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Messages - djaydino

Pages: 1 ... 3 4 [5] 6 7 ... 178
61
Playmaker Help / Re: Bool Test loop count exceeded
« on: February 07, 2018, 12:29:42 AM »
Hi.
Again If you can make some images or video from your fsm/states/actions so i can see what is wrong and/or to see what you are trying to do.

If you do not want to place in public you can pm them to me.

62
Playmaker Help / Re: Bool Test loop count exceeded
« on: February 05, 2018, 10:59:58 PM »
Hi,
If you can make some images or video from your fsm/states/actions i can see what is wrong.

63
Playmaker Help / Re: cannot build on unity cloud build
« on: February 05, 2018, 10:57:26 PM »
Hi.
You could try a link.xml .

I will ask jean if he has an idea.

64
Playmaker Help / Re: Connecting Blend trees
« on: February 05, 2018, 03:45:40 PM »
Hi,
I think so, but this is more a unity question.

Maybe try googling "unity blend tree" or look on youtube :)

the animator parameters can be easily set in playmaker.

(search for 'Animator' to see all the actions)

65
Playmaker Announcements / Re: Playmaker Game Jam
« on: February 05, 2018, 03:34:45 PM »
Hi,
I would be interested also.
But i am in lack of time, especially in the weekend.
But i could help judging maybe.

66
Playmaker Help / Re: Camera reset postion
« on: February 05, 2018, 03:24:55 PM »
Hi,
No problem, let me know if it worked, else i will see if i can try some things :)

67
Playmaker Help / Re: cannot build on unity cloud build
« on: February 05, 2018, 03:23:06 PM »
hmm....
Do you have a "gitignore_global.txt" file
i did a little bit of googling and that's the only think i could find.

I never used could build yet myself tho.

68
Hi,
No Problem.

Btw you can find many tutorials on the User Tutorial Wiki page

69
Playmaker Help / Re: Set Float to Multiple Values
« on: February 05, 2018, 03:07:59 PM »
Hi, there is a "Float add Multiple"
You could use a set float value to "reset" (set to 0 or any value you want) the variable where you are adding just before using the "Float add Multiple"

70
Playmaker Help / Re: Okay String to Find game object
« on: February 05, 2018, 12:27:39 AM »
Hi.
I think you are looking for the action 'Get Name'  :)

71
Playmaker Help / Re: cannot build on unity cloud build
« on: February 05, 2018, 12:22:10 AM »
Hi.
I can't really see an issue there.

Is the file name GetBattleState.cs (same as the Class)?

What platform are you building for?

72
Playmaker Help / Re: help with prefabs
« on: February 04, 2018, 11:52:43 PM »
Hi.
When you build you game you can have issues with get/set property actions.
To prevent this you need to use the Linker Wizard
Also it works slower and you would have more data needed (means bigger file)

73
Playmaker Help / Re: Set Float to Multiple Values
« on: February 04, 2018, 05:53:38 PM »
Hi,
I think you need to use a float operator instead.

74
Hi.
I am not sure why (can't test right now)
But maybe you can use "Get String Length" and then an "int Compare" to see if length is 0"

75
Playmaker Help / Re: help with prefabs
« on: February 04, 2018, 05:44:41 PM »
hi.
indeed the get key down would be the issue as it will trigger on all objects which uses the same keys.
For what platform are you making your projects?

btw i noticed that you where using a "Set Property" action to set the ui text.
You should avoid using Get/Set properties action they are mend to be used for 3rd party assets which have no playmaker support/actions.

You can get actions for the UI (and many custom actions) on the Ecosystem
Search for 'Ugui Proxy Full' and import the package.

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