Hi, There!
I am in the final stages of publishing my app, and I have come to the arduous task of making it run nicely on the iPhone4.
In my game, I activate and deactivate a lot of objects with PlayMaker FSMs on them.
Unfortunately, after looking at the profiler, it seems that the majority of my frame rate hangs are caused by PlayMakerFSM.Awake gobbling up all the processor time when objects are activated (see the attached screenshot for a little more info).
Is there anything I can do to alleviate this?
Please tell me there is a setting I can change to magically fix things!
(Yes, I have already turned off the GUI stuff.)
Thanks in advance for your help.
Cheers,
Dan