playMaker

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71
Work In Progress... / Shot Bots
« Last post by shinodan on November 21, 2017, 06:16:52 AM »
Howdy guys,
Been working on this game for about 6-7 months on and off between my job and family life.

It will be a top down online arena shooter (Planning for Android but who knows)
I have 8 different weapons, mines and grenades so far.
Just the 1 level currently though, i want to concentrate on the engine then expand with levels so i am avoiding getting caught up designing levels until the mechanics are a bit more solidly in place.

Some other assets besides Playmaker i am using (No Code required)

Photon Networking
Control Freak 2

I am posting for a bit of feedback in any regard. I am hitting that wall i usually hit after months working on a game where i feel like it sucks, so if anyone has any input at all, it might encourage me on a bit and actually finish (i never have) a game after 15 years of making them! :O :(

Please do check out the video, i would be ever so great full...

https://sendvid.com/2orcv5sa

Sorry about the photo Quality, I screen Captured directly from my phone.


72
Playmaker Help / Re: photon chat
« Last post by jeanfabre on November 21, 2017, 03:45:46 AM »
Hi,

 your chat app id is available on your Exitgames dashboard online when you login to your account.

 Bye,

 Jean
73
Playmaker Help / Re: Photon Not working on build
« Last post by jeanfabre on November 21, 2017, 03:44:59 AM »
Hi,

 create a new project, import just photon, test the demos, do they work?

Bye,

 Jean
74
Playmaker Help / Re: Exposing FSM Variables In A Custom EditorWindow
« Last post by coxy17 on November 21, 2017, 02:49:09 AM »
no worries, i found the solution in the end, i was overthinking it.

for those who will read this here is how i got down into the FsmStates actions

Code: [Select]
foreach(FsmStateAction action in fsm.FsmStates[s].Actions)
{
//Debug.Log(action.GetType());
//etc....
}
75
Work In Progress... / Re: Erebus : Shmup
« Last post by TheDogCatcher on November 21, 2017, 01:37:54 AM »
To my horror I've just discovered that there is already a game called Erebus, I thought I'd checked pretty thoroughly before deciding on the name but obviously not.....

The other Erebus is an RPG for mobile which might explain why I missed it the first time around as I may only have checked Steam for any games with the same name, anyhow this leaves me with a bit of a dilema, so I'm considering changing the name to Operation Erebus hopefully this will avoid any confusion/law suits.
76
Known Playmaker Issues / Re: Playmaker not working - Red errors
« Last post by LuukArts on November 21, 2017, 01:33:04 AM »
This seems to work.

Thank you a lot for your quick response and support!

Luuk
77
Playmaker Help / Re: Detect when app is not in focus?
« Last post by coxy17 on November 21, 2017, 01:31:57 AM »
there is an application focus (see attached screenshot)

78
Hey! Thanks so much for the feedback! I really appreciate you taking the time to download, check it out, and report back!

Replay fade out: Yeah, I noticed that too. :P I'm using the Pro2DCamera plugin and I think I either gotta switch up the layers so the transition is over the UI, or wait a split second more to load the scene and have the icons completely shrink. For those buttons I think I used a Tween. Most of my UI is Tween, while everything in the environment is animator. Good catch!

The length of play was a tough one for me to nail down. With the nature of the game and upgrades, it seemed either the starting elephant was too short, and the upgraded elephant was perfect feeling. Or the starting elephant was perfect and the upgraded elephant could last for a very very long time. Or the starting elephant was great, the ending elephant was great, but the upgrades didn't feel very powerful. So... I'm sure there's still a lot I could do to balance the game to feel just right. Right now it's my hope that kids won't take the short length at first and feel bad, but be insentivized to upgrade their elephant and get better!

For Peanko, adding time with each Peanut is a really great idea! That could really give a nice exponential curve on people just starting out and people who have upgraded their elephant to the max!

For Outrun, I did mess with that idea of being able to lose a brother, but the gameplay seemed to last a little too long and lose excitement. It is an often requested feature though. So maybe I'll take another look at that!

Thanks again for all your feedback! It's really valuable to have!
79
Playmaker Help / Photon Not working on build[SOLVED]
« Last post by Carmichael on November 20, 2017, 09:28:42 PM »
hi, my photon project works perfectly in the editor but when i build the project it does't respond, on joined or created room, i'm mean to load scene but nothing works, please what could possible be the issue here?

even the demo scene doesn't respond when i click create

thanks
80
Playmaker Help / How to use the controller stick to rotate my character?
« Last post by Adam Z on November 20, 2017, 08:37:52 PM »
My brain is fried tonight so I can't seem to figure this out. What I'm trying to do is rotate my character on the Y axis when I move my controller stick left and right. Any thoughts on how to do this?

Thanks!
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