playMaker

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General Discussion / Unity Machine Learning
« Last post by pigglet on September 19, 2017, 05:12:50 PM »
Did you guys see fresh unity announce about machine learning? It's awesome! So much possibilities. I hope the playmaker will support it too  ;)

https://blogs.unity3d.com/2017/09/19/introducing-unity-machine-learning-agents/
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Action Requests / Re: String Typewriter - Cutting words
« Last post by Alatriste on September 19, 2017, 02:31:36 PM »
Hi djaydino,

I just needed this action to finish my little game, so I finally asked a friend to do something I could use, as I couldn't wait any longer. Maybe you can use it to improve it.

http://hutonggames.com/playmakerforum/index.php?topic=15820.0

Thanks a lot for your interest. I really appreciate it.
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Share New Actions / Typewriter Textmesh Pro without cutting words
« Last post by Alatriste on September 19, 2017, 02:28:23 PM »
Hi,

I needed a typewriter action that didn't cut the words when they reached the limit of the size box. The word that doesn't fit should be displayed right in the next line.

A programmer friend from work offered his help and create this action for me. It doesn't have all the options of the original typewriter action but gets the job done and is what I need (it was also the first time my friend was doing something with Unity and Playmaker). If someone else wants to improve it, be my guess. :)
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Playmaker Help / Re: Record and play ghost car
« Last post by persabersa on September 19, 2017, 02:13:33 PM »
Hiya,
Thanks alot for your answers!
I didn't check the forum for a while but I read up on array maker, and managed to do what you described before I read your answers :). Record one array for position and another for rotations.
Then playing them up with the same loop speed as it is recording. Works like a charm, I don't see any performance hit in the profiler!

Im using chronos to be able to slow down and reverse time, which seems to work fine with the array record and playback.


Thanks again!

Per
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Playmaker Help / Re: ArrayMaker
« Last post by Bartec on September 19, 2017, 01:31:02 PM »
Hey,
raycast playmaker actions.

recently i got a tool that stores sighted objects in a array.
transfer or remove them in my array list proxy not working as i want.
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Playmaker Help / Re: ArrayMaker
« Last post by shinodan on September 19, 2017, 12:02:39 PM »
How are you "seeing" them? a Raycast or something?
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Action Requests / Re: Unity-ARKit-Plugin
« Last post by dt1000 on September 19, 2017, 11:02:40 AM »
Good call. Will do.  8)
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Playmaker Help / ArrayMaker
« Last post by Bartec on September 19, 2017, 10:33:02 AM »
Hi all,
i need the easyest way to store all sighted objects in a playmaker array list proxy (Script), but just when they are sighted, else remove them.


regards.
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User Showcase / Re: 3D Infinite Runner for Playmaker [UPDATED!]
« Last post by Graham on September 19, 2017, 09:39:05 AM »
3D Infinite Runner template for Playmaker is now Unity 2017 ready, which now makes this runner week!

To celebrate, we're offering 40% off when you purchase the 3D Infinite Runner for Playmaker template on our website.
 (http://3dsauce.com/release/runner3d/)

Happy Running!
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Playmaker Tutorials / Simple IAP and Playmaker Add Funds Button
« Last post by GonerGames on September 19, 2017, 09:33:29 AM »
Howdy Folks,

Just a quick and simple way to use Playmaker Call Method to add funds in Simple IAP.

https://youtu.be/CR54HUOrvPw


Thanks

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