playMaker

Author Topic: Linker Wizard problem (SOLVED)  (Read 1633 times)

Budde88

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Linker Wizard problem (SOLVED)
« on: January 20, 2016, 10:04:57 AM »
Hey guys, Linker Wizard is working perfectly for me except for one thing.

When I am using NGUI and I have a scrollview and a UIPanel, I need to set the property of the clipoffset.y to a different figure in the UIPanel. I played the scene and saw it in the preview window and added it to the Linker Wizard, but it just won't work on mobile. It used to work for me in the past so I'm not sure whats happening.

Below is the Link file,

I'm no coder, but something seems wrong with the position of the UIPanel in this code. Please can someone let me know what may be the problem.
« Last Edit: January 20, 2016, 02:01:03 PM by Budde88 »

Budde88

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Re: Linker Wizard problem (SOLVED)
« Reply #1 on: January 20, 2016, 02:00:33 PM »
I changed the code to this and it works


<linker>
  <assembly fullname="UnityEngine">
    <type fullname="UnityEngine.GameObject" preserve="all" />
    <type fullname="UnityEngine.Material" preserve="all" />
    <type fullname="UnityEngine.BoxCollider2D" preserve="all" />
    <type fullname="UnityEngine.Rigidbody2D" preserve="all" />
    <type fullname="UnityEngine.ParticleSystem" preserve="all" />
    <type fullname="UnityEngine.BoxCollider" preserve="all" />
    <type fullname="UnityEngine.SpriteRenderer" preserve="all" />
    <type fullname="UnityEngine.CircleCollider2D" preserve="all" />
    <type fullname="UIPanel" preserve="all" />
  </assembly>
  <assembly fullname="Assembly-CSharp">
  </assembly>
</linker>