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Messages - serenefox

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Playmaker Help / Re: Help with Move Towards Action.
« on: August 31, 2014, 12:03:57 AM »
Thanks for the reply, but I still couldn't get it to work. So I decided to do the background a different way.

Playmaker Help / Help with Move Towards Action.
« on: August 29, 2014, 08:00:43 AM »
I am making a 2d game with a background that looks like it is scrolling. I have two 3d planes that are 18.4 units wide, and I have them set next to each other with no space in between. The first plane starts at (0,0,0) and the second plane starts at (18.4,0,0).

What I am currently doing is using the move towards action to move both planes to (-18.4,0,0) then resetting their position back to positive 18.4 in the x axis.

The problem is when they reset their position there is a small gap in between the two planes. I am assuming it is because I have a finish distance of 0.1 and I think it offsets it.

Am I correct to assume that the finish distance is causing this?
If so why does it offset it differently every time? There are consistent different sized small gaps.

What can I do to fix this so there are no gaps, and it looks like the background just continuously flows.

Thanks for any advice!

Thats funny, I am a few weeks away from releasing my second game and I have the name "SteamBot" in my App's Name as well(obviously there is more to the name). What is even funnier is I also (today) looked up "steam bot" on the app store and found your game before I found this post, then I just happened to be looking through this showcase forum and saw the name.

Anyway now I feel compelled to download your game to see what its all about haha.

I will download it and check it out, but good luck with your game in the mean time!

Playmaker Help / Re: Long or uint?
« on: August 12, 2014, 09:48:49 AM »
Lane, I am not to familiar with the terms but if I had to guess, I am pushing data upwards. I am just sending the numbers to apples Game Center and leaderboards by reporting the score after a level ends.

Thank you for your replies but if its going to be this complicated(for me at least) I will just use an int.

iOS Help / Re: Touch Controls Help?
« on: August 08, 2014, 04:21:03 PM »
I decided to go a different way with my control scheme, but I am still interested in seeing how this could be done if anyone has ideas.

Playmaker Help / Re: Long or uint?
« on: August 08, 2014, 04:18:58 PM »
Thanks for the quick reply.

I knew the difference of the sizes in the numbers, but I guess you are right for the "unit" I just just set it to not go below. Yet for the "long" I was hoping playmaker had an option for that, because I wanted to have a "total currency collected" leaderboard on iOS and I believe they can reach up to 9,223,372,036,854,775,807. I don't think players will get that high but I would rather have that option as I want to plan for the unexpected. Is there any way of doing this without a long if it is not possible in playmaker?

Maybe have a reserve (int)container that would start filling with values if it went over the max value on the previous container? Then add the two containers if for the leaderboards? I am not too much of a coder which is why I am asking if this will work but I think it might. Any opinions?

Playmaker Help / Long or uint?
« on: August 08, 2014, 11:29:02 AM »

I have searched around for "playmaker" and "long/uint" but have found virtually nothing on it. Is this in playmaker? I am making a mobile game and I am trying to have an int container to hold my in game currency but if it gets to high of a number it resets. I think I need to use a "long" or "uint" but I can't find it in playmaker. These would also be useful for the leaderboards I am to setup. How would I go about doing this? Can a regular int in playmaker take care of it?


iOS Help / Touch Controls Help?
« on: August 05, 2014, 10:04:57 PM »

I just recently purchased playmaker and have gone through hours of tutorials on the site and youtube. I have a problem that I can't seem to fix.

I have a character in my scene tagged as player and I have setup some states to control it. What I am trying to do is:

When the player touches the left side of the screen in the game (to the left of the character) I want the character to move to the left. And obviously the same for the right. I could do this this with triggers but I would rather just press to the sides, off of the character to move versus using triggers or buttons.

My current setup is posted in the screenshot/Attachment and it works for the first couple of touches but after that the character will continually move right upon further touches. If anyone could let me know what I am doing wrong I would be happy to hear it.

Also I didn't put it in the screenshot but the "Init" state I have a Find GameObject action that finds the character by the player tag.

Something similar to this is what I am trying to achieve:

I would be grateful if someone could point me in the right direction.


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