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PlayMaker Help / Re: Templates Categories - HOW?
« Last post by 600 on April 17, 2024, 06:29:15 AM »Select template and use category field under FSM name
Hi, I am slowly getting desperate. I am currently using a typewriter action that can be obtained through the ecosystem. You can set whether you want to take breaks and whether these breaks are multiplied with a value. It reacts to pauses like <p=1.8>, which inserts a pause that lasts 1.8 seconds. The problem is that it doesn't accept pauses that are less than 1 second, and I don't know how to change that because I am a total programming amateur. Such a typewriter action is a highly complicated thing for me. I have also tried incorporating Chat GPT to help, but unfortunately, it regularly throws errors. I am not even sure if the problem lies with the typewriter action itself or if there is a translation error. What the typewriter outputs is inserted into a text field by the 'Set Textmesh Pro UGUI Text' action. It is set to 'every frame' so that the result can be transferred. Maybe it is simply not possible to have pauses of less than 1 second. Is there anyone who can help me?
It *can* work but keep in mind AI's hallucinate bad answers at times. It will help to be specific in what you're talking about, and have a lot of awareness yourself about how unity game programming works. It is cool when it does something useful though.
I've been using Playmaker for a while now and I have to say it has changed my workflow. However, I have encountered some limitations when it comes to complex actions. That's why I explore out-of-the-box solutions. I recently came across a fantastic resource - Sloboda Studio where they offer custom development services. Their experience may be the missing piece to overcome Playmaker's limitations and take my projects to the next level. If anyone else has tried out-of-the-box solutions, I'd love to hear about your experiences!