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[1] GetAxisRaw (Tighter, Snappier Input)

[2] GetRelativeDirection2D

[3] Set Rigidbody2D BodyType & Simulated

[4] ArrayMaker is now available [SEPTEMBER 2018]

[5] TNET 3 PlayMaker integration.

[6] ColorMix

[7] Fully Nestable SubFSM Communication

[8] I made a GPU-Instancer support.

[9] Set Game Object as Viewport label...

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