playMaker

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31
Playmaker Help / Re: Postprocessing-values via "set property"?
« Last post by Carmichael on November 16, 2017, 10:32:28 PM »
https://github.com/dumbgamedev/postprocess_playmaker

dumb game dev already saved the day
32
User Showcase / Re: My first game "Alleys" Mobile Escape Game
« Last post by ShiChi on November 16, 2017, 07:57:09 PM »
Thanks very very much for post my game video on the Playmaker thread. I've adjust my youtube channel and video setting. I will contact Unity and share more about how I make my game. For anyone who read this post and want to know more, please follow me on twitter @AllysGamehttps://twitter.com/AlleysGame.
About the background music, I really don't know how to deal with it. But it has ambient sound. Is it really that bad when a game have no music?
33
Playmaker Help / Re: Using objects as buttons
« Last post by Ingsoc75 on November 16, 2017, 03:30:33 PM »
This one uses a uGUI button to open a door:

https://www.youtube.com/watch?v=aqI7RxBImZM&t=299s
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Playmaker Help / Re: Using objects as buttons
« Last post by djaydino on November 16, 2017, 03:23:48 PM »
Hi,
Can you give a link to the tutorial?

You can find many tutorials here to get to know playmaker :

https://hutonggames.fogbugz.com/default.asp?W548

http://www.hutonggames.com/tutorials_game_design_with_playmaker.php
35
Playmaker Help / Using objects as buttons
« Last post by Ingsoc75 on November 16, 2017, 02:00:54 PM »
I've gone through tutorials where I can use a uGUI button to make other objects do things but I can't seem to figure out this:

How can I have an object (like a mesh) be a button to control another object?
36
User Showcase / Re: My first game "Alleys" Mobile Escape Game
« Last post by djaydino on November 16, 2017, 11:46:28 AM »
Hi,
nice graphics, game play looks good.
On the video i did not hear any ambient background music, maybe nice to add some :)
37
User Showcase / Re: My first game "Alleys" Mobile Escape Game
« Last post by Alex Chouls on November 16, 2017, 10:35:51 AM »
Hi, looks great! I posted about it on the Playmaker thread on the Unity forums but then noticed that the youtube video is unlisted. Is it okay to post?

Some marketing suggestions:
- Add a link to your site in the video description
- Contact Made with Unity: https://unity3d.com/unity/faq/3362
- I think many people will be interested in how you made a game without coding, so tweets, posts, blogs etc. about that could be popular and a good way to promote the game :)


38
Playmaker Help / Re: Mouse Pick is WRONG in "Virtual Reality Supported" Mode
« Last post by andycoke on November 16, 2017, 09:09:25 AM »
hi westingtyler, did you manage to get to the bottom of this? I'm stuck with the same issue.
39
Playmaker Help / How to make Gun Laser
« Last post by Carmichael on November 16, 2017, 07:25:02 AM »
hi guys, i thought making a gun laser would require me to fire a raycast every frame and draw a line from my fire point to my hit point the problem is that the raycast seems slow so when i turn its left behind for a couple frames.

what i want is a line drawn from my players gun everyframe to act as a layer
40
Playmaker Help / Re: Trigger Event Store Collider not working
« Last post by Grendelbiter on November 16, 2017, 07:12:04 AM »

Here's the first State: https://imgur.com/O2wJfXM

and the second State: https://imgur.com/KPlL77s

and here's a shot of the inspector of one of the controllers: https://imgur.com/D4lQuwA

What is not shown is that the collider on the handle is set to Trigger. It detects a Trigger event if I move the controller into the handle and fires off the On Trigger Event and transitions to the next State. Playmaker doesn't show any error but there is this error in the Console:

Code: [Select]
NullReferenceException
HutongGames.PlayMaker.Actions.EnableScript.OnEnter () (at Assets/PlayMaker Custom Actions/ScriptControl/EnableScript.cs:62)
HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:201)
HutongGames.PlayMaker.FsmState.OnEnter () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:169)
HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2603)
HutongGames.PlayMaker.Fsm.Continue () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:3305)
HutongGames.PlayMaker.Fsm.Update () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1854)
PlayMakerFSM.Update () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:509)
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