playMaker

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71
PlayMaker Help / Re: Global Variables Gone After Updating Playmaker
« Last post by Graham on April 03, 2024, 12:19:54 PM »
In the end I was able to assign the proper mono script, as there were two with the same name and only one of them works.

After getting the script reference fixed, I had to an existing FSM in the project, go to a state that was supposed to be accessing a global variable, and then "recreate" the global variable using the same name as the one existing in the global variables asset.

Somehow this restored all links in the remaining FSMs and global variables are once again working.
72
PlayMaker Help / Playmaker FSM component references missing [SOLVED]
« Last post by Graham on April 03, 2024, 12:17:10 PM »
TLDR: Breakout Pro cannot be exported to a unity package without losing all Playmaker FSM component references.

I updated all of my Playmaker templates on the Asset Store to Unity 2022.3.22 and Playmaker 1.9.8 using the most recent Asset Store Publishing Tools v11.4.0. All of them worked except for Breakout Pro.

Before submission everything was working perfectly, however once the updates went live I started getting support emails about missing scripts on all game objects.

Upon importing my updated Breakout Pro template from the store myself, they are indeed missing practically every single FSM component reference on almost every game object in the project.

It appears as though the Asset Store Tools are stripping Playmaker component script references, but ultimately I don't know if the issue is with Playmaker or Unity seeing as it only affected one of my templates.

I then tried using the Asset Store Uploader to "Export" rather than export and upload as I did before, and the exported Unity package also has this problem right out of the gate. I also tried the standard right click / Export Package and still the same issue. I even tried a custom project export script and the results are the same.

This is a pretty serious issue and I'm hoping to get it figured out as soon as possible.

I emailed you a link to the project so you can see for yourself.

Thanks!
73
iOS Help / Re: Failed build iOS with unity versions 2020.x
« Last post by jasperwilde09 on April 02, 2024, 10:41:14 PM »
I still have the error and it still doesn't work like before, what about you guys? Why do people say it worked? enneagram test
74
PlayMaker Help / Re: [Solved]Cursor disappeared
« Last post by stigma on April 01, 2024, 12:28:43 PM »
yes but it should appear. I'm talking about my hand cursor and not the arrow
75
PlayMaker Help / Re: Upgrade project from Unity 2023.1.20f1 to 2023.2.* empty FSMs
« Last post by Intentor on March 31, 2024, 04:55:21 PM »
No errors in the console. Everything builds without issue, and the game can even run, however, without any FSM.
76
PlayMaker Help / Re: 2D Rigidbody flying away when gravity enabled
« Last post by Kihap on March 31, 2024, 02:35:24 PM »
Did you manage to solve the problem? I've also been having difficulty writing an essay recently. This became a huge problem for me. But fortunately, I was recommended an excellent online service. So if you need help writing your essay, I highly recommend turning to essayusa.com They offer professional services that can save you time and stress. On the topic at hand, I have found that setting clear goals and breaking down tasks into manageable chunks helps me stay focused and productive. Plus, celebrating the small wins along the way keeps me motivated. Try it and see how it works for you!
77
PlayMaker Help / Re: World to Screen Space help
« Last post by Kihap on March 31, 2024, 12:47:11 PM »
Hi, are you still struggling with this?
I was wondering what you actually want the outcome to be?
Do you want the door icon to always be visible on the screen even when you are not looking at it- which I am not sure why you would want that or how?
Or do you want the icon to be visible on the door when having the door in frame - in which case I would use a World Space Canvas linked to the door object and put the icon on that (any maybe change its scale in regards to how close the player is). Sometimes similar problems may arise during operation. And it is very important to find high-quality educational material or an online service that will help us understand the situation. For example, when writing an academic paper, I found that including transition words really improved my essay. They help readers understand the material better. I came across this great resource on transition words https://payforessay.net/transition-words-for-essay This was a game changer for me. Whether you're writing an argumentative article or a narrative, these words easily connect your thoughts. Try it!
Thanks!
78
Share New Actions / Simple Airplane Controller Custom Actions
« Last post by mrphilipjoel on March 30, 2024, 10:40:30 AM »
I made some actions to work with an Airplane Controller asset from Unity Asset store. The airplane asset is not mine. I just made actions to work with it.

https://assetstore.unity.com/packages/tools/physics/simple-airplane-physics-toolkit-lift-drag-thrust-146915

That links is for the asset.

Actions are attached as package to this post.
79
Are you running into the same error?

Usually this is a temporary Unity problem, solved by restarting Unity.

Worst case, you can try closing Unity and deleting the library folder, and then restart Unity. This should make the project rebuild all the meta files. BACKUP your project before trying this!
80
What version of Playmaker are you using? This should be fixed in 1.9.8.

Unity had a typo in some of their styles: ToolbarSeach instead of ToolbarSearch.
It was that way for 15 years and then they decided to "fix" it, breaking any tools that used the name with the typo. I was hoping they would "fix" it again by adding a duplicate style to restore the typo version, but I'm not sure if they will do this. Either way you shouldn't get the error in 1.9.8. If you still get it let me know!
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