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Playmaker Help / Re: Creating a Room-Brush system with Playmaker?
« Last post by Doh on February 14, 2018, 05:09:59 AM »
Actually, just had a ponder, your child idea might work far better. Try making it so the snap marker has a trigger in place of the floor and one for each edge. Then just check for building objects already in their places. This way you can avoid having the surplus of game objects. If you want to extend this to extra floors you'll have to add in checks for lower levels and another set of triggers for each extra floor. Though I'd keep it as simple as possible.
Playmaker Help / Re: Creating a Room-Brush system with Playmaker?
« Last post by Doh on February 14, 2018, 04:56:28 AM »
Sorry could you clarify the size of the area you're going to build on? 300x300 is larger than I thought. I'd be hesitant of making enough colliders to cover that, there are more efficient ways to find the adjacent markers, the ways I am aware of will just take longer to set up.

Could explain what the green area is and whether it is 300x300 meters?

Could you explain also what a tile of 10x10 does/is?

Is the building mode only active for short isolated periods?

In my solution I was expecting each object to be it's own game object or at most siblings, not children, you'd have neighboring Edge Markers overlapping in that case.
Playmaker Help / Re: Send Random Event weighting [SOLVED]
« Last post by krmko on February 14, 2018, 03:50:37 AM »
Hi guys, i've got a question on this too, not quite sure how it works.

I get the part when i set one event to .7 (70%) and the other one to .3 (30%), but i have a situation where i dynamically have to change the ratio of some 30+ events. For example, if i ramp up both events by 20%, to .9 and .5, that amounts to 140%.

What will the actual probability be then?
Playmaker Help / Re: How to get a 360° angle between two vector3
« Last post by jeanfabre on February 14, 2018, 01:35:46 AM »

 this is tricky indeed. Basically, you'll need a signed angle, otherwise indeed angles between two vector can not be more than 180 degree,

check the action GetSignedAngleToTarget action on the Ecosystem, this will allow to progress on knowing where you are.



Playmaker Help / Re: Animator Any State action
« Last post by jeanfabre on February 14, 2018, 01:33:36 AM »

 yes, so what this script does is control every state and switch bool animator values to false and then set the animator value to true on the animation you want.

basically, in PlayMaker, this can be done via a broadcast event passing as a string the name of the animation you want to play.

 Each fsm controlling a specific animator, can check this event, and if the name doesn't correspond you stop, else you play.


Playmaker Help / Re: Photon/PUN - RPCs on Scene Objects?
« Last post by jeanfabre on February 14, 2018, 01:30:51 AM »
Playmaker Announcements / Re: Playmaker Game Jam
« Last post by jeanfabre on February 14, 2018, 01:19:10 AM »

 yeah, even better. Maybe it should be generic as in being able to share a project or package to communities without risking sharing the playmaker dll.


Playmaker Help / Re: Updating Errors- _please help
« Last post by djaydino on February 13, 2018, 11:47:20 PM »
Was the previous unity version older that 5.3?
You might need to get the latest Ecosystem

Playmaker Help / Re: iTween shake position parent
« Last post by djaydino on February 13, 2018, 11:43:49 PM »
It is indeed better to use dotween as itween is outdated and slow
Playmaker Help / Updating Errors- _please help
« Last post by Sarcophagav on February 13, 2018, 06:39:26 PM »
I tried updating to the new version of Unity and Playmaker and I get a bunch of errors mostly saying things are obsolete. When I fix the errors new ones pop up.

I'm an artist and playmaker allows me to make games, which i'm super thankful for, but this type of stuff is way out of my wheelhouse. Please help figuring how to fix these continuous errors.
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