Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - djaydino

Pages: 1 2 [3] 4 5 ... 225
Maybe it is best to contact tcmeric  directly as hes working on assetbundle actions :)

Playmaker Help / Re: Understanding Array Get Next
« on: September 12, 2018, 10:37:22 PM »
It is because your fsm is a template.

They are like prefabs on your project folder, they can't communicate directly to scene objects.

What playmaker version are you using?

normally it should show an error message :

I have a xbox controller so that would be ok :)

Playmaker Help / Re: Referecing a global manager
« on: September 12, 2018, 10:18:31 PM »
They can hack and maybe change the game object
but that would break the whole game.
so it would be useless.

Other data are prone to hackers.
Like putting score/coins/gems/items data in the globals.

So it is save to use it to reference the game objects :)

Action Requests / Re: Mouse Look issue[SOLVED]
« on: September 12, 2018, 10:13:00 PM »
Parent in an empty object and it should be fine, can't really change that...

from what i understand you are rotating objects? (not the camera)

if so, maybe you could tthis :
Have a 'dedicated' parent. (empty gameobject)
When you select an object to rotate, set the 'dedicated' parent to the position from the object.
Then parent the object to the 'dedicated' parent.

The 'dedicated' parent handles the rotation.

General Discussion / Re: Smooth Portals Demo [ECOSYSTEM] [SEPTEMBER 2018]
« on: September 11, 2018, 11:12:28 PM »
Nice, i saw this one on Brackeys channel.
I was actually planning to make a tutorial for it, but you beat me to it :P

Action Requests / Re: Mouse Look issue[SOLVED]
« on: September 11, 2018, 11:07:55 PM »
I will see if i can add this inside the action when i get home.

Playmaker Help / Re: Referecing a global manager
« on: September 11, 2018, 10:55:45 AM »
For prefabs, the best solution is a global

I don't use globals for anything else.
Sometimes i have 2 or 3 globals to reference GameManager / DataManager / Other Manager.

If the prefabs are created (or Pooled) @ runtime you could have a variable on them (called GameManger" and set the GameManager object on the created prefab variable.

Playmaker Help / Re: Canvas and Mouse Pick Issue
« on: September 11, 2018, 10:41:20 AM »
I believe you can use something like pointer and when its over the ui object you can disable the mousepick.

I will do some testing in the next few days.
Could you make a short video or some images so i know what is happening and what should happen.

Android Help / Re: test joystick and error
« on: September 11, 2018, 10:32:35 AM »
Is the script (ApplicationOpenUrl .cs) the same as the one i posted?

Does it include "#if UNITY_4 || UNITY_5"

If not.
Remove the script and if you need the "Application Open Url" action try to re-download it.

You will need a 3rd party asset like easy Mobile or android native for example.

Try searching "Social Sharing playmaker" on the asset store.

Make sure to read the description if there is PlayMaker support!

Action Requests / Re: Mouse Look issue
« on: September 11, 2018, 10:19:04 AM »
Never mind, i just tested that but i get some strange behavior.

i made recently a mouse invert and added an offset to it.

in the attachment below i added a scene (with a setup) + the action
as you will need to convert 360 value to a -180/+180 it is best to check the scene.

i did not have a lot of testing, so pls let me know if it works :)

Action Requests / Re: Mouse Look issue
« on: September 10, 2018, 10:01:59 PM »
Did you set the to the parent (not the camera)
then the 'offset' on the camera?

Android Help / Re: test joystick and error
« on: September 10, 2018, 09:56:02 PM »
ApplicationOpenUrl.cs as some code that is outdated. (when using newer unity versions)

Did you get this from the Ecoystem?

if so or if not try getting it (again) from the Ecosystem)

i tried with unity 2018.2 and playmaker 1.9 but i do not get the error.

if you open the script, it should look like this :

Code: [Select]
// (c) Copyright HutongGames, LLC 2010-2015. All rights reserved.
/*--- __ECO__ __PLAYMAKER__ __ACTION__ ---*/

using UnityEngine;

namespace HutongGames.PlayMaker.Actions
[Tooltip("Open a Url link in the browser")]
public class ApplicationOpenUrl : FsmStateAction

public FsmString url;

[Tooltip("When in webPlayer, will open a new window, define the name of that window here.")]
public FsmString WebWindowTitle;

public override void Reset()
url ="";

        public override void OnEnter()
#if UNITY_4 || UNITY_5
            if (Application.isWebPlayer)
                Application.ExternalEval("'" + url + "','" + WebWindowTitle.Value + "')");


Hi. on which platform you want to share?

Pages: 1 2 [3] 4 5 ... 225