playMaker

Author Topic: NotEditable FSMs  (Read 193 times)

Carlsen

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NotEditable FSMs
« on: February 21, 2012, 04:06:17 AM »
It would be nice to have PlayMaker behave according to gameObject "HideFlags.NotEditable". That is, if a gameobject is not editable, neither should its state machines be.

jeanfabre

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Re: NotEditable FSMs
« Reply #1 on: February 21, 2012, 04:30:19 AM »
Hi,

That would be nice indeed! for all them proxy work where the fsm should be done by the frameowkr author and never touched nor modified.


Carlsen

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Re: NotEditable FSMs
« Reply #2 on: February 21, 2012, 05:07:02 AM »
We use HideFlags.NotEditable for our subversion system, and as it is now, you might accidentally make changes to the FSm without having the lock.