playMaker

Author Topic: debugging and stack tracing  (Read 4292 times)

jeanfabre

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debugging and stack tracing
« on: April 07, 2011, 03:04:06 AM »
Hi,

Had a problem just now, and It was difficult to debug because I wasn't able to know what action triggered the transition. I did put a break point on the transition I was interested in, but it's currently not possible to trace back as to how we actually ended up here.

 This is something that would be extremely useful for fast and efficient debug. That is, having the action that triggered the transition hilited somehow.

 Maybe it's possible but I can't find a way to find this kind of information.

Bye,

Jean

Alex Chouls

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Re: debugging and stack tracing
« Reply #1 on: April 16, 2011, 03:41:00 AM »
There's some info in the Playmaker Debug Log Window (in Debug menu). I'll look into adding more info there (e.g., action that sent the event).