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Hey guys!Think I found a solution to this...First I set up my button, with a playmaker fsm and a global event called "select" and whatever actions you want in it.Then on my GUI button I go Add Component -> Event -> "Event Trigger". Then click "add new event type" choose "select"Then click the "+", then I drag the button from the hirachy into where it says "None (Object)". Then click "no funtion" choose SendEvent (string) - then simply type the name of your event you want triggered in my case "select".Boom!
Hi, they are all accessible via the Ecosystem which sources itself from various public github reps like this one: https://github.com/jeanfabre/PlayMaker--Unity--UI the easiest way is to get the Ecosystem browser and you can access many custom actions, samples and packages like the uGui Package. Get the Full package for ugui and it will contains all the related custom actions to work with ugui.follow me on twitter to get instant updates https://twitter.com/JeanAtPlayMaker/status/871638950997372928Bye, Jean
You can also use PlayMakerUGuiPointerEventsProxy script.