm there and place your object (that you might modify) as a child, another possibility is to make a template of your fsm.

But the best thing to do always make backups, there are several ways to do this (automatically)
for example with github and sourcetree.

Work In Progress... / Re: Don't Pop! Dungeon W.I.P. And Alpha on Android
« on: September 02, 2016, 12:46:11 PM »

I play with the touch controls as well, the game was designed around that. The only reason I added joysticks was because people wanted them and I figured it would be good to have options.
It is good to have more control setups, but not if the one has a big advantage against the other (but i think when the touch sensitivity is tweaked it will be good)

I am aware of the small chest problem. I was debating on leaving it as a fun little thing you could do but if it seems more like a bug I will fix it. It's an easy fix like you mentioned because you're right its there to hit the floor when it spawns.

Actually it might be a nice idea to leave it but may give like a bonus diamond or something :)

Thank you for the feedback it is greatly appreciated. Most of the feedback I have been getting is the "it's fun" or "can you add this?" which for the most part is not helpful haha.
That is indeed the most feedback we get to :)

Can you show the other actions?
What is doing the movement of the pot?

Can you record in a better quality so we can read the actions :)
and if possible upload to youtube or some other website :)

Playmaker Help / Re: Are Templates just bug-filled nightmares for everyone?
« on: September 01, 2016, 06:09:12 AM »
What version are you using from playmaker and unity?
Can you make a quick video from what is happening?

Playmaker Help / Re: Debugging templates
« on: August 31, 2016, 04:53:29 PM »
Wow that is an old version. what version of unity are you using?

Playmaker Help / Re: Array Maker Split String to Characters
« on: August 31, 2016, 04:49:00 PM »
you can try this :
There is a custom action on the Ecosystem called iterate it is mainly used to loop.

Get the length of the string then use this on the iterate end index, leave increment to 1 and store the current index.

in the next state use "get string left" and use the "current index" on the char count. then use array add and then loop the state back to iterate,

add another state for when iterate is done.

It is possible that you need to set the start index to 1 on the iterate and / or add 1 to the string length i can't test this atm

If you don't understand what i mean, let me know so i will make a quick video to explain.

Playmaker Help / Re: Template - reset on disable?
« on: August 31, 2016, 08:25:02 AM »
Templates are like carbon copies... But there is a way you might be able to do what you want by using global events.

I don't know your set up but i will try to explain a sample :

just before i disable a fsm i use a send event to it and set it to an "idle" state

Then after you enabled that fsm use a send event to reset what you want to reset pre-setup in a state and if i do not then send an event to the state that i want to start from

This way you can even do different configurations depending on your needs :)

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