PlayMaker Updates & Downloads > Official Action Updates
Pathfinding Actions Beta
amaranth:
I'm not sure if I've found a bug or if I've done something incorrect.
In the image below, I've capture some XYZ values and tried to get Nav Mesh Calculate Path to recognize them. Neither a success or fail case was returned as the result.
Note: My game is a 2D side-view platformer. The creature I'm trying to get to to move along a path is a butterfly to a flower. Not sure if this complicates things.
Alex Chouls:
You need to store the moth and target positions as vectors, then use those in Calculate Path.
amaranth:
Fixed! I'm now getting a False return path, which is cool, but when I set a value for "Resulting Path not Found" to call a specific event, the event never gets called.
amaranth:
Alex, I'm going to move to SimplePath for now.
Alex Chouls:
amaranth, I haven't had a chance to play with the pathfinding a lot myself yet... Jean Fabre worked on this, and became pretty familiar with the system, so he should be able to answer your questions when he gets a moment!
I'll try to spend some time with the system myself this week...
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version