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Messages - djaydino

Pages: 1 2 3 [4] 5 6 ... 216
46
Playmaker Help / Re: dynamic action
« on: July 22, 2018, 11:21:25 AM »
Hi.
Sorry i am not sure, i will ask jean.

47
Playmaker Help / Re: Detecting Objects
« on: July 22, 2018, 11:19:11 AM »
Hi,
@ start store the object where the player is in a variable (call it currentPosition for example) , then when targeting a new position and it is empty, do this :
Quote
'Array Contains' and store the index.
Then use 'Array Delete At' with that index.
Then store the new position in the 'currentPosition' variable.

48
Playmaker Help / Re: Detecting Objects
« on: July 20, 2018, 03:07:26 PM »
Hi.
There are a few ways i can think of.

For example :
Have an array called (for example) "occupied".

once a player is on a square add it to the occupied array by using 'Array Add'.

When the player selects a square, use 'Array Contains' and check with the selected square.

When a character leaves a square, use 'Array Contains' and store the index.
Then use 'Array Delete At' with that index.

49
Playmaker Help / Re: Collision event problem with jumping.
« on: July 20, 2018, 02:56:14 PM »
Hi.
Have you tried a 'Next Frame Event' or maybe set the wait a bit longer like 0.1 as from the image i see, i think the ball will never hit twice within that time.

50
Android Help / Re: Mouse pick is not working.
« on: July 20, 2018, 12:36:35 PM »
Hi.
From the video i can see what the problem is, but i can't really see why or where the problem is.

If you want you can pm the project and i can have a look.

51
Playmaker Help / Re: Vegetation System
« on: July 20, 2018, 12:13:43 PM »
Hi.
If he can send me a copy/voucher from his asset i can make the action and he can add then to his asset.

I can't really help if i do not have the asset.

52
Hi.
They should be in the official action list :) (i think PM 1.8.7+)

53
Playmaker Help / Re: Vegetation System
« on: July 19, 2018, 01:29:11 PM »
Hi.
If you get the error also in script it is best to contact the author :)

54
Playmaker Bug Reporting / Re: Send event not working on build.
« on: July 19, 2018, 04:20:21 AM »
Hi.

I think i finally found the issue, it was not the events that had an issue, but the 'Ui Button Array'

Here a video with some explanations.


55
Playmaker Help / Re: dynamic action
« on: July 19, 2018, 03:34:21 AM »
Hi.
Its doable yes.

But you probably gonna have to make a separate script to handle what will be shown in the action.

I am not sure what a good example is, but you can snoop around in the 'playmaker Utils' folder if you dowloaded some packages from the Ecosystem

56
Hi.
@BlanketsWilson :

Search for 'Scene'  ;)

57
Share New Actions / Re: Textmesh Pro Playmaker Actions (free)
« on: July 19, 2018, 03:18:25 AM »
Hi.
Yes that can be done :)

Could you add these 2 lines to each action :
Code: [Select]
/*--- __ECO__ __PLAYMAKER__ __ACTION__ ---*/
// Url : http://hutonggames.com/playmakerforum/index.php?topic=15008.0

I saw some uGui actions there.
Is the uGUi package required for the uGui action.
If so, is it possible to convert (or make new ones) for the build-in UI ?
If not, can they be renamed to UI instead of uGui for better clarity (only for the Ecosystem package, it's probably better to keep yours on github)

58
Playmaker Bug Reporting / Send event not working on build.
« on: July 18, 2018, 03:07:51 PM »
Hi,

A week ago i had a crash, but i could recover most of my work using this :
https://support.unity3d.com/hc/en-us/articles/210224803-Can-I-restore-my-unsaved-scene-after-Unity-crash-

That seemed to work fine and when i play in editor everything works....until i made a build.

When i make a simple new scene with 2 objects and fsms and send to the other gameobject fsm, and make a build from that it seems to work,
So i guess the fsms in my main scene got disconnected after the recovery i did.

When i use the custom action (GoToStateByName) the state on the other fsm gets triggered. and i could solve some of the issues with that but there are cases i can't use this 'dirty' workaround.

i tried many things already :
copy paste fsms to a new gameobject.
make a prefab and copy to a new scene
export to a new project on different playmaker / unity versions
and so on, but no luck yet :(
i used some ui text and ui set text for debug.

Any ideas are welcome.

59
Feature Requests / Re: Reset Variables On Disable
« on: July 17, 2018, 02:33:17 PM »
Hi.
Just to let you guys know, i believe this is included in the latest beta version.
so this might be coming to the next official release :D

60
Playmaker Help / Re: Return value from FSM templates
« on: July 16, 2018, 09:55:45 AM »
Hi.
Maybe instead of getting them, use 'Set Fsm actions' to set the values on the current state machine and when done (if needed) use a send event.


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