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XENOID MAZE - top down shooter for PC

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Loic Joint:
(sorry for my bad english, I'm french but the game will be translated by a professional translater !)

I invite you to discover the first images of XENOID MAZE, a Shooter / Survival Horror on which I work since six weeks.

This project follows a small tech demo completed in late 2011, Sands of Doom :
http://www.naphelia.com/Unity3D/SandsOfDoom/WebPlayer.html

Presentation

In a context halfway between Super Metroide, Alien Breed and Space Hulk, you play Lysander, a futuristic soldier equipped with heavy armor on mission with his company on a ghost ship adrift in the vacuum of space.



Back from your observation mission on spaceship, you discover that the other members of your company were massacred. You're the only survivor and nobody little help you leave the board. Far away in the darkness, strange screams echo through the halls of frosty wreck ...

Characteristics

The game will be playable on PC, for one or two player on the same machine. It will be composed of 13 levels each with a different atmosphere.The overall lifespan is estimated at 5 hours per difficulty mode (3 in all).

The game relies on a Old School GamePlay, intuitive and nervous. Emphasis will be placed on the pressure that the player feel claustrophobic in the context of the ghost ship which he will flee as soon as possible to save his life.



Scenaristics cut-scenes will be placed between each levels of the game to accentuate this feeling by putting the player in emergency situations as a threat to flee or reaching a point in a given time.



The player will fight against 18 creatures and 5 different bosses and will dispose an arsenal of eight weapons, inspired by classic science fiction games to complete the adventure.

Development

As you can see, the project is well underway. The conceptual phase is fully completed. The main character and 7 creatures from the bestiary have already modeled and textured. A prototype of the game engine has been drafted over two days to develop a system of movement and synchronization leg / torso identical to that of AngryBot.



I think I will have finished the modeling necessary to start work on the game engine by the end of the month, I will keep you informed of progress of development on this forum, you can visit the official blog to :



Naphelia Games page, my games studio :

[url=http://www.naphelia.com]www.naphelia.com

Thank you and please feel free to post your comments, it is always welcome!

LAST NEWS



Now you can test XENOID MAZE in BETA version! This BETA includes the first level of the game, many elements are still perfectible and I count on you to give me your opinion or your feedback on this version.

Download the BETA 0.1 - application version
(commended, configurable quality and more fluidity)
http://www.naphelia.com/net/XENOIDMAZE/XENOID_MAZE_BETA01.zip

Download the BETA 0.1 - browser version
(no installation, Just a click!)
http://www.naphelia.com/net/XENOIDMAZE/XENOID_MAZE_BETA01WEB/WebPlayer/WebPlayer.html

Loic Joint:
Update on Development



First update of the project with the end of the modeling of the basic elements of the game. All the elements of the bestiary (finally composed of 16 creatures) have modeled and textured summers and the 8 weapons of the game.



The next step is programming the core game and the animation and the integration of elements produced. I will also stain work on a game interface clear and ineffective in the spirit of the game



the next update will be the occasion to unveil the game in action !

Alex Chouls:

--- Quote ---the next update will be the occasion to unveil the game in action !
--- End quote ---

Cool! Nice modelling and texture work BTW...

Was the tech demo made with PlayMaker?

Loic Joint:
Thanks Alex Chouls !

the tech demo, Sands of Doom, is indeed achieved with only Playmaker, not one line of code was used!

Alex Chouls:
Great! Very cool!

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