playMaker

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81
Playmaker Help / Re: How to solve animation delay
« Last post by djaydino on June 21, 2018, 02:02:33 AM »
Hi,
Try disable Fixed Duration and set the Transition Duration to 0
also disable Has Exit time.

You might need to do this on all transitions.
After that you can start tweaking them if needed.

Before you do, make a backup from your project just to be sure.

82
Hey,

It's probably because your game is depending on the FPS and the FPS drops when you are viewing your FSM real time.

If you add a force every frame and it suddenly only shows 10 frames instead of 30 frames then it causes that problem.
83
Playmaker Help / Re: Particle Collision
« Last post by DennisJensen on June 21, 2018, 01:46:04 AM »
Just a note,

It only works if the hit object has a rigid body. I modified the script a bit so it works on all objects and added an FSM public variable where you put your FSM component into. If you have more than one FSM on the object this makes sense.
84
Playmaker Help / Re: All variables has been deleted after a Bluescreen
« Last post by djaydino on June 21, 2018, 01:44:37 AM »
Hi.
Indeed it is highly recommended to back up regularly, and one of the best things to use is something like github for version control.

You can find many tutorials to set this up and now github has his own desktop Software, which makes it easier (before you would need sourcetree or another 3rd party Software)


 
85
Not exactly what could be causing this. Simply put, if I have the editor opened on a certain FSM during play mode, the jump of my 2D character changes. It's as if the gravity suddenly went down.
86
Playmaker Help / Re: Is there any Actions for Cinemachine?
« Last post by jeanfabre on June 20, 2018, 11:12:49 PM »
Hi,

 yes you can do this I think with the FollowZoom extensions, which has PlayMaker actions, check FollowZoomSetProperties and FollowZoomGetProperties

else, what is your cinemachine camera rig, depending on it, your solutions may vary.

Bye,

 Jean
87
Playmaker Help / Re: stainmina bar problem
« Last post by QueenM56 on June 20, 2018, 08:09:08 PM »
Thanks guys,

I'll try to separate the FSM and see how it goes.

Cheers,
M
88
Playmaker Help / Re: How to solve animation delay
« Last post by QueenM56 on June 20, 2018, 08:07:14 PM »
Hi djaydino,

Thanks for taking look at it.
Sure, I've attacked another 2 screenshot, which is the inspector of 'hit' state.
Please see if you can tell any problem.
You mentioned 'fixed duration'...could you please give an example in what situation I should (un)check the fixed duration?

cheers,
M
89
Action Requests / Re: Get Property, Set Property, Send Message etc.
« Last post by Alex Chouls on June 20, 2018, 04:10:13 PM »
Some guidelines:

- If there is a custom action that does the same thing, use that instead.
- If you are getting/setting a property once (not every frame) it's probably fine.
- If you are doing it every frame, it might still be okay, but it's more likely to affect performance.
- Test on the target device as early and often as possible.
- Profile on the target device to find the bottlenecks and fix those.
- Don't optimize prematurely - but also don't leave it to the end!

It's a balance between getting stuff done and optimizing. My personal philosophy: The biggest risk with any game is that it's not fun! Use every tool you have to figure that out first. You don't want to waste time optimizing systems you will later scrap or rework.

EDIT: We also have some ideas to optimize these actions, but that's still a little bit down the line...
90
Playmaker Help / Re: How to swap characters?
« Last post by Frost on June 20, 2018, 04:10:11 PM »
Yes, you need to change the target in your camera script for it to follow another object/character.

If you're not sure about how to do it, have a look at this:
http://www.smalljelly.com/home/2016/7/29/playmaker-guide-get-component-get-property-set-property-with-instantiated-prefabs

Thanks for the link i will check it out as i have been struggling to do that. Time to look into prefabs
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