playMaker

Author Topic: Get property of itself only?  (Read 1241 times)

CrispyArrow

  • Playmaker Newbie
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  • Posts: 4
Get property of itself only?
« on: January 20, 2016, 11:18:22 AM »
I have a FSM on an AI that gets a target from its own script with Get Property and then uses Get Distance to calculate the distance between itself and the target. this works perfectly fine with 1 AI. but when I use multiple AI's, they will al take the property from my first AI, rather than from itself.

Is there a way to make sure a gameobject only gets a property from itself? there's no use owner in the get property option :s