playMaker

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71
Playmaker Help / Re: Array Compare
« Last post by shamo on September 21, 2018, 04:15:10 AM »
Thanks for the reply. That definitely helped, still getting some repeats. It might just be the way I'm implementing it. I'm using it to populate the scene with varying amounts of objects, cycling on itself according to how many objects are needed if that makes sense?  Or is there another way to pull a certain amount of objects from the array all at once?
72
Work In Progress... / Re: Ricochet Remake
« Last post by MattyWS on September 21, 2018, 02:46:08 AM »
I'm finish up on level 21, where I have added an extra layer of difficulty with an new feature; Automatically turning bars! (orange bars)

https://youtu.be/Y8q1yyD14S0

73
Share New Actions / Re: Steamworks.NET BETA
« Last post by djaydino on September 21, 2018, 02:34:19 AM »
Reserved
74
Share New Actions / Re: Steamworks.NET BETA
« Last post by djaydino on September 21, 2018, 02:34:10 AM »
Reserved
75
Share New Actions / Re: Steamworks.NET BETA
« Last post by djaydino on September 21, 2018, 02:34:00 AM »
How to start using steamworks with playmaker  :

1st get the Steamworks.NET_11.0.0.unitypackage.

After importing to your project, you will need to edit some files :




Change '(AppId_t.Invalid) to : ((AppId_t)480))
if you have your own appId you can set that instead of 480

In your browser, go to your project folder..
There you should see a text file called  steam_appid.txt



Edit the file and change to 480 or your appId number
(480 is the standard test game from steam)

If you want to test steam in a build you need to copy this text file in the same directory as the .exe file



Then you need to place The SteamManager script on an object in the scene.





Note. ALWAYS! ensure that Steam is initialized by checking Steam_Is Initialized before using any Steamwork actions (do only once if you do multiple things in the same frame)
76
Share New Actions / Steamworks.NET BETA
« Last post by djaydino on September 21, 2018, 02:33:43 AM »
Hi Everyone.
Here is the first set of actions for Steamworks.NET

Warning The action package is still in beta!
It is possible that when updating that some actions might break.
Also it is possible that some actions don't work correctly
So be careful using them in released projects.

Follow the steps in the next post to setup steamworks.NET correctly, before importing the package.

If you find any bugs please post here so i can update the action.
You can also pm me if you wish to join my steam beta channel on discord.

P.s. feel free to support my work on patreon 😉
77
Playmaker Help / Re: SetEventData + Enum?
« Last post by Thore on September 21, 2018, 02:02:39 AM »
thanks, I’ll check this out.
78
Share New Actions / Re: ColorMix
« Last post by Thore on September 21, 2018, 01:48:58 AM »
Hi djdino,

Thanks for the update, and adding it to ecosystem :)
79
Playmaker Help / Re: Reduce maximaly the 'lag' between GetPos/WorldToScreen/UIsetPos ?
« Last post by jeanfabre on September 21, 2018, 12:16:24 AM »
Hi,

 yes, good point.

 Check on the Ecosystem for "advanced" versions of these actions, you have GetPositionAdvanced, SetPositionAdvanced, and I just created the WorldToScreenAdvanced and ScreentoWorldAdvanced.

 so for those who can't create custom actions, you should be able to do that too

Bye,

 Jean
80
Playmaker Help / Re: Sprite Click - Unity 2018
« Last post by jeanfabre on September 20, 2018, 11:55:23 PM »
Hi,

 Did you managed to get it working?

 Bye,

 Jean
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