Hi All,
I would greatly appreciate any playmaker advice.
I have developed a few app to completion using playmaker for nearly all the coding, my grasp of #c is poor at best. I have an app that is nearly finished and all working fine, however on android the apk file is 126mb as I have allot of graphical content that is sucking up space.
I have read that you are required to split you app and unity provides the option to do this.
http://docs.unity3d.com/Manual/android-OBBsupport.htmlThis is my issue
"If the .obb is published together with the .apk on Google Play, you must also include code to download the .obb. (for those devices that require it, and for scenarios where the .obb is lost)"
Is there anyway for this to be achieved in playmaker???
Any help would be most gratefully received.
Cheers
le_bonn