but I would look at some other assets that specialize in those tasks that have Playmaker integration to tackle that stuff0
I started the same, i've spent hundreds, if not thousands of dollars in assets, systems, integrations, shaders... and after 1 year in development, for the published game i ended up removing everything one by one and left only PlayMaker. What i'm saying is that the more purchased assets you have, the more problems you'll have, the more you have to learn and depend on other people. It might be a little bit more time consuming, but PlayMaker is more than capable of tackling every task you can do with script.