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Messages - rik

Pages: 1 [2] 3 4 ... 17
16
Action Requests / Re: Perception Neuron ( Mo-Cap suit ) Actions
« on: July 10, 2016, 07:46:33 AM »
HI
pls provide me unity sdk i will try to make actions for you

17
General Discussion / Re: Apex Utility AI with playmaker
« on: July 10, 2016, 07:41:49 AM »
apex utility ai was it self was editor framework need programming skill to work with plugin so i am not sure if developer will make actions for the playmaker.

18
Work In Progress... / Playmaker actions for your project
« on: July 06, 2016, 08:12:16 AM »
Hi
i am going to make actions for people who need custom actions for their project.
people who willing to buy actions can message here. if i get some interest in the community i can make actions.
Thanks

19
Playmaker Help / navmesh get remaining distance (infinity)
« on: July 05, 2016, 07:45:54 AM »
i am trying to get the agent remaining distance i have set destination and game object was on the navmesh for some reason it is not calculating the destination in one go.

it split in to two and it calculate.
i have attached ref images below

20
Action Requests / Re: Playfab
« on: June 27, 2016, 11:26:00 AM »
if you like to pay for the actions pm me

21
Playmaker Help / Re: mimi-map in Playmaker
« on: May 09, 2016, 01:11:04 PM »
there are some assets in asset store you can use those.
or try using get position of the game objects and project a icon on map

22
Playmaker Help / help in script
« on: April 28, 2016, 12:28:28 PM »
Hello how to add more than two inherited classes
using UnityEngine;
using Holoville.HOTween;

namespace HutongGames.PlayMaker.Actions
{
   [ActionCategory(ActionCategory.GameObject)]
   [Tooltip("Finds a Game Object by Name and/or Tag.")]
   public class lane : ComponentAction<Rigidbody>, PlayMakerHotweenFsmValueBase

this was a example script but when i try to do i get an error

23
General Discussion / Re: A graph of inter-FSM events
« on: April 23, 2016, 01:07:18 PM »
i have 526 nodes

24
General Discussion / Re: A graph of inter-FSM events
« on: April 23, 2016, 12:30:36 PM »
editor was too show now with many fsms

25
General Discussion / Re: A graph of inter-FSM events
« on: April 23, 2016, 11:46:26 AM »
i have got new error when i open a huge scene with many fsms

NullReferenceException: Object reference not set to an instance of an object
RelationsInspector.Backend.PlayMaker.PlayMakerInterFSMCommunicationBackend+<GetEventReceivers>c__AnonStorey15.<>m__34 (.PlayMakerFSM pmFSM) (at Assets/Editor/GraphBackends/PlayMaker/PlayMakerInterFSMCommunicationBackend.cs:251)
System.Linq.Enumerable+<CreateSelectManyIterator>c__Iterator12`2[PlayMakerFSM,HutongGames.PlayMakerEditor.FsmInfo].MoveNext ()
RelationsInspector.Backend.PlayMaker.PlayMakerInterFSMCommunicationBackend+<GetRelations>c__Iterator3.MoveNext () (at Assets/Editor/GraphBackends/PlayMaker/PlayMakerInterFSMCommunicationBackend.cs:92)
System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[RelationsInspector.Relation`2[PlayMakerFSM,RelationsInspector.Backend.PlayMaker.FsmLink],RelationsInspector.Relation`2[PlayMakerFSM,RelationsInspector.Backend.PlayMaker.FsmLink]].MoveNext ()
RelationsInspector.GraphBuilder`2[PlayMakerFSM,RelationsInspector.Backend.PlayMaker.FsmLink].AddRelations (RelationsInspector.Graph`2 graph, IEnumerable`1 entities, RelationsInspector.GetRelations getRelations, RelationsInspector.RNG rng, Int32 maxNodeCount)
RelationsInspector.GraphBuilder`2[PlayMakerFSM,RelationsInspector.Backend.PlayMaker.FsmLink].Build (IEnumerable`1 seeds, RelationsInspector.GetRelations getRelations, RelationsInspector.RNG rng, Int32 maxNodeCount)
RelationsInspector.Workspace`2[PlayMakerFSM,RelationsInspector.Backend.PlayMaker.FsmLink].InitGraph ()
RelationsInspector.Workspace`2[PlayMakerFSM,RelationsInspector.Backend.PlayMaker.FsmLink]..ctor (System.Type backendType, System.Object[] targets, RelationsInspector.GetAPI getAPI, System.Action Repaint, System.Action`1 Exec)
System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:513)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:519)
System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:528)
System.Activator.CreateInstance (System.Type type, BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System/Activator.cs:338)
System.Activator.CreateInstance (System.Type type, BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System/Activator.cs:274)
RelationsInspector.RIInternal.CreateWorkspace ()
RelationsInspector.RIInternal.InitWorkspace ()
RelationsInspector.RIInternal.OnSelectBackend (System.Type backendType)
RelationsInspector.RIInternal+<>c__DisplayClass1e.<SetBackend>b__1d ()
RelationsInspector.RelationsInspectorWindow.Update ()
UnityEngine.Debug:LogException(Exception)
RelationsInspector.RelationsInspectorWindow:Update()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()

26
General Discussion / Re: A graph of inter-FSM events
« on: April 23, 2016, 11:15:17 AM »
i am getting error when i set the type to playmaker fsm and select active scene i get the following error.
i am using 5.3

NullReferenceException: Object reference not set to an instance of an object
RelationsInspector.Backend.PlayMaker.PlayMakerInterFSMCommunicationBackend.<GetSceneTargets>m__30 (.PlayMakerFSM pmFSM) (at Assets/Editor/GraphBackends/PlayMaker/PlayMakerInterFSMCommunicationBackend.cs:191)
System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[PlayMakerFSM].MoveNext ()
System.Collections.Generic.List`1[PlayMakerFSM].AddEnumerable (IEnumerable`1 enumerable) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:128)
System.Collections.Generic.List`1[PlayMakerFSM]..ctor (IEnumerable`1 collection) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:65)
System.Linq.Enumerable.ToArray[

27
General Discussion / Re: A graph of inter-FSM events
« on: April 23, 2016, 11:12:00 AM »
i have reimported the script now i get error
NullReferenceException: Object reference not set to an instance of an object
RelationsInspector.Backend.PlayMaker.PlayMakerInterFSMCommunicationBackend.<GetSceneTargets>m__30 (.PlayMakerFSM pmFSM) (at Assets/Editor/GraphBackends/PlayMaker/PlayMakerInterFSMCommunicationBackend.cs:191)
System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[PlayMakerFSM].MoveNext ()
System.Collections.Generic.List`1[PlayMakerFSM].AddEnumerable (IEnumerable`1 enumerable) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:128)
System.Collections.Generic.List`1[PlayMakerFSM]..ctor (IEnumerable`1 collection) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:65)
System.Linq.Enumerable.ToArray[

28
General Discussion / Re: A graph of inter-FSM events
« on: April 23, 2016, 11:07:26 AM »
unfortunately in the drop down i dont see playmaker

29
General Discussion / Re: A graph of inter-FSM events
« on: April 23, 2016, 10:29:06 AM »
HI
i have just imported the demo version and also the unity package posted here and now i am trying to see playmaker graph but i dont see any option to do that

30
Share New Actions / Re: DataMaker Xml xPath and Json [JANUARY 2016]
« on: April 05, 2016, 11:21:22 AM »
later i have managed to get the details but why it did not manage to get property details from the json itself ?

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