playMaker

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81
Playmaker Help / Shotgun Spread?
« Last post by Bipolar on November 22, 2017, 03:03:28 PM »
Hi.

I made a shotgun, now I need to know how to emit multiple raycast in different direction within a certain range.

Some help?
Thanks!
82
Playmaker Help / Re: Performance issue, 4 seconds delay when move to another scene
« Last post by rainexplorer on November 22, 2017, 03:01:11 PM »
Hi, thanks  :D

i'll try...
83
Playmaker Help / Re: Setting up VR Door with hinges to follow hand
« Last post by LordHorusNL on November 22, 2017, 02:15:13 PM »
Good to hear!

VRTK will do just fine for most games.
84
Playmaker Help / Re: Setting up VR Door with hinges to follow hand
« Last post by ToxicFrog on November 22, 2017, 01:26:52 PM »
Thanks, LordHorus!
I managed to get it working as intended with VRTK this morning. So far, so good. But, if I encounter any issues I will try your method next.
I appreciate your help!
85
Playmaker Help / Re: All objects collected > Next event - Noobish question
« Last post by LuukArts on November 22, 2017, 12:42:27 PM »
Nice!

I'll try this, thanks a lot!
Will keep this up to date if it worked :)

86
Playmaker Bug Reporting / Re: actions
« Last post by Alex Chouls on November 22, 2017, 11:09:20 AM »
The error message appears to be incomplete. Can you copy/paste again?
Does the error persist if you select another FSM?
87
Playmaker Help / 2D shooter 360 aiming [SOLVED]
« Last post by Mike45 on November 22, 2017, 10:58:54 AM »
Hi, i want to do a 2d shooter with 360 aiming but instead of using mouse position to aim , i want to use a a virtual joystick.

How can i do that in Playmaker ?  :)
88
Playmaker Help / Re: Animator State Sync issue.
« Last post by Doh on November 22, 2017, 10:18:50 AM »
I've worked out how to make it cycle without failing. Though it means borking my animations a bit.

The only animation that has a transition duration is the "Scan -> Scan Shutdown" transition. If I make it so at least one other transition has a duration then it cycles endlessly without fail.

My guess is that when the sync script checks lastTransition against _currentTransition (and only one transition has a duration) it thinks the animator hasn't progressed since the first cycle.

Is it possible that the script could be updated to take the single transition duration scenario into account? I can get by without it this time but I can see this coming up again in the future.
89
Playmaker Help / Re: uGuiVrGazeButton on Ecosystem
« Last post by andycoke on November 22, 2017, 09:46:41 AM »
Hi Jean, I'm using Unity 2017.2 with a Rift.

Thanks
90
Playmaker Help / Re: All objects collected > Next event - Noobish question
« Last post by Doh on November 22, 2017, 09:44:47 AM »
Forgot to add, each time one of the object from the array is picked up and the bool is set to true, I'd do a "Bool All True" check, if it passes then you can do whatever you want to alert other aspects of your game that the task is complete.
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