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Messages - djaydino

Pages: 1 2 3 [4] 5 6 ... 151
46
Work In Progress... / Re: Erebus : Shmup
« on: November 10, 2017, 04:23:04 AM »
Hi,
There is also an action called 'iterate' on the Ecosystem which is very useful for looping.
you can find some tutorials on the User Tutorial Wiki Page
for arrays and iterate :)

47
Work In Progress... / Re: Erebus : Shmup
« on: November 10, 2017, 02:59:21 AM »
Hi,
The issue here is that when a enemy of that group gets hit, it gets disabled and tend to break the list of your child objects.

How is the enemy group made? is it made in editor or @ runtime?

I think an array would be better here. after start get all the child objects into the array, then use array get next to get each child, then active and wait, then loop back to the array get next and on finished event, wait and remove group.

if the group is build in the editor you can drop in the objects directly into the array so you don't need to use 'get child' actions

48
Playmaker Help / Re: Move object clone to tapped location
« on: November 10, 2017, 02:49:35 AM »
Hi,
Actually i was not referring to the api update, but some other bugs sorry for the misunderstanding :)

49
Hi,
I have not tried to build something like that yet,
but there is an asset on the asset store which is build with playmaker called Slingshot Playmaker Kit but it seems to be for mobile.

50
Playmaker Help / Re: Hi i am noob in Unity and PlayMaker
« on: November 09, 2017, 04:46:46 PM »
Hi,
Playmaker.dll can't be looked into.
But actions can, if you right click on an action in the list, chose edit script to see the action script.

The build on an fsm would be different than i you would make it in a c# script, so you can't really learn much from it anyway :)

51
Work In Progress... / Re: Erebus : Shmup
« on: November 09, 2017, 04:40:46 PM »
Hi,
Can you show the other states/actions (maybe a video or gif) ?

Is there some kind of delay between each activate?

52
Playmaker Help / Re: build error
« on: November 09, 2017, 04:22:41 PM »
 8)

Thanks, Happy to help :D

53
Work In Progress... / Re: Erebus : Shmup
« on: November 09, 2017, 07:57:26 AM »
hi,
You could try to use a 'audio stop' just before you use 'audio play' but maybe it does not sound right you will have to try it out t know if its good or not :)

54
Playmaker Help / Re: How to delete global transitions/clean up project?
« on: November 09, 2017, 07:53:45 AM »
Hmmm very strange,
Can you send a bug report?
Goto playmaker/tools/submit bug report.
Give as much information you can + a link to this thread.

Things like if the project has been updated from a older version..
explain what happens when you remove globals and so on.

55
Playmaker Help / Re: How to delete global transitions/clean up project?
« on: November 09, 2017, 04:54:51 AM »
Hi,
What Unity and Playmaker version are you using?
I just tried on a clean project and added/ removed some globals and it seems to work on my end. using pm 1.8.5 and unity 2017.2

56
Playmaker Help / Re: How to delete global transitions/clean up project?
« on: November 09, 2017, 04:25:55 AM »
Hi,
Go to Playmaker/Editor Windows/Event Browser you can remove them there.

When you start a new project, only the standard event should be there (about 40+ events)

Before you do, always make a backup of your project!

57
Work In Progress... / Re: Erebus : Shmup
« on: November 09, 2017, 04:20:28 AM »
Hi,
I played a bit and the movement feels better now.

You might want to flash also to life counter when you lose a life (better visual for a player to see)
Also a health bar for the bigger enemies that needs to get hit more than once would be nice.

and a 'play again' button would be nice.
Now you can only come back to the main screen when the game is over.

Keep up the good work :)

58
Playmaker Help / Re: Move object clone to tapped location
« on: November 09, 2017, 04:15:39 AM »
Hi,
2017.1 is buggy i would suggest to update to 2017.2

Be sure to make a backup 1st just to be sure, but there should be no issues.

59
Playmaker Help / Re: build error
« on: November 09, 2017, 04:13:14 AM »
Hi,
Yes i did and i think the issue is that your sdk is not updated.
i did get the error also, and i updated the sdkmanager to include 8.0.0 and the latest 8.1.0
Then i did not get the error anymore.
I could not fully build as in needed the build identifier, but i think it should work @ your end.

Here is a picture of the sdk manager.


60
Playmaker Help / Re: Move object clone to tapped location
« on: November 09, 2017, 01:47:51 AM »
Hi,
On windows, search for snipping Tool its very useful if you want to make an image from a part of your screen, then it upload to imgur,
if you have an account you can just highlight imgur webpage and press ctrl+v (after using sniping tool) without saving the Snip
then get the direct link and use the insert image (just below the big B top left)
place your link in between.

@Jean When i downloaded the action i did also get these errors on 1 project but after restarting it did some updating and then it worked, but i did not that message.
And i just tried on a 2nd project (just updated from 2017.1 to 2017.2 to and then i did not get any errors when adding the action.

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