Hi guys,
I'm trying to create a wheel that spins and then slos to a stop when you click it. I first tried using iTween which KINDA worked, but I don't seem too have much control over how the spinning works. I wanted it to slow down and then edge back a little, but I can't seem to get that to work properly with any of the rotate blocks. (To, Add, From, etc)
So then I had the brilliant idea of just animating it in Blender. I figured I'd just create a single full rotation and then have unity control it with the animation speed. I wanted it to land on a different spot every time, so I told the part of the wheel that spins to randomly rotate itself at gamestart.
So it's set up like this.
State 1:
Randomly rotate, wait for a key to get pressed
Key gets pressed
State 2:
Play the rotation animation on loop, wait for five seconds, use an animated float to control the animation's speed and slow it to a stop.
It loks GREAT, however, it ALWAYS lands on the same choice, no matter what it is randomly rotated to.
Any suggestions? Thanks. Oh and also the entire wheel isn't supose to rotate, only the part I animated.