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Author Topic: moto RKD dash [100% PlayMaker]  (Read 13770 times)

clandestine

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moto RKD dash [100% PlayMaker]
« on: September 26, 2015, 03:08:41 AM »
Hey guys, here is my first SOLO game! Been working as graphic designer and animator for advertising for the past 20 years. I've also made a couple of games for companies, but this one is the first game that i manage to complete by myself and sell on the mobile markets without any external influence!
So as an artist i used PlayMaker actions for the entire game, no other scripts whatsoever.
As you see the game looks good, with very simple arcade game mechanics. The interface is designed for 7+ inchTablets or iPad, but can be played just as well on a phone... just not the same 'arcade cabinet' feeling.

do you remember Tomy Turbo Racing Dashboard 1983 and SEGA moto champ 1973? Mix them together with a small drop of Hang-On and you get moto RKD dash.
No DLC, no in game advertising, no in app purchases, just simple and fun game... like old times!












The game is available for Android and iOS, please check out the game page for more info and links to the app stores.

oh... and when the game is beat, a special game is unlocked






Guys, this is it! The game is finally on iTunes!!! As i'm not a company in the store seller info my real name appears, which is kinda embarrassing but on the other hand you know that im a real person... somewhere in spacetime, in front of some monitor.



go to dash.rkd.zone
or directly to iTunes


As before i will suggest an iPad for a big HD image and easier controls.

Thanks!!!!

PS: guys i'm very happy to announce that finally!!!!



Google Play
« Last Edit: November 25, 2015, 06:15:07 AM by clandestine »

600

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Re: moto RKD dash [100% PlayMaker]
« Reply #1 on: September 26, 2015, 06:03:20 AM »
Beautiful! Well polished   :)

clandestine

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Re: moto RKD dash [100% PlayMaker]
« Reply #2 on: September 26, 2015, 06:20:45 AM »
Thanks man... my next game is shaping up to be an off-road arcade thing most probably with your car physics.

600

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Re: moto RKD dash [100% PlayMaker]
« Reply #3 on: September 26, 2015, 07:34:29 AM »
Wow great! Can't wait to see it :)

rik

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Re: moto RKD dash [100% PlayMaker]
« Reply #4 on: September 26, 2015, 10:38:16 AM »
why not release on google store

clandestine

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Re: moto RKD dash [100% PlayMaker]
« Reply #5 on: September 27, 2015, 12:03:33 AM »
why not release on google store
Im in Europe, so Google wants me to be a company i cant release as an individual.
I'll release there at later time, since im registering a company this year.
« Last Edit: September 27, 2015, 01:06:42 AM by clandestine »

CiaranD

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Re: moto RKD dash [100% PlayMaker]
« Reply #6 on: September 29, 2015, 06:38:02 AM »
Looks really nice! Is it available on iOS yet? I like a good racer :)

clandestine

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Re: moto RKD dash [100% PlayMaker]
« Reply #7 on: September 29, 2015, 08:29:35 AM »
Looks really nice! Is it available on iOS yet? I like a good racer :)
Soon, i cant wait either!

rik

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Re: moto RKD dash [100% PlayMaker]
« Reply #8 on: September 30, 2015, 09:42:52 AM »
can you share promo codes or apk to test the app

clandestine

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Re: moto RKD dash [100% PlayMaker]
« Reply #9 on: September 30, 2015, 11:41:12 PM »
Once the game is released on iOS we'll have 50 promo codes, they'll be used for various purposes, there might be some left and i'll share them with you guys.

rik

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Re: moto RKD dash [100% PlayMaker]
« Reply #10 on: October 01, 2015, 05:38:30 AM »
but no ios here i have mac

Flying Robot

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Re: moto RKD dash [100% PlayMaker] now with DEMO
« Reply #11 on: October 11, 2015, 06:12:41 AM »
Everything is looking awesome man!

Your project is inspiring me to create an actual racing dashboard based on arduino which would work with PC and ipads (over Bluetooth).

Would be such a cool project.

clandestine

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Re: moto RKD dash [100% PlayMaker] now with DEMO
« Reply #12 on: October 11, 2015, 08:50:13 AM »
Quote
Everything is looking awesome man!
I love your stuff <> you like mine!! Thats awesome, Thanks man!

The Arduino thing sounds really interesting. I was thinking how to tackle the arcade cabinet and have everything solved except the controls. I could go with a controller, but that would be a kiosk not an 'arcade machine'. I could go with a tablet displaying the dashboard, but the flat touchscreen is not hardcore enough for 'true' arcade experience. Do you think i can do a controller with some limited dash gauges with Arduino (i've never played with one before)? With a 3D printed handles and cover.
« Last Edit: October 11, 2015, 09:02:25 AM by clandestine »

Flying Robot

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Re: moto RKD dash [100% PlayMaker] now with DEMO
« Reply #13 on: October 11, 2015, 09:50:15 AM »
Quote
Everything is looking awesome man!
I love your stuff <> you like mine!! Thats awesome, Thanks man!

The Arduino thing sounds really interesting. I was thinking how to tackle the arcade cabinet and have everything solved except the controls. I could go with a controller, but that would be a kiosk not an 'arcade machine'. I could go with a tablet displaying the dashboard, but the flat touchscreen is not hardcore enough for 'true' arcade experience. Do you think i can do a controller with some limited dash gauges with Arduino (i've never played with one before)? With a 3D printed handles and cover.

Ya, ya absolutely. I think it will an awesome project to display. Also, controllers won't get you the fun of playing with a steering and gears and other controls.

clandestine

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Re: moto RKD dash [100% PlayMaker] now with DEMO
« Reply #14 on: October 12, 2015, 04:33:47 AM »
The game got approved by Apple and will be on iTunes very, very soon!!!
Yess!!!!