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Author Topic: Scions of Chaos: Prologue Using Playmaker  (Read 743 times)

magique

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Scions of Chaos: Prologue Using Playmaker
« on: November 05, 2015, 02:21:08 PM »
We started using Playmaker in our fantasy rpg game, Scions of Chaos: Prologue and it has been an invaluable tool for game triggers and other game behaviors that would be unwieldy in code. I just published an article on NintendoEnthusiast.com about the game. If you watch the reveal trailer, you can see playmaker in action when the debris collapses from the ceiling and the character reacts. The triggers for this event were done in Playmaker.

http://nintendoenthusiast.com/article/introducing-scions-of-chaos-an-epic-fantasy-title-for-the-wii-u/