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User Showcase / Re: 3D Infinite Runner for Playmaker
« Last post by vv3 on June 19, 2018, 08:41:20 AM »
after restarting unity and rebuild it seems the errors went away
check here:

but still, my character is not changing lanes ...

when the game begins, errors appears and even if in FSM i see the action being changed, nothings happens with the 3rd person.
you can check errors here:
User Showcase / Re: 3D Infinite Runner for Playmaker
« Last post by vv3 on June 19, 2018, 08:36:04 AM »
yes, i imported them from another post here
this att package
Playmaker Bug Reporting / Re: 1.9.0 Issue[SOLVED]
« Last post by szomaza on June 19, 2018, 08:17:14 AM »
I just don't understand gethub.  Is there a way just to post the code soit can be downloaded?  With the errors in unity, playmaker does not work so one can not use the ecosystem.

I had the same problem.
Just go to the Github link, press download to get the PlayMakerUtils.unitypackage then double click to import it into your running Unity, and the error goes away.
Sorry, just got back from vacations. Upgraded to 1.9.0P2 and it's broken still. Last time probably wasn't fixed after all but like VVGM it worked for a time. This happens both on my laptop (single screen) and Desktop (second monitor). Resetting editor layout did nothing. I could send a test project with the issue if that helps.

I also noticed that when I create a new empty FSM it works fine. I scroll on the empty state view with and without clicking on it and its ok. But when I add an action it breaks and stays broken even if I remove the action and am back to an empty state.

After resetting the editor and rearranging the layout back to my liking It started working again. Thinking I came across a setup that worked I took a screenshot and checked if it worked another way. I didn't find any and going back to the one that worked, it didn't work anymore... gah!
Playmaker Help / Re: "Static" minimap with playMaker ?
« Last post by djaydino on June 19, 2018, 05:21:09 AM »
The rotate should be easy.

I will try to make something tomorrow (to much work today :( )

Bump this if i did not answer yet by tomorrow night :)
Playmaker Help / What's more efficient: Global Event or multiple fsm events???
« Last post by autumnboy on June 19, 2018, 05:18:42 AM »
Hi all, I have a question:

 I have a set of event outcomes in fsms that need to happen from when an action occurs. These actions are the result of a player's input. So its possible for the actions to happen within 5-10 seconds, which means events can be sent that often as well.

The outcome fsm's are obtained at runtime, so I'm currently sending global events for them to activate...But would it be more efficient if I stored them in an array in a 'fsm manager' fsm then send an event to the manager which would then explicitly send the corresponding event to the targeted fsm?

Which is more efficient sending global events or sending multiple events directly to fsms?

Playmaker Help / Re: stainmina bar problem
« Last post by djaydino on June 19, 2018, 05:14:11 AM »
A separate fsm would be needed indeed.

Have 2 states one for idle(do nothing) and one for adding energy.

On both state have a Bool Test and test every frame. (name the variable to test 'Add Stamina' for example.

On the idle state 'if true' send event to adding energy state.
On the adding energy state 'if false' send event to to idle state.

In the adding energy state use add float and set every frame and per second to 'grow' the stamina.
User Showcase / Re: 3D Infinite Runner for Playmaker
« Last post by Graham on June 19, 2018, 05:07:28 AM »
Looking in editor I see on Player  Controller many warnings, eg:
I see something with HoTween so I think something is fishy here :) Either that script should work and not be deleted, either I miss something else.

Are you sure the hotween actions are in the project?
Playmaker Help / Re: "Static" minimap with playMaker ?
« Last post by Amin on June 19, 2018, 03:47:19 AM »
thanks for your replay Mr.djaydino :)
Honestly , I saw your new good minimap tutorial ...
But as you know , that mode isn't what we want 

Please see this sample video :

I know that background map is a simple image on the canvas
but "character movement and it's Rotate " is our main problem !
That was it! Huh - have NO idea how I activated that!
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