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Messages - djaydino

Pages: 1 2 3 [4] 5 6 ... 240
46
Playmaker Help / Re: Level Progress with Distance
« on: October 27, 2018, 11:36:06 AM »
Hi.
is the player going in a single direction?

if so you can get the start position , end position and current position to calculate the percentage.

This is the formula :

((current position - start position) / (end position - start position) ) x 100

47
Playmaker Bug Reporting / Re: bugs in 1.9.0
« on: October 27, 2018, 11:21:42 AM »
Hi.
I can't test your script, but i can see 3 things :

1 :
public override void Reset() is missing.
If you use fsm variables you need to set the reset to those variables (see other actions)

2 :
You should only Subscribe in on enter. (+=)
(you can remove the on update completely as well as the every frame parts)

3:
You should Unsubscribe (-=) in OnExit or after you get the values (inside Myhandler)
you will also need to set Finish(); after that.

49
Action Requests / Re: Speech Bubble Manager - Support
« on: October 27, 2018, 03:55:03 AM »
Hi.
I believe only Alex can decide over this.
I will send a mail to him with a link to this topic.

if it would not be possible, maybe i can add it to my asset

50
Playmaker Help / Re: Pooling Set Parent
« on: October 27, 2018, 03:44:46 AM »
Hi.

I think it should work the same way as when you create/destroy the objects.

Depending on which pool manager you use, you might need to 'reset' the object before disabling or after creating.

How are you setting the parent of the cube to the sphere now?

51
Playmaker Help / Re: PUN2 assembly reference
« on: October 27, 2018, 03:39:01 AM »
Hi.
The pun actions are for Pun(1) they do not work for pun2.

I do know that Jean is working on Pun2 actions.

52
General Discussion / Re: Doodle Jump like smooth movement
« on: October 27, 2018, 03:36:50 AM »
Hi.

I do think that IgnoreLayerCollision2D will be faster as it would only change a bool.
I think changing the layer is a bigger process to do (code wise)

You could find out with the profiler, but do it with lots of objects at the same time as else it would be to small to notice.



53
Hi.

Just a note, set position is best done in late update, especially when using every frame :)

54
Android Help / Re: Move uGUI objects around
« on: October 27, 2018, 03:28:30 AM »
Hi.
Many of the actions are the same but have been name UI instead of ugui, to prevent duplicate errors.

But i believe that Ugui is more complete than the default UI included.

So in many cases the UI actions would be enough but it some case you might want to use some of the uGui actions.

55
Playmaker Help / Re: Why is my Int Add doubling my number???
« on: October 27, 2018, 03:18:56 AM »
Hi.
@DanielThomas

I prefer using external url because the attachment has a limit size of 512KB
also i can ad an image in between text lines.

When i use imgur and the snippet tool, i just do the snippet and go to the imgur page and press ctrl+v and its saved there.
No need to save locally.

But its just my preference, using the attachment is fine also :)

56
Playmaker Help / Re: State names/Labels NOT showing up. [SOLVED]
« on: October 26, 2018, 03:50:45 PM »
Hi.
Thanks for sharing the solution.

I will do some testing on it and will report it.

I guess no one noticed as most people turn this off (as far as i know)

57
Playmaker Help / Re: Why is my Int Add doubling my number???
« on: October 26, 2018, 03:46:55 PM »
Hi.
You can use imgur ot upload images.
I'ts free and you can chose different sizes

Get the link and press on the top left image button (next to the globe)
then between the 2
Quote
place your url.

Showing images of your fsm/states/actions will increase the chance someone finds a solution, its well worth the 1 extra minute to add a picture.
if you want to show only parts from the screen you can use the snipping tool.
on imgur you can even paste it directly in.

58
Android Help / Re: Move uGUI objects around
« on: October 26, 2018, 09:59:57 AM »
Hi.
No they are not outdated :)
As many users use UI, Playmaker has added default actions that you can use.
You can keep using ugui and/or you can also use the UI actions.

for the drag i think its still best to use uGui

59
Playmaker Help / Re: Why is my Int Add doubling my number???
« on: October 26, 2018, 06:07:53 AM »
Hi.
Have you been using collaborate?

60
Playmaker Help / Re: Camera lock vertical look when rotate animation
« on: October 25, 2018, 01:13:06 PM »
Hi.
At the moment i have 200Mbps so that will be fine :D

When i am in the Philippines its a lot less :s

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