playMaker

Recent Posts

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21
Work In Progress... / Re: Flashing Lights: Police - Fire - EMS
« Last post by 600 on November 24, 2017, 01:33:44 PM »
Hi,
Time to share some screenshots of new open world for Early Access next year. Still work in progress and will get expanded and added more islands in time. Currently the land part is 3,5km x 3,5km.
So finally it will be without borders. Can’t wait to tackle water system that will disable and sink vehicles, perhaps simple swimming for characters also.









> Link to Steam page <



22
Playmaker Help / Re: how to track a button click
« Last post by Poltor on November 24, 2017, 01:32:38 PM »
Hello,

Have you tried to add a "tampon" state containing a "next frame event" action in order to avoid exceeding the number of cycles? Was "get property and bool test" returning the good value even though it crashed the FSM?
Yes, it returned the good value that was pressed in the scene. But then the hang and error about exceeding the cycles.
No, I did not try to add "tampon" state containing a "next frame event" because I do not know what it is :).
23
Playmaker Help / Re: Vectrosity unity 2017?
« Last post by djaydino on November 24, 2017, 01:30:46 PM »
hi,
I am not sure if that can be done (i do not have the asset to test)
But what you can do is to get in contact with them and ask if they are interested in making Playmaker actions for this, and get in contact with Playmaker (or me) if they need help.
24
Playmaker Help / Re: String Join action
« Last post by Doh on November 24, 2017, 01:21:58 PM »
Cheers for testing that out, it must be me. I'll check back if I can't solve it.
25
Playmaker Help / Re: String Join action
« Last post by djaydino on November 24, 2017, 01:14:49 PM »
Hi,
I have just tested this and it seems fine on my end.

26
Playmaker Help / Re: Problem with "is visible in camera frustum" action
« Last post by djaydino on November 24, 2017, 01:07:07 PM »
Hi,
I have not used this action yet, but maybe you can try to set a next frame event in between the enter/exit state
27
Playmaker Help / String Join action
« Last post by Doh on November 24, 2017, 01:01:47 PM »
Having an issue where the "String Join" action doesn't add the last string in an array. If the array is 5 strings long then it joins the first 4, if it's 3 strings long then it joins the first 2 etc.

Anyone else getting this problem?
28
Playmaker Help / Vectrosity unity 2017?
« Last post by aphixe on November 24, 2017, 12:50:14 PM »
Can I use call methods to use Vectrosity  thirdparty asset to draw lines where my raycast from mouse to point fsm is.
29
Playmaker Help / Re: how to track a button click
« Last post by Arnoob on November 24, 2017, 12:42:00 PM »
Hello,

Have you tried to add a "tampon" state containing a "next frame event" action in order to avoid exceeding the number of cycles? Was "get property and bool test" returning the good value even though it crashed the FSM?
30
Work In Progress... / Re: Erebus : Shmup
« Last post by TheDogCatcher on November 24, 2017, 12:40:19 PM »
ah, that sounds much more doable, thankyou very much.
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