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Messages - djaydino

Pages: 1 2 [3] 4 5 ... 178
31
Action Requests / Re: Clearing a generic list.
« on: February 12, 2018, 02:52:46 AM »
Hi,
Happy to help :D

32
Hi.
There is an action called "Get Child Count"

But you would need to drop everything into a parent (empty) object.

I can't find something useful also on the EcoSystem

So i build one for you, you can get it on the EcoSystem

Search for 'Scene Objects Count'

I also added an option to search by tag.

33
Playmaker Help / Re: GameObject not working right
« on: February 12, 2018, 02:22:34 AM »
Hi.
I just tested on my end and it seems to work fine :



Just for you to know, Prefabs are not shown in that list.
And you can't drop prefabs into Global Variables

What Unity/Playmaker version are you using?


34
Hi,
Maybe this tutorial can help you :


35
Action Requests / Re: Clearing a generic list.
« on: February 12, 2018, 02:04:25 AM »
Hi.
Just get it again from the Ecosystem :)

36
Playmaker Help / Re: Cant define 2d physics
« on: February 11, 2018, 01:53:05 PM »
Hi.
With 'the plugin' do you mean playmaker?

As far as i know, there is no cheat sheet for the 'actions'

So i can only advice to watch some tutorials and learn the basics from playmaker

if you are planning for a 2d platform game, maybe this is a good tutorial for you :
http://hutonggames.com/playmakerforum/index.php?topic=5671.0

on the User Tutorial Wiki page you can find several other tutorials.

37
Action Requests / Re: Clearing a generic list.
« on: February 11, 2018, 05:38:18 AM »
Hi.
I have added a "Reset" bool where you can place a variable and you can set that bool to true on a different state.
Then when TriggerEventOncePerObject is called again it will check if that bool is true and reset the list + set it back to false.

Can you try if it works as you want?

38
Playmaker Help / Re: Prefab reference to Global Variable
« on: February 11, 2018, 05:21:25 AM »
Hi.
Can you show some images or a video from your prefab fsm / the global used and scene fsm that sets the gameobject to the global.
And from the errors you are getting.

39
Windows Store Apps Help / Re: Linker - Set Property
« on: February 11, 2018, 05:16:49 AM »
Hi.
Ah sorry i just red 'Linker'
i was reading to fast again...
Anyway let us know if the dedicated actions solved the problem :)

40
Playmaker Help / Re: Get Vector Length
« on: February 11, 2018, 05:14:26 AM »
Hi.
Oops!
I forgot to add a line that will make the action visible in the search list :)

it should be there now :)

41
Playmaker Help / Re: Get Vector Length
« on: February 11, 2018, 04:13:39 AM »
Hi,
Now available on the Ecosystem, search for 'GetVector3Length'

42
Playmaker Announcements / Re: Playmaker Game Jam
« on: February 10, 2018, 05:47:01 PM »
Hi.
Quote
4. You must share any code and assets used for creating the game, that you are legally allowed to share without breaking any other legal agreements. So don't share any code belonging to your employer or anyone except yourself or anything that is under NDA or similar. Global Game JamĀ® is about creating learning opportunities. Do contribute to this by allowing people to tinker with the results of your game.

This is from the 'global Game Jam' rules and i totally agree on this.
It is mend to be educational.

And it will be, if others can look to their fsms/states/actions setups and learn from each other.

Also i would allow only free 3rd party assets (except for Playmaker of course) and self made assets to be used. this way it is easier to be shared.
other game jams also usually use their own made assets + with playmaker you can make something faster than in coding so that should be fine.

43
Action Requests / Re: Activate/Disable Game Component
« on: February 10, 2018, 05:38:04 PM »
Hi.
You can find a 'Activate Component' (and many more) action on the Ecosystem

44
Windows Store Apps Help / Re: Linker - Set Property
« on: February 10, 2018, 05:34:51 PM »
Hi.

If you use Get/Set Properties, you need to use the Linker Wizard

But it would be better to use dedicated actions,

you can find actions for textmesh on this topic :

http://hutonggames.com/playmakerforum/index.php?topic=15008.0

45
Playmaker Help / Re: No errors but build and run is not working for jumps
« on: February 10, 2018, 05:30:49 PM »
Hi.
Do you have any 'Get/Set Properties' action in your states?

Can you show your Fsm/States/Actions from the jump?

What platform are you building for?

What unity/playmaker versions are you using?

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