playMaker

Recent Posts

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21
PlayMaker Help / Re: Templates Categories - HOW?
« Last post by 600 on April 17, 2024, 06:29:15 AM »
Select template and use category field under FSM name
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PlayMaker Bug Reporting / Serious Issues with playmaker!!!
« Last post by eboy on April 17, 2024, 01:13:00 AM »
I keep getting these menu errors.. and it makes me lose all my progress.  This is the third time it has happened...Can you help???

23
PlayMaker Help / Re: Playmaker on Xbox Game Core
« Last post by acknickulous on April 16, 2024, 07:32:59 PM »
I have this exact same problem. Is there a fix for this? You need to add the defines UNITY_GAMECORE_XBOXSERIES or UNITY_GAMECORE to those actions, I think.
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PlayMaker Help / Re: Typewriter
« Last post by Kihap on April 16, 2024, 05:08:05 PM »
Hi, I am slowly getting desperate. I am currently using a typewriter action that can be obtained through the ecosystem. You can set whether you want to take breaks and whether these breaks are multiplied with a value. It reacts to pauses like <p=1.8>, which inserts a pause that lasts 1.8 seconds. The problem is that it doesn't accept pauses that are less than 1 second, and I don't know how to change that because I am a total programming amateur. Such a typewriter action is a highly complicated thing for me. I have also tried incorporating Chat GPT to help, but unfortunately, it regularly throws errors. I am not even sure if the problem lies with the typewriter action itself or if there is a translation error. What the typewriter outputs is inserted into a text field by the 'Set Textmesh Pro UGUI Text' action. It is set to 'every frame' so that the result can be transferred. Maybe it is simply not possible to have pauses of less than 1 second. Is there anyone who can help me?

Did you manage to solve the problem?
25
It *can* work but keep in mind AI's hallucinate bad answers at times. It will help to be specific in what you're talking about, and have a lot of awareness yourself about how unity game programming works. It is cool when it does something useful though.
I've been using Playmaker for a while now and I have to say it has changed my workflow. However, I have encountered some limitations when it comes to complex actions. That's why I explore out-of-the-box solutions. I recently came across a fantastic resource - Sloboda Studio where they offer custom development services. Their experience may be the missing piece to overcome Playmaker's limitations and take my projects to the next level. If anyone else has tried out-of-the-box solutions, I'd love to hear about your experiences!

I think that even now, AI has not evolved enough for such complex tasks.
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PlayMaker Help / Templates Categories - HOW?
« Last post by Alatriste on April 14, 2024, 10:17:07 AM »
Hi, I'm having trouble remembering how to create categories for templates. I thought subfolders would work, but they didn't. Can you please help me?
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PlayMaker Help / Re: Two different buttons triggering the same action! WHY
« Last post by Alex Chouls on April 14, 2024, 01:06:27 AM »
Are you responding to mouse events on the GameObject? Can you post a screenshot?
28
PlayMaker Help / Two different buttons triggering the same action! WHY
« Last post by eboy on April 13, 2024, 04:40:06 AM »
I have two different game objects that I am using as triggers for two different actions but when I press either they are triggering the same action...why...two different game objects each with their own FSM states...it doesnt make sense.
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User Showcase / Re: Looking for Jobs
« Last post by iliken on April 11, 2024, 04:14:23 AM »
A project with many interesting things!
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PlayMaker Announcements / Re: The most popular word search of all time.
« Last post by vladimir on April 11, 2024, 03:04:09 AM »
Waffle is my new favorite puzzle game. I love the blend of strategy and chance in each mode, whether it's racing to finish tiles in Classic Dominoes, outsmarting Retro Bowl opponents in Block Dominoes, or carefully planning moves in the Waffle Daily Word Game.
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