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Author Topic: Pathfinding Actions Beta  (Read 30264 times)

BGT

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Re: Pathfinding Actions Beta
« Reply #15 on: July 23, 2012, 04:37:05 AM »
Hi Jean and Alex,

I would like to know if at the end there is any resource/demo for using Unity's Pro 3.5 Pathfinding with Playmaker, or if is better that we just do it ourselves with usual c#/js scripting.

Thanks for everything!
BGT

jeanfabre

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Re: Pathfinding Actions Beta
« Reply #16 on: July 23, 2012, 07:38:44 AM »
Hi,

 Yes, we did a package earlier this year with simple demos.

http://hutonggames.com/playmakerforum/index.php?topic=1253.0

 The whole api is pretty covered, so you'll find everything you need to work with pathfinding. If not, let us know.

If you have questions or integration issues, don't hesitate.

bye,

 Jean

BGT

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Re: Pathfinding Actions Beta
« Reply #17 on: July 24, 2012, 08:41:24 AM »
Many thanks Jean!
I'm going to take a look now!

Thanks again for the support,
BGT

pneill

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Re: Pathfinding Actions Beta
« Reply #18 on: August 28, 2012, 06:18:31 PM »
Hey Jean/Alex,

Totally understand how these action should be a separate download, but don't you think they should be on the Wiki or something like that?  As it stands how you have to dig around to find them.

Best,
Pat

jeanfabre

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Re: Pathfinding Actions Beta
« Reply #19 on: August 28, 2012, 11:34:18 PM »
Hi Pneill,

 You have a good point. I'll find the time next week to do that ( I have to catch up with other posts first). I actually have several stuff pending to be posted on the wiki like the gameCenter, monosqlite, hotween.

bye,

 Jean

rojosedano

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Re: Pathfinding Actions Beta
« Reply #20 on: September 01, 2012, 11:02:29 AM »
Hi, I downloaded the shares but in the form of shares shown me some:
 FsmNavMeshPath, OffMeshLink folder, GetOffMeshLinkBiDirectional.
my unity version:3.5.3
 Is it a bug?.

 thanks

jeanfabre

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Re: Pathfinding Actions Beta
« Reply #21 on: September 03, 2012, 01:36:43 AM »
Hi,

 I don't understand the question, can you rephrase? thanks,

 I have planned to make a review on the pathfinding actions and put them on the wiki, so it will likely clear up any incompatibilities with the latest Unity version if any.

 Jean,

rojosedano

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Re: Pathfinding Actions Beta
« Reply #22 on: September 03, 2012, 10:45:00 AM »
ok: this actions do not appear in the browser action:

FsmNavMeshPath, GetOffMeshLinkBiDirectional.
and OffMeshLink folder neither.


thanks.

jeanfabre

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Re: Pathfinding Actions Beta
« Reply #23 on: September 04, 2012, 02:01:45 AM »
Hi,

 You've been digging I see :) forgot about them :)


-- FsmNavMeshPath is not supported because too complicated down the road to implement, it was a starting point for testing

-- GetOffMeshLinkBiDirectional is still not available, because it's exposed by the api, it was question during the beta period to make it available, I guess it never went live. So this action is commented ou and not available because not working

-- OffMeshLink actions are available, they are located under the "NavMesh" category not the "NavMeshAgent" cagegory,

 bye,

 Jean

play_edu

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Re: Pathfinding Actions Beta
« Reply #24 on: September 12, 2012, 11:11:16 PM »
Hi,


Any Example projects or Video tut.. Available. You give this link ( http://beta.unity3d.com/3.5-preview/NavMeshTest-3.5.0f1.zip ) work with scripts .

http://hutonggames.com/playmakerforum/index.php?action=dlattach;topic=1253.0;attach=595 this link has no Example projects  Available.  only action but how can i use?



Play_Edu
« Last Edit: September 12, 2012, 11:19:38 PM by play_edu »

jeanfabre

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Re: Pathfinding Actions Beta
« Reply #25 on: September 13, 2012, 03:15:48 AM »
Hi,

 I compiled the test scenes I used for creating these navMesh actions, you should have plenty to study there.


bye,

 Jean
« Last Edit: September 13, 2012, 06:34:14 AM by jeanfabre »

rojosedano

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Re: Pathfinding Actions Beta
« Reply #26 on: September 13, 2012, 03:33:04 AM »
 :) :)

ok

thanks

rojosedano

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Re: Pathfinding Actions Beta
« Reply #27 on: September 13, 2012, 05:43:50 AM »
Hi, I downloaded the examples but I get many errors.

 maybe I miss something?

 I put pictures of the error messages
 
thanks

 rojosedano

jeanfabre

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Re: Pathfinding Actions Beta
« Reply #28 on: September 13, 2012, 06:33:19 AM »
Hi,
  my bad, always double check when you create a package... I did not..

I updated the link,

bye,

 Jean

gamedivision

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Re: Pathfinding Actions Beta
« Reply #29 on: October 06, 2012, 01:48:55 PM »
at the moment you have a start and finish location is it possible to add that finish location to a player,so its constantly updating its position and the agent follows it.
i did tick the every frame on the get position on the calculate path thinking it would update the position but i was wrong haha
thanks
« Last Edit: October 06, 2012, 01:50:45 PM by gamedivision »