playMaker

Recent Posts

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21
Playmaker Help / Re: Audio playing on awake when it shouldn’t...?
« Last post by tcmeric on September 23, 2018, 08:26:58 PM »
Unticking the box in the editor 'should' solve the problem.

However. If you dont set a clip, it cannot play anything.  8)

So maybe set the audio clip, just before you play it the first time.
22
Playmaker Help / Re: Get Agent Remaining Distance Issue
« Last post by tcmeric on September 23, 2018, 08:16:21 PM »
Oh, you can also use the path debug action I made, to make sure the agent can reach the destination.
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Playmaker Help / Re: Get Agent Remaining Distance Issue
« Last post by tcmeric on September 23, 2018, 08:14:24 PM »
Hi, the easiest solution to this, is to set the distance variable to 10000 in the step before. This should fix the problem.

Also, if the distance is too far from the destination, the default method does not return the correct distance. This is a bug within unity itself. Therefore, I made a second action that calculates the distance properly, called : calculateAgentDistanceByCorners.cs

It can be found here on my github: https://github.com/dumbgamedev/general-playmaker/tree/master/navmesh%20agent
24
Playmaker Help / Audio playing on awake when it shouldn’t...?
« Last post by ChunkyMunky on September 23, 2018, 06:44:12 PM »
Hello. I’m sort of a beginner, but I’ve been learning quite a bit from all of the forums and YT tutorials. I’m an artist and a storyteller, but honestly coding gives me hives. Anyway, working through my first FPS horror type game and I’ve run into a couple snags. I’ve built a clock tower in the middle of my scene that is set up to chime on the hour with an FSM and collider triggers. Finally got the colliders to work once I put box colliders and rigid bodies on both parts. My only issue: now all of the chimes go off on awake (yes. I have unticked all of the “play-on-awake tabs”.) They also chime when they are suppose to, but I need them NOT to chime UNTIL they are suppose to. Help? As I said, I am relatively new. So if there is a video or forum post that answers this out there... please link. Thank you in advance. PS: I’m running the most recent update of both Playmaker and Unity 2018f.
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Playmaker Help / Re: Get Agent Remaining Distance Issue
« Last post by djaydino on September 23, 2018, 10:38:44 AM »
Hi.
Can you give a link to the post that said that he fixed it?
26
Playmaker Help / Re: Infinity Level Generation based on Score like Helix Jump
« Last post by djaydino on September 23, 2018, 10:36:51 AM »
Hi.
With infinity scoring usually
a certain amount is added after next level or add a certain percentage (or combination of the 2)
27
Playmaker Help / Re: Playmaker Unity PLE version
« Last post by djaydino on September 23, 2018, 10:33:09 AM »
Hi.
PLE version of Unity?

Unity has a standard free version for indie developers with very few limitations :)

and PlayMaker works on all unity versions :D

For the price, you can check it on the asset store (i believe it should show your currency)

@ this time it's on sale actually :)
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Playmaker Help / Re: error: GetSceneName : Scene index "1" is out of range.
« Last post by Doh on September 23, 2018, 08:42:57 AM »
This was exactly what I needed, thanks djaydino!
29
Playmaker Help / Re: Sprite Click - Unity 2018
« Last post by mememan on September 23, 2018, 07:57:50 AM »
Try using a "mouse pick 2d event"
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Playmaker Help / Re: Problem with raycast normal
« Last post by djaydino on September 23, 2018, 07:01:48 AM »
Hi.
Did you get it to work?
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