Recent Posts

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Share New Actions / Re: Steamworks.NET BETA
« Last post by djaydino on Today at 08:46:45 AM »
It took a lot of sweat to make and test them, and there is still lots to do
(matchmaking, clans, server, etc)

But i am happy to see your excited :)
Share New Actions / Re: ArrayMaker is now available [SEPTEMBER 2018]
« Last post by craigz on Today at 08:43:34 AM »
This sounds SO cool Jean, a great addition and I'm excited to play with it :D
Playmaker Help / Re: Problem with raycast normal
« Last post by djaydino on Today at 08:42:06 AM »
I tried a setup and i got it to work,
I will try to make a video tomorrow.
Share New Actions / Re: Steamworks.NET BETA
« Last post by craigz on Today at 08:40:00 AM »
Wahoo! :D been so excited for these! Super pumped! :D
Share New Actions / Re: TNET 3 PlayMaker integration.
« Last post by craigz on Today at 08:37:18 AM »
Thanks for the repo link, just followed and starred! :D

Any progress on a tutorial? Even just for quick setup and use with your actions. Super excited!
Playmaker Help / Get List Values
« Last post by edufurla on Today at 08:23:16 AM »
I don`t know if this is an advanced or noob topic, but someone knows how to get values from a list in the inspector tab.
Something like getting the size of the list (easy with "get property") and populate an array inside playmaker.
Is there a universal way that works with all kinds of lists (like materials, floats, gameobjects, etc..) or each case needs to be set up in its own way or by custom scripts?

I want to have falling rocks (simple lowpoly meshes with 2D Colliders attached) in my mobile game. Can anyone please suggest me what's more performance-friendly having them animated in 3d package and then importing them as animated FBXs in game scene, or using real 2D physics inside of Unity and having them falling down and reacting to the Ground? Thanks!
Playmaker Help / Re: Problem with raycast normal
« Last post by Franck on Today at 03:44:20 AM »
Hi djaydino,

nop it doesn't work :(
I can't take the stored object in the Quaternion Look Rotation.

I played with FlowCanvas and Bolt a bit lately, there's a neat thing that Playmaker doesn't have and which is useful.

In both of those solutions, when you click on the transition, draw the arrow from it and don't connect it to an existing state but release the button while on empty space in graph, it creates an empty state and automatically connects to it.

A nice bonus would be to automatically select the state name so you can it type in the name as soon as the state is created.
Playmaker Help / Re: Cinemachine Package Errors
« Last post by blackant on September 23, 2018, 10:24:47 PM »
this bug comes from the last update of cinemachine, cause i used it without problem and updated to the latest version, and now i have this bug too

waiting to get the answer you can just open the script and comment this line:
Code: [Select]
// _brain.m_CameraActivatedEvent.AddListener(HandleCameraActivatedAction);
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