playMaker

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91
Playmaker Help / Re: Problem installing Playmaker 1.9.0p2 in 2018.1.0f2 for Mac
« Last post by jeanfabre on June 17, 2018, 11:12:32 PM »
Hi,

 it's likely because you need to get the latest version of PlayMaker, If you have purchases PlayMaker HutongGames store, then you should get emails and notifications about new releases with the related link, you'll need to get the latest.


 Bye,

 Jean
92
Hi,

why not? I made tests and you have 1000's of items in your list, it will be fine. what matters is what these 1000's items are and what they will do if they are gameobjects with logic.

your array should be filled using logic and not manually, that's probably where you are getting stuck.

 could you describe what they are, right now your explanation is to generic to be able to propose a real case for usage.

 Bye,

 Jean
93
You could make your death a different scene and then have your main game start loading in the background and switch back. If it is only a summary screen the transition time would be seamless.
Main scene -> player dies -> switch to death scene (summary screen) -> load main async in background -> load  back to main game.

If you knew the average loading time you could purposely slow down your summary screen info. IE text that appears line by line, fly's in from the side. Things like that. This way the gamer doesn't really realize how much time has passed. 

Just a suggestion to get the ideas going.
94
I have an array list that has 10 game objects and all my items must use those game objects positions.

The problem is that I can't create that array list for Hundreds items. because if I'm going to change any of those GameObject in the future I should change all my hundreds items and that is impossible.

95
Playmaker Help / Re: Set Array on another FSM/GameObject
« Last post by Silicon Power on June 17, 2018, 03:26:29 PM »
What happened to this?
96
Hi

Some background: I just released a game in Unreal Engine and decided my next one will be in Unity.  So I first used Playmaker back in 2012 and this is the first time I've tried to use it or Unity since then.  I can only download the package from my original purchase link, not from the Asset Store.

I can't get this to work at all on my Mac on Unity 2018.1.0f2, there's no Editor option in the Playmaker menu other than "Install Playmaker".  I can't open the playmaker editor because it's not there.

I've installed it numerous times, still no editor menu.

I'm using the brand new 1.9.0p2 - inside there it's still listing 3 packages, the most recent being Unity2017.1.Playmaker.1.9.0.p2

Is 2018.1 meant to work?  I tried deleting the procedural folder mentioned in the other thread about it, but all I get is a load of Touch errors.  I've added screenshots to illustrate.

This is a brand new install of Unity, a brand new project, and a brand new install of Playmaker.

Cheers
97
Playmaker Bug Reporting / Re: "Set Fsm Array Item" is broken [FIXED]
« Last post by Silicon Power on June 17, 2018, 02:22:26 PM »
I still have issue with "Set FSM Array" It doesn't work.

Using PlayMaker 1.9
98
@600 your action works beautifully.  Thanks for posting it!  Saved me a ton of time and headaches.
99
Hi! So maybe a bit of an odd one. Basically when my player dies, I want to instantly start reloading the current level in the background, so once the death sequence is all played out (a few second process), then I can instantly 'restart' the level seamlessly without any visible loading screens (or at least reduce the loading time as much as possible).

I'm using Load Scene Async, and this all works fine if I try and load a different scene (I.e. current scene is Scene 1, and I load Scene 2) but if I try and load the same scene, the Action just fails, prompting the Scene Not Found Event (but is definitely in the Build Settings list). I can only guess that as the scene is already loaded/active, the Action doesn't think it needs to load it again in the background or something. So I'm not sure how to get around this.

Trouble is, I cant just load the level non-asynchronously, as I need to make sure the death sequence is finished before I allow it to swap to the reloaded scene. I could of course wait until the death sequence is all played out and then just load the level normally, but I want to avoid loading time/screens as much as I can.

Probably missing something obvious, so any help really appreciated! Thank you!
100
Playmaker Help / Re: Is there any Actions for Cinemachine?
« Last post by djaydino on June 17, 2018, 08:06:38 AM »
Hi.
Help section is fine.

There should be a package on the Ecosystem

As i could see on this post :
http://hutonggames.com/playmakerforum/index.php?topic=18791.msg81849#msg81849

But i can't seem to find it on the Ecosytem.

I will contact jean tomorrow.
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