Hi there,
I have tried asking this in another way in the general forum, but nobody seems to know the answer...
I know that with the AppStore, if you want to expand your game using Asset Bundles that the user downloads at some point after they have the original executable, you are not allowed to include any scripts in the AssetBundle, it can only be Data. So Scenes are ok but any extra C# scripts are apparently not allowed.
So what I want to know before I buy is, is Playmaker an interface for generating scripts, or is a component that generates code at runtime, based on its settings and data.
If its the second option, then a scene in an asset bundle, could in theory be completely coded in Playmaker and do almost anything possible in Unity, and the user would still only have to download the asset bundle, they would not have to re-install the app.
Is this the case? If so why is this not touted as a feature, thats pretty HUGE I'd say...