playMaker

Author Topic: Jumping within the stealth project  (Read 1401 times)

colpolstudios

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Jumping within the stealth project
« on: November 26, 2015, 04:42:04 PM »
I have added a jumping to the project spacebar to jump.

I am using mixamo animation. I would like to know how to actually translate the model forward while he is jumping. Would it be possible to have a variable exposed that is used for the distance so I could alter the distance jumped.

character can sneak, walk, wave hand, Die press h twice and jump spacebar to jump.

Sorry no restart button if you die.

https://dl.dropboxusercontent.com/u/150707256/stealth%20jumping/jump%20testing.html

colpolstudios

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  • Posts: 370
Re: Jumping within the stealth project
« Reply #1 on: November 27, 2015, 01:49:22 PM »
Ive updated the system by adding a new fsm checking is spacebar pressed.

The max distance is 5 unity units. If you tap the spacebar the jump is short, If you hold the spacebar you reach max distance.

I have not done this type of movement before so using this system what pitfalls should I look out for.

What checks should I be making to improve on the jumping.

Help and suggestions most welcome

Link : https://dl.dropboxusercontent.com/u/150707256/stealth%20jumping/jump%20testing.html