playMaker

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91
General Discussion / Refund
« Last post by moneygang on September 21, 2018, 06:58:07 AM »
I wanted to try play maker and bought it 3 weeks ago..I didn't like the interface and the lack of tutorials and realized i should just learn regular coding. I asked for a refund 3 days later. They replied last week and asked for my invoice which i sent the same day.  I still have not heard anything back from them.  Is there anybody specific i can speak too about this?
92
Playmaker Help / Re: Creating patches/updating content
« Last post by Alatriste on September 21, 2018, 05:33:27 AM »
Thanks! I'm not sure what key word I used during my original searching but with "updater" or "patchers" I got a few interesting options. Can I assume playmaker should work just fine if I release episodic content using one of those tools? (I'm a total noob using those methods)
93
Share New Actions / Re: Steamworks.NET
« Last post by djaydino on September 21, 2018, 05:12:19 AM »
Hi.
The 1st open beta action package is available, go to this topic for more info :

http://hutonggames.com/playmakerforum/index.php?topic=19458.0

I will try to make some samples in the coming week and maybe some videos
(working in a new office while they are still constructing, so a lot of noise at the moment.)
94
Playmaker Help / Friendly reminder to everyone using Unity 2018.3 beta
« Last post by krmko on September 21, 2018, 04:20:30 AM »
Nested prefabs are truly great and i believe many of you have probably started using the new beta. I had a lot of trouble with crashes and instability, and even when i got rid off all the errors, warnings, unused scripts, bad references and so on, the problem persisted, so i thought the problem may be in Playmaker.

It isn't.

Set Scripting Runtime Version to .net 4.x and you're good to go.

Cheers
95
Playmaker Help / Re: Array Compare
« Last post by shamo on September 21, 2018, 04:15:10 AM »
Thanks for the reply. That definitely helped, still getting some repeats. It might just be the way I'm implementing it. I'm using it to populate the scene with varying amounts of objects, cycling on itself according to how many objects are needed if that makes sense?  Or is there another way to pull a certain amount of objects from the array all at once?
96
Work In Progress... / Re: Ricochet Remake
« Last post by MattyWS on September 21, 2018, 02:46:08 AM »
I'm finish up on level 21, where I have added an extra layer of difficulty with an new feature; Automatically turning bars! (orange bars)

https://youtu.be/Y8q1yyD14S0

97
Share New Actions / Re: Steamworks.NET BETA
« Last post by djaydino on September 21, 2018, 02:34:19 AM »
Reserved
98
Share New Actions / Re: Steamworks.NET BETA
« Last post by djaydino on September 21, 2018, 02:34:10 AM »
Reserved
99
Share New Actions / Re: Steamworks.NET BETA
« Last post by djaydino on September 21, 2018, 02:34:00 AM »
How to start using steamworks with playmaker  :

1st get the Steamworks.NET_11.0.0.unitypackage.

After importing to your project, you will need to edit some files :




Change '(AppId_t.Invalid) to : ((AppId_t)480))
if you have your own appId you can set that instead of 480

In your browser, go to your project folder..
There you should see a text file called  steam_appid.txt



Edit the file and change to 480 or your appId number
(480 is the standard test game from steam)

If you want to test steam in a build you need to copy this text file in the same directory as the .exe file



Then you need to place The SteamManager script on an object in the scene.





Note. ALWAYS! ensure that Steam is initialized by checking Steam_Is Initialized before using any Steamwork actions (do only once if you do multiple things in the same frame)
100
Share New Actions / Steamworks.NET BETA
« Last post by djaydino on September 21, 2018, 02:33:43 AM »
Hi Everyone.
Here is the first set of actions for Steamworks.NET

Warning The action package is still in beta!
It is possible that when updating that some actions might break.
Also it is possible that some actions don't work correctly
So be careful using them in released projects.

Follow the steps in the next post to setup steamworks.NET correctly, before importing the package.

If you find any bugs please post here so i can update the action.
You can also pm me if you wish to join my steam beta channel on discord.

P.s. feel free to support my work on patreon 😉
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