Hi all,
I am trying to create a World of Warcraft (WoW) style third person camera.
That means I want to only use Mouse Look if the right mouse button is pressed.
But my problem is, that the camera jumps down 90 degrees or so when I press the right mouse button. Then it works fine, it just jumps down every time I press the right mouse button, even if I don't move the mouse between presses.
I am using Ethan -> CameraPivot -> MainCamera.
State1 is just waiting for the mouse press.
State2 is using 2 Mouse Look Actions.
Mouse Y targets the CameraPivot
Mouse X targets Ethan directly.
I also tried to read mouse Y in State1 every frame so nothing accumulates before State2 is entered but no luck.
Any ideas ?