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Messages - djaydino

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I will lock this post and continue on your other post as it is about the same issue.

There is an action on the Ecosystem called "ConvertTextureToSprite"

use that to convert to sprite and use that variable on the set sprite

If you use for example the action "Take Camera Screenshot Texture" from the ecosystem.

you need to do the convert in the next state OR Enable Action Sequence (right click in the state window)

General Discussion / Re: Playmaker and AssetBundles
« on: June 05, 2018, 11:36:05 AM »
Yes that should work indeed

But if you use new globals they will not be added and new custom actions will also not be added.
unless you make an update from the main game

But i can't repo it yet on a new project.

But i did try the project with the issue on a different computer (both windows) and also updated (unity) the project from 2017.4.3 to 2017.4.4 and later to 2018.1.3f1 and problem still there.

I will mail you (Alex) a link to the project. (unity 2017.4.3 PM 1.9.0f5)

and i played around some more and it seems to have to do with input actions

But then i tried some more and i created a new object with a new  fsm, it even happens with an empty state.

Playmaker Help / Re: Export game from Unity for windows
« on: June 05, 2018, 10:47:37 AM »
Do you mean 'Swift Playgrounds' ? if so, that is a whole different platform, so you will need to build it from scratch.

if you mean to use a unity project made on a mac and to use it on a pc, you can just copy the project and place it on you pc.

You can find several 'sprite' actions on the Ecosystem

But maybe there should be indeed a set sprite added to the standard actions :)

Playmaker Help / Re: Where did "UGUI Set Text" go?
« on: June 05, 2018, 09:32:42 AM »
Actually they are not  'replaced' but playmaker has now standard ui action,
Both can be used.

The uGuiGetText and uGuiSetText are not in that package (these where probably made before the package was planned/set up) and indeed not on the Ecosystem.

But i took them and placed them in a package so you can get them from the attachment below.

If you don't have many 'get/set text' action used, i would suggest to swap them with the ones from the package, or the official ones if you upgraded to 1.9+

It depends on what kind of animations you would want to do,
But i prefer to use the animator.

Itween is outdated but there are other tween assets (dotween for example)
and there are some standard actions like for example :
  • Float Interpolate
  • Vector 3 Interpolate

For Example you could use a 'Float Interpolate' in combination with 'Ui Graphic Set Color' and set the float variable to the alpha to fade.

Playmaker Help / Re: 2D char controller sample?
« on: June 05, 2018, 09:00:34 AM »
Maybe this tutorial series can help :)

There is a 2.5D serie and a 2D serie

Is this action from a 3rd party asset, a custom made action from you? (I can only find  'GenerateGuid' on the Ecosystem (uid in small letters) and the Thunderbox catergory is a custom category)

Can you find the action in the project window?

Playmaker Help / Re: Camera jitter(stutter) problem in runner game
« on: June 05, 2018, 08:21:32 AM »
Did you set it to fixed update?

Can you show some images from your setup (fsm/states/actions/issue) or a video.

If you want you can pm me a link to your project (or use collaborate) so i can have a look.

Playmaker Help / Re: Twin stick rotation
« on: June 05, 2018, 08:18:17 AM »
The Action will only work for the build in unity input.
I did not know you are using rewired :)

The Horizontal axis and Vertical Axis are string variables to get the name from the input where the action should get the value from the input manager from unity.

You are probably using playmaker 1.9 as you could place the values in the action.
which in this case, convert your float value into a string value and looks in the input manager for that string name.

But no worries
I made a custom version from the action which you can feed the float variables now :) so this could work with any 3rd party input control.

I won't place it yet on the ecosystem (i will to some more testing) but you can get it from the attachment below.
Let me know if it worked.

Playmaker Help / Re: Camera jitter(stutter) problem in runner game
« on: June 03, 2018, 02:45:52 PM »
You can try to set the update type to fixed update

I also updated the action 'Camera2d Smooth Follow' so that you can select x or y to follow (or both of course)
 if you wish to use some smooth folow :)

I did some testing and i think i am on to something now :)

I will make a video after the weekend.

(on laptop now, no decent microphone and with family at the moment :) )

Playmaker Help / Re: Set visibility2 not working
« on: June 02, 2018, 12:13:30 PM »
Possible as i can see in the code that reset on exit is default set to true

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