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Messages - djaydino

Pages: 1 2 3 [4] 5 6 ... 193
Playmaker Help / Re: FSM interrupting "undo/redo" in unity
« on: April 14, 2018, 11:13:12 AM »
I do not know why, but i had some issues with that too before.

Now i usually save multiple scenes while doing things and when i need to revert something, i load one of the previous scenes.

And more recently i tend to just drop in an older scene in the current scene and then copy paste the states/actions.

Same for prefabs, but i tend to minimize prefabs.

Playmaker Bug Reporting / Re: States randomly just scramble.
« on: April 14, 2018, 04:36:45 AM »
Let me know if you still have these issues after updating playmaker :)

Action Requests / Re: Graphics.activeTier (Shader Quality)
« on: April 13, 2018, 05:30:56 PM »
Thanks for testing !

Don't stop making actions when needed and post it here, it can always benefit someone :)

and the more you play around with the scripts the easier it gets :)

also feel free to ask, if you get stuck :D

Sorry i did not have enough time to make one today, but i will try to make one in the weekend.

Meanwhile you can just drop in the prefabs in a project and play around with it so you can see how it works and let me know if there are some issues or that you need something different to add or change on it :)

Playmaker Help / Re: Grid Movement ( Like Frogger 2 /Crossy road)
« on: April 13, 2018, 05:23:55 PM »
I am happy it helped :)

I am actually planning to make a tutorial on this also, but i am still playing around with some other movement styles :)

Action Requests / Re: Action request for a "multi"
« on: April 13, 2018, 11:46:13 AM »


you can now find GetKeyMulti on the Ecosystem

Me me know if it works (or not) :D

Action Requests / Re: Graphics.activeTier (Shader Quality)
« on: April 13, 2018, 11:22:17 AM »
Thanks for sharing the script :)

I tested it but i got some obselete warnigs so i rewrote the script.
i also set an enum so you could select the other tiers :

Code: [Select]
// (c) Copyright HutongGames, LLC 2010-2014. All rights reserved.
/*--- __ECO__ __PLAYMAKER__ __ACTION__ ---*/
// keywords : shader quality , shaderquality , globalShaderHardwareTier , ShaderHardwareTier

using UnityEngine;
using System;

namespace HutongGames.PlayMaker.Actions
    [Tooltip("Shader hardware tier classification for current device.")]
    public class SetGraphicsActiveTier : FsmStateAction
        [Tooltip("The torque forceMode")]
        public FsmEnum tier;

        public override void OnEnter()
            Graphics.activeTier = (UnityEngine.Rendering.GraphicsTier)tier.Value;

I also gave a different name and added it to the Ecosystem

Could you test if it works?

Search for : Set Graphics Active Tier

Share New Actions / Re: Trigger Event Once Per Object
« on: April 13, 2018, 10:38:55 AM »
Oops, thanks for noticing.

That variable should be private (not view-able in the action)
It does some stuff behind the scenes ;) for that action.

Updated the action.

There is a checkbox to turn on debug if you put that on you can see the values while playing.

So you can see if you the value from the set property and what the value is.

Also below that you can see Hint[F1]
You can click that  to turn on/of the hint info.

Also try to minimize using get/set properties and if you do you should also use the Linker Wizard
Else you might have issues when building to a platform.

You can break your "Tired" into 3 states for debugging so it is easier to pinpoint where the issue is.
You can set breakpoints (Pause) on each state for even better debugging.
(right click on a state and set breakpoint, click it again to turn off)

Playmaker Help / Re: Grid Movement ( Like Frogger 2 /Crossy road)
« on: April 13, 2018, 08:43:34 AM »
I made you a sample prefab that you can try out in the attachment.

and a video with some explanation but not with arrays :

Are you using "Set Visibility" in one of the states?

There error points to that action, but its not in your pictures.

Playmaker Help / Re: HOW I can fix this
« on: April 13, 2018, 02:39:57 AM »
If its an older project you might need to update the standard assets from unity.

From what i can see this is not a playmaker issue.

if you can get it to work, try importing playmaker on a new project and then import the standard assets.
and let me know if you still have the same issue :)

Playmaker Help / Re: Improving compile time
« on: April 13, 2018, 02:36:22 AM »
It is not recommended to move playmaker and probably will give errors later on and a lot of headache.

I can remember some people on the forum tried and had issues with it.

Playmaker Help / Re: FSM template error
« on: April 13, 2018, 02:29:14 AM »
Maybe this video can get you in the right direction :

Have you tried pressing 'apply' in the inspector?

Can you show the fsm/states/action from that 3d one?

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