So I'm new to Unity, and the programming part to game development in general. Anyway I'm trying to make a 2d tile based game. When I first started adding tiles, I realized that there were lines appearing on sprite edges depending on where you were looking at it from. I looked into this online and found out that it could be fixed by applying a shader to the sprites. I did this and it fixed the issue. Since then though, I added a "Smooth Follow Action" fsm to the camera. I like the movement of the camera, but now the edges are back on the sprites. What do I do to fix this?