playMaker

Recent Posts

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71
User Showcase / Re: Blackjack Pro! for Playmaker
« Last post by Graham on June 20, 2018, 12:45:38 PM »
The Unity 2018 / Playmaker 1.9.0 support update is available now on the Unity Asset Store!

Installation issues have been resolved.
72
User Showcase / Re: Playmaker Flappy Bird Kit
« Last post by Graham on June 20, 2018, 12:45:05 PM »
The Unity 2018 / Playmaker 1.9.0 support update is available now on the Unity Asset Store!

Installation issues have been resolved.
73
Playmaker Help / Re: All variables has been deleted after a Bluescreen
« Last post by verybinary on June 20, 2018, 12:43:44 PM »
next time? make a backup now. you might get another bsod in 3 minutes.
I tend to backup everytime I hit a milestone(i.e. get a modular piece working correctly, but all my games are made up of modular systems, if I get something perfect, I backup.) if I lose everything, I have a backup from before whatever I was working on, was started.
74
User Showcase / Re: Playmaker Platforming Starter Kit
« Last post by Graham on June 20, 2018, 12:42:03 PM »
The Unity 2018 / Playmaker 1.9.0 support update is available now on the Unity Asset Store!

Installation issues have been resolved.
75
User Showcase / Re: 3D Infinite Runner for Playmaker
« Last post by Graham on June 20, 2018, 12:40:37 PM »
The Unity 2018 / Playmaker 1.9.0 support update is available now on the Unity Asset Store!

Installation issues have been resolved.
76
Playmaker Help / Re: Make a FSM run another FSM
« Last post by verybinary on June 20, 2018, 12:39:08 PM »
check if the fsm is active
true - send to empty state
false - activate chosen FSM
77
Playmaker Help / Re: All variables has been deleted after a Bluescreen
« Last post by Bipolar on June 20, 2018, 11:34:53 AM »
Hi. Nope.
Unfortunately I had to re-create all variables.
Now it works, next time I will make a backup.
78
Playmaker Help / Re: Is there any Actions for Cinemachine?
« Last post by VivaLaBaz on June 20, 2018, 10:57:54 AM »
So i've reverted back to Unity 2017 just to use this. What im looking to do is moved the camera closer to the character when entering a trigger, but I cant seem to find an option for that from the Ecosystem download?
79
Action Requests / Get/set Canvas scaler's "Reference pixels per unit"
« Last post by Broken Stylus on June 20, 2018, 08:35:36 AM »
Hi,

I'm looking for a way to extract and define the following value of a Canvas scaler component without using get/set property:

Reference PPU

I haven't found anything like that on the ecosystem.
It's to be used to (hopefully) produce a pixel perfect display despite using the "fit with screen size" option.
80
Action Requests / Re: Get Property, Set Property, Send Message etc.
« Last post by Broken Stylus on June 20, 2018, 08:30:26 AM »
Hi,

I think I read somewhere on this forum that we should avoid as often as possible using the set and get property, especially if pushing to mobile. Is that still true?
They're really excellent tools.
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