Hi,
Yeah, sorry about that, the volume of requests on this forum is overwhelming.
And yes, basically, I would definitly explain what you want to do as opposed to let us watch a 20 mn video. Since it's a tutorial it covers a lot of ground and so where in this video you have difficulties. "Sitting" on a chair from "Any" character it very vague indeed, and can take many many forms for its execution.
Also, this video is really problematic because it shows a feature without explaining how it was created. Since Jibe is a framework, everything is built in, and this video is a very limited tutorial if you want to replicate this feature, it's rather a tutorial on how to use Jibe specifically.
The way it's done in jibe is simple however because there is no consistency between the stand up pose and position and the sit pose and position, which means the character simply jumps to the sitting position and animation pose.
I am not sure where exactly you are having trouble implementing this, is it because you don't know how to use playmaker or because you are bumping into some trouble on Fsm you have already created?
Can you explain where you are stuck on creating this feature? If you are starting from scratch, then I would consider first building your character, and then move on into more advanced features such as Sitting. You'll find that handling the character will already give you a lot fo learn and digest.
For example, can you make this cube react to the mouse, and fire an event to the character to tell it to sit, regardless wether the character is going to sit or not, the communication itself between the mouse, the cube and the character is the first thing to tackle once you have a character.
This is a good example, I don't have time right now to make a working sample, but I'll dig within the Unity learn assets if I can find a character with a sit position, and I'll make a sample to show you how it's done, but that's only likely for beginning of january, is that ok?
As always, do not hesitate to bump threads, we encourage this actually, we don't take it personnaly
I learned Unity via forums too, so I know exactly your feelings.
Bye,
Jean