playMaker

Recent Posts

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31
Playmaker Help / Re: How to change default action names?
« Last post by adre on Today at 01:02:36 AM »
Hi,

 for example if you have a public variable referencing your class like:

 public MyClass myClass;

if you rename MyClass, then the script above will break.

 so the best way to rename a class is to use Visual Studio or monodeveloper refactoring solution ( right click on the class name itself), then as you edit the name and validate it, it will scan your project and edit all scripts referencing it.

 this in itself  will not solve any reference you had within Unity events if you had some. you'll have to rewire them manually unfortunatly.

 Bye,

 Jean

Thanks a lot for the info
32
Hi,

 you need to use SetTransformParent for this :)

 Bye,

 Jean
33
User Showcase / Re: Nom Nom Apocalypse - Fast food Top Down shooter
« Last post by autumnboy on Today at 12:59:44 AM »
Hi Jean,

Yep!  ;D


Cheers,
Josh
34
Hi,

I am not sure I fully understand what the position of the mouse has to do with sensitivity? do you want some lag? if yes then have a dummy follow strictly the mouse position, then another dummy moving towards it ( which is your lag), and then use that second dummy as your pointing direction for rotating.

else, can you define a bit more?

 Bye,

 Jean
35
User Showcase / Re: Nom Nom Apocalypse - Fast food Top Down shooter
« Last post by jeanfabre on Today at 12:55:37 AM »
Hi,
 
Cool! Is it all done with PlayMaker? just to know before I brag about it on twitter :)

 Bye,

 Jean
36
User Showcase / Re: Nom Nom Apocalypse - Fast food Top Down shooter
« Last post by autumnboy on Today at 12:51:52 AM »
Thanks All!  ;D

Happy to announce Nom Nom Apocalypse will be at PAX AUS this year!


37
General Discussion / Re: Object Disappear animation
« Last post by jeanfabre on Today at 12:38:24 AM »
Hi,

 you need first a material that supports transparency, then you animate that transparency ( it's either a float or a color alpha, depending on your shader)

 Bye,

 Jean
38
Hi,

 Well, this password was meant to be input before you package and send or distribute to someone else, not for pair programming.

What's the use case for inputing a password with someone you actually work with?

Bye,

 Jean
39
Playmaker Help / Re: How to change default action names?
« Last post by jeanfabre on Today at 12:35:01 AM »
Hi,

 for example if you have a public variable referencing your class like:

 public MyClass myClass;

if you rename MyClass, then the script above will break.

 so the best way to rename a class is to use Visual Studio or monodeveloper refactoring solution ( right click on the class name itself), then as you edit the name and validate it, it will scan your project and edit all scripts referencing it.

 this in itself  will not solve any reference you had within Unity events if you had some. you'll have to rewire them manually unfortunatly.

 Bye,

 Jean
40
Playmaker Help / Re: How to kill prefab enemy?
« Last post by jeanfabre on Today at 12:28:04 AM »
Hi,

 GetFsmXXX and SetFsmXXX work everyframe, even if you have to manually define the fsm name and variable name, so chances are you are not referencing the fsm name and variable properly.

 Bye,

 Jean
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